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Artist update & New Discord server

Building updates

From MKW, 3D artist.


Hello WWII Online players!
One of the tasks we have on the Production team is to reimage some of the urban buildings now that we have been able to reactivate their damage states for the first time in many years. This means we'll be updating the "standing" (or non-damaged building state) as well as the "destroyed" (or secondary damaged building state). We want to expand the possibility for players, specifically, infantry to maneuver through buildings and flank enemy forces in larger cities.

Today I'd like to share with you some work I've been doing on the urban building (01). Thanks to your subscription support, efforts like these are made possible.

[h2]ADDING A HALLWAY TO URBLDG01[/h2]

Right now the Urban Building (01) has a solid exterior, you cannot go inside, only around the building. This will be the first urban building being updated to allow for entry, and I'd like to show you the current work in progress "floor plan" to illustrate the idea.



[h2]UPDATING EXTERIOR TEXTURES[/h2]
Please note that the textures are a bit more enhanced in the game world than our art program will offer in this photo, but you should be able to get a feel for greater definition which is being added.



[h2]SOME OF MY GOALS IN THIS PROCESS[/h2]
One of my top goals is to continue to improve the textures, so they look higher resolution and are cleaner, but I want to keep the same style the old textures had as they fit the period well. I had a pretty good idea going into this project what I'd like to achieve, and so far there haven't been any major challenges to see that through. I'm looking forward to what the WWII Online players think of this project.
Thanks!



Official WWIIOL Discord Server

We have consolidated ourselves into a single Discord server. All players should be sure to immediately join the following Official WWII Online Discord: https://discord.gg/wwiionline.

[h2]WHY WAS THIS DECISION MADE?[/h2]
  • A single flow of entry for new incoming users.
  • Greater population, more comms, more help, looks better.
  • Reduced double management for Discord administration.
  • Reduced clutter, more clear and concise approach.
  • Turn key squad recruitment solution.
  • The server is now boosted to level 3 with maximum features available.
  • The server is now a "Community" server which opens up even more features.
  • As the server grows a bit more, we'll unlock even more capabilities.


[h2]SECURITY FOR SQUADS AND SIDES[/h2]
With effective utilization of the "roles" and "permissions" that follow them, CRS is working to separate the Allied and Axis community channels accordingly. Bare with us as we go through the process upfront but we'll get it done right when the dust has settled. The truth is, many players were already on both community Discord's and not much has changed, in fact, it could be argued that this might make the channels even more secure as compared to what has been a false sense of security with the separation of servers we had.

Squads will continue to have their own roles so that they can maintain their channels just as we've done this whole time.

[h2]PURGE OF INACTIVE SQUADS[/h2]
We have had a pretty significant purge of inactive Squads on both servers. There's a "Discord Request" section if your Squad was removed, we'd be happy to reconfigure it for you, with the understanding that active play on your channel is required in order to maintain it. We're going to be a little more proactive and cleaning up dormant channels to reduce clutter and promote activity. This is vital to appearance and user experience.

[h2]USING THE OFFICIAL DISCORD SERVER[/h2]
I think it goes without saying this is really valuable, and a big step for the community to come closer together. By your participation on this server, we can see more people working together to help develop the community and breathe new life into it. We have many new players coming in who are scouting our game, to see what it's all about and if there are people out there they can connect with.

I'm going to ask you directly to make a point to login to Discord, pop into your channel, and take a more proactive (fresh) approach in communications. We have a real opportunity here and now to grow the community and change our pre-existing habits on Discord. One of the most valuable elements of our old Teamspeak days was having several players accessible and working together. While we see some of that, I think we can do better and I'm sure you agree.

So let's hit the reset button and remember just how valuable this is. Not only do we have a voice communication platform, but we have now text integrated as part of the experience and a way to keep players connected long-term.

JOIN THE OFFICIAL DISCORD AND GET INVOLVED NOW: https://discord.gg/wwiionline.

If you don't use DISCORD, join our Steam community chat here.

S!