Released Fully on Steam!
The virtual battlefield of WWII Online is receiving a rather large set of reinforcements joining the frontlines, as new players are learning about the game for the first time and veteran players are returning. This is a fantastic opportunity for the entire community to rise up and enjoy the game as it should be and work to develop newer players.
The developers of WWII Online are continuing to provide supplemental updates to our existing game while simultaneously going all-in on Unreal Engine development to take the game into the future, and developing WWII Online: Chokepoint which acts as the basis of our future infantry development.
Since our inaugural Steam Early Access launch back in 2017, here's a few important items (though there've been plenty more) which have been accomplished:
Very shortly you will start to see the NEW updated artwork which is being developed for WWII Online 2.0 (Unreal Engine) and 1.0 (current version this store page is dedicated to) demonstrating our trickle-down workflow. Here are a couple examples below:


Thanks, and we'll see you in the field!
Matt "XOOM" Callahan
Director & Executive Producer
Playnet, Inc. / Cornered Rat Software
The developers of WWII Online are continuing to provide supplemental updates to our existing game while simultaneously going all-in on Unreal Engine development to take the game into the future, and developing WWII Online: Chokepoint which acts as the basis of our future infantry development.
Since our inaugural Steam Early Access launch back in 2017, here's a few important items (though there've been plenty more) which have been accomplished:
- Bandwidth boosted: 10x
- Server Boosted: 4x Computing Power
- Built-in game voice added
- Proximity AOs (player-driven)
- Hybrid supply (Flags & Garrisons)
- 64-bit OS support
- Artillery w/Tracked Rounds
- Mortar Carriers w/Tracked Rounds
- Ju88 + Wellington Bombers
- Increased F2P access
- MG42 Added
- M1919 MG Added
- More RDP Facilities Added
- Playable map size increased
- Bomber loadouts added
- Enhanced visual effects
- Enhanced audio effects
- Replaced a ton of legacy artwork
- Over 200+ Bug Fixes
Very shortly you will start to see the NEW updated artwork which is being developed for WWII Online 2.0 (Unreal Engine) and 1.0 (current version this store page is dedicated to) demonstrating our trickle-down workflow. Here are a couple examples below:


How can I help the Steam launch?
- Download the game, login and play.
- Be helpful for your fellow community members and support them.
- Use in-game voice (V) key as much as you can.
- Get on Discord and get involved. Spread the word and recruit.
- Keep showing up to keep the population up.
Thanks, and we'll see you in the field!
Matt "XOOM" Callahan
Director & Executive Producer
Playnet, Inc. / Cornered Rat Software