2023 Roadmap for WWII Online
Our plans are shifting full force to innovation and bringing WWII Online into the modern age. This is the moment you've all been waiting for and asking us to capitalize on! This roadmap will demonstrate updated workflows to bring us the latest graphics as we pursue Unreal, while simultaneously providing visual upgrades to WWII Online 1.0. We're going to show you demonstrable progress including the game world conversion status as well, including the first work-in-progress shots showing part of our game world in the Unreal Engine. We also have tremendous news for squads and how the player base will be able to drive gameplay.
Please enjoy this jam-packed roadmap plan which helps set the tone and expectations for our overall direction of WWII Online. As always, thanks for being subscribed and providing the fuel for Playnet/CRS to achieve these goals.
You can view specific details for released items via the 1.36 readme and the 1.37 readme.
THINGS NOT FINISHED - BUT STILL IN PROGRESS / PRIORITY
This year's roadmap shows a large shift in focus, all of which are intended to accelerate innovation and benefit what the community has asked us to do.
When we set out to prepare this roadmap we had four primary considerations:
We've listened to the community's feedback, discussed our available options and ideas internally, and selected what options we found to be the most valuable and realistic that we can execute.
WWII Online 2.0 development is the overarching primary goal of everything that we do and all of these are intended to help supplement that effort. As a reminder, 2.0 remains a long-term, high-risk goal that we're working to achieve. Between now and then keeping WWII Online 1.0 healthy is essential as that's the lifeblood for us.
Timelines are intentionally not provided for 2.0 work because of the effort required, research/learning, trial and error, and overcoming obstacles. Our development team has a blueprint via 1.0 of what to do and we're not afraid of taking on challenges. But providing them the necessary grace and support to complete those objectives is paramount. All the while, just like this posting, we will aim to keep you appraised of achievements and progress.
[h2]INTEGRATED VOICE COMMS UPDATES[/h2]
The implementation of voice comms to WWII Online has forever changed the game for the better, and we're looking to expand on that. Here are some new updates coming for it in the early part of 2023:
[h2]Please enjoy the remainder of this briefing on our website with screenshots and videos (click here)[/h2]
Please enjoy this jam-packed roadmap plan which helps set the tone and expectations for our overall direction of WWII Online. As always, thanks for being subscribed and providing the fuel for Playnet/CRS to achieve these goals.
2022 ROADMAP ITEMS COMPLETED
You can view specific details for released items via the 1.36 readme and the 1.37 readme.
- Integrated Voice Communications
- Artillery + Server Tracked Arty Rounds
- Ju-88
- Mobile Airfields
- MG-42 (Vehicle Mounted and Infantry)
- Motorized Half-Tracks
- Free to Play fighter aircraft
- Enhanced Special FX (several added, and continues)
- Improved game audio (several added, and continues)
- Variable capture buildings
- M1919 .30 Caliber LMG
- One-click despawning
THINGS NOT FINISHED - BUT STILL IN PROGRESS / PRIORITY
- Bomber Loadouts: Bugs fixed, nearly ready.
- Wellington: Flight model completion is all that's remaining.
- Tank track repairs: Good progress made here, we estimate Q2-2023 delivery.
ROADMAP BRIEFING/OVERVIEW
This year's roadmap shows a large shift in focus, all of which are intended to accelerate innovation and benefit what the community has asked us to do.
When we set out to prepare this roadmap we had four primary considerations:
- Does this grow/retain new and old players?
- Does this create squad development and growth?
- Does this help generate bigger battles?
- Does this help us innovate and bring the game into the modern era?
We've listened to the community's feedback, discussed our available options and ideas internally, and selected what options we found to be the most valuable and realistic that we can execute.
WWII Online 2.0 development is the overarching primary goal of everything that we do and all of these are intended to help supplement that effort. As a reminder, 2.0 remains a long-term, high-risk goal that we're working to achieve. Between now and then keeping WWII Online 1.0 healthy is essential as that's the lifeblood for us.
Timelines are intentionally not provided for 2.0 work because of the effort required, research/learning, trial and error, and overcoming obstacles. Our development team has a blueprint via 1.0 of what to do and we're not afraid of taking on challenges. But providing them the necessary grace and support to complete those objectives is paramount. All the while, just like this posting, we will aim to keep you appraised of achievements and progress.
[h2]INTEGRATED VOICE COMMS UPDATES[/h2]
The implementation of voice comms to WWII Online has forever changed the game for the better, and we're looking to expand on that. Here are some new updates coming for it in the early part of 2023:
- Target Radio Channel
- If you share the same mission "target", you will be placed on the same voice channel (by default) as all other participants
- This means air, land, and sea forces can coordinate together
- If you share the same mission "target", you will be placed on the same voice channel (by default) as all other participants
- Squad Radio Channels - for each side
- This means if your squad plays each side, you will have a separate:
- Axis Squad Channel (secure)
- Allied Squad Channel (secure)
- This means if your squad plays each side, you will have a separate:
- HC Radio Channel
- If you're in High Command, you will have access to a secure voice channel
- You will have to tune to this manually
- If you're in High Command, you will have access to a secure voice channel
[h2]Please enjoy the remainder of this briefing on our website with screenshots and videos (click here)[/h2]
- SQUAD MISSIONS ARE COMING BACK
- PROXIMITY AOs - PLAYERS DRIVING GAMEPLAY
- COMBINING ALLIED FACTORY DAMAGE
- HURRICANE KILL BUG
- NEW PRODUCTION WORKFLOW - ASSET CREATION
- ENHANCED SPECIAL FX
- AUDIO BALANCING
- IMPROVED VEHICLE SITUATIONAL AWARENESS
- TANK CREW - TRACK REPAIR
- ADD RICOCHETING ROUNDS
- WWII ONLINE 2.0 WORLD CONVERSION