The Numbers are in: WWII Online is more balanced, and healthier.
[p]At the beginning of 2025 via our Roadmap we identified a clear mission to address longstanding community concerns of getting a better handle of population balance. For way too long, one side was rolling the other one mercilessly during campaign offensives, which was often exciting for the people with the momentum and completely crushing for the other side on the receiving end.[/p][previewyoutube][/previewyoutube][p]Full Video briefing discussing below (audio commentary from Xoom directly)[/p][p]Now today WWII Online players are experiencing a much healthier experience, and better battles because of it. For example, today is Day 99 of Campaign 212. The number one tool supporting this? Side Lock (for free play only). Hands down the most important and effective tool the game has ever introduced to manage balancing.[/p][p][/p][h2]DATA ANALYSIS[/h2][p]Here's some important data to consider as we compare May 2025 to July 2025 numbers:[/p]
- [p]May 2025 (No Side Lock)[/p]
- [p]Number of bad imbalances (+/- 10): 1,170[/p]
- [p]Worst imbalance registered: Overpop had +57 more players on one side.[/p]
- [p]July 2025 (Side Lock Enabled)[/p]
- [p]Number of bad imbalances (+/- 10): 903[/p]
- [p]Reduction of 23% compared to prior.[/p]
- [p]Worst imbalance registered: Overpop had +36 more players on one side.[/p]
- [p]Reduction of 37% compared to prior.[/p]
- [p]Number of bad imbalances (+/- 10): 903[/p]
- [p]Total number of player logins actually grew by 1% in July compared to May.[/p]
- [p]In 2024, WWII Online held 4 campaigns between May-July. So far in 2025 in the same period, we are still fighting the same one. https://stats.wwiionline.com/winhistory.php[/p]
- [p]Data points for 1&2 were derived by a 10 minute pull of our database the entirety of each hour/day for the corresponding month.[/p]
- [p]Capture timers have recently been reduced, making caps faster. (Live)[/p]
- [p]See chart below.[/p]
- [p]We have made the 2nd Attack Objective (AO) more accessible for HC. (Live)[/p]
- [p]This allows for maneuvering and transitioning AOs better.[/p]
- [p]Supply audit, with a focus to reduce Garrison supply including less automatic infantry weapons, tanks (and equivalent anti-tank capabilities) and air supply. (In Progress, quite involved).[/p]
- [p]180 -- 1 guy[/p]
- [p]90 -- 2[/p]
- [p]60 -- 3[/p]
- [p]50 -- 4[/p]
- [p]40 -- 5[/p]
- [p]30 -- 6+[/p]
- [p]120 -- 1 guy[/p]
- [p]60 -- 2[/p]
- [p]30 -- 3+[/p]