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Porting of WWII Online to Unreal Engine: Round 1


We're overjoyed to announce a thrilling update: our fundraising initiative for transitioning WWII Online to the Unreal Engine has surpassed its goal by 104%! ːsteamhappyː

This marks a significant milestone for us, and we wish to express our gratitude for your unwavering support.

Nevertheless, there's still an opportunity to contribute to this exhilarating endeavor. A window of 27 hours remains, and fantastic benefits are still up for grabs. For instance, a "Field Marshall" package is still available, which includes a lifetime gaming account, your picture incorporated into the game, your name as a CP installation within the game, a tangible commemorative plaque from CRS, and much more!

Your generous contribution will expedite the achievement of our "Round 1" targets, while also capitalizing on our comprehensive Steam release plan, which will boost the overall player base in WWII Online 1.0.

Remember, WWII Online is 100% community-funded. It's up to us to collaborate and accomplish monumental feats like this one. It also grants us the necessary autonomy to craft the game you've all been eagerly anticipating, free from distractions or other hurdles.

Be part of the gaming History!




Support Needed for TimeGhost History's D-Day Project


TimeGhost History, a highly esteemed YouTube platform, is in the throes of an ambitious endeavor to honor D-Day, a pivotal juncture in the annals of World War II. Their aspiration is to orchestrate a 24-hour virtual broadcast, meticulously recreating the happenings of June 6, 1944, as they unfolded. This immersive journey through time promises to captivate all who hold a fascination for history.

Regrettably, they've recently encountered an obstacle. The prospect of a commercial sponsorship, which was on the horizon, has unexpectedly evaporated, leaving them grappling with a substantial financial shortfall. They are tasked with raising $50,000 to bring this project to fruition, a sum that encompasses the costs of scripting, filming, editing, and procuring archival footage and cartography.

As part of the WWIIOnline fraternity, our shared reverence for the historical complexities of World War II binds us. This endeavor presents an opportunity for us to play a part in preserving the memory of D-Day, and in doing so, contribute to a lasting educational resource for generations yet unborn.

TimeGhost History is appealing for single-instance donations to help them attain their financial target. In a show of gratitude for your patronage, they offer incentives such as the inclusion of your name in the credits and an invitation to an exclusive live chat during the project's debut.

Should you feel inclined to contribute, you can do so at https://dday.timeghost.tv/. No contribution is too small; every bit can significantly impact the project's success.

Let's rally as a community to bolster this crucial project and ensure that the memory of D-Day remains etched in our collective consciousness and continues to be disseminated. As a community, we have the power to make a significant difference. This project is not just about preserving the past, but also about shaping the future. By supporting this endeavor, we are ensuring that the lessons and sacrifices of D-Day continue to resonate with future generations. Let's unite in this cause and help keep the memory of D-Day alive.

[previewyoutube][/previewyoutube]

Free Unlocks activated!

Tonight we start Campaign 195 and it includes several changes. We are opening up several weapons available as free unlocks for the duration of the campaign to our Free Players in an effort to showcase these weapons in a live scenario and increase the server population. We are also looking at rolling back to a simplified 4 Tier system (Tier 0, 1, 2 and 3) to avoid confusion and keep the transition of tiers smooth. The theme for this campaign is squad development - rebuild your squad by bringing folks back and helping new players!

Please continue reading to learn more about that and the settings for Proximity Attack Objectives, which will be featured for the first time for a whole campaign, and welcome aboard our two new Side Commanders!

Review the full article
On our website at WWIIOnline.com by clicking here.

Unlocks include:
  1. Engineer
  2. Combat Engineer
  3. Anti-Tank Rifleman
  4. Sapper
  5. All Trucks
  6. All Haulers
  7. All Armored Cars


Readme: Version 1.37.2.0

INCOMING PATCH! 1.37.2.0 releases today and it includes some epic stuff! Ranging from Proximity Attack Objectives (which are player-driven for the first time in over 15 years), Squad Missions, the Wellington, HC Officer class receiving an infantry-placed mobile spawn to keep battles going, all SMGs audited to have tighter grouping/performance, and a whole lot more! Your subscriptions are directly responsible for keeping us going. This is our last major patch as now we set sights on transitioning into the Unreal Engine and innovating WWII Online's future. Remember we will continue to provide updates to WWII Online through our new trickle-down workflow and supplemental updates. THANK YOU, everyone, for believing in our shared dream/passion, and supporting us which makes all of this possible. Support our current fundraiser going on to help jump starter our Unreal Engine developments at http://www.WWIIOnline.com/fund.

World War II Online
Version 1.37.2.0 - April 2023


This release introduces some long-awaited additions to WWII Online that include the Wellington medium bomber, Proximity AOs, Squad Missions, Custom IVC channels, and much more to include bug fixes.

Features
  • The Wellington Mk III has been added to the Royal Airforce (RAF)
  • Nine (9) new factories have been added to the Axis side: Zwolle, Meppel, Hoogeveen, Harlingen, Limburg and Frankfurt
  • All Allied factories have been combined for RDP purposes, bombing one factory will affect all Allied resupply times
  • Bomber Loadouts have been re-added to the game
  • Proximity AOs have been introduced:
  • Towns with Heavy Inf EWS will trigger AOs
  • If Heavy Inf EWS is lost, the AO will be removed
  • Squad Missions have been added:
  • The Squad must have five (5) members online in order for Squad Missions to be available
  • Only one (1) Squad Mission per side, per Squad
  • Ten (10) Custom IVC channels have been added per side (see your HC for channel assignments)
  • Only applies to channel 1-10
  • Follows the F6 text chat channel (must be assigned to 1-10)
  • IVC now shows CRS members with all CAPS as represented elsewhere
  • Players can now adjust their in-game volume from within the IVC map tab
  • Fuel Barrel PPOs have been added to Supply Trucks
  • Planes, Vehicles and Boats/Ships can now be refueled:
  • Planes - Airfields & Airfield PPOs (can also re-arm)
  • Vehicles - Army Bases, Supply Trucks (can also re-arm) and Fuel Barrel PPOs
  • Boats/Ships - Docks (can also re-arm)
  • Fuel burn rates have been adjusted to be more historical in order to keep in line with our map size
  • All Sherman, Churchill, Pz4 and Tiger tanks have had their 3D model crew members updated
  • Free to Play (F2P) aircraft now have a different look than other versions
  • The gun audio for Hurri IIBs has been updated
  • Barrage Balloon PPOs have had their max damage updated in order to be harder to destroy
  • Gun Emplacement PPOs have had their proximity to other objects changed to stop blocking
  • The STG44 now has updated audio
  • All SMGs have had a recoil audit
  • All standard and limited SMGs have had their pistols removed and ammo amounts adjusted
  • Bombs have had their whistle sounds updated
  • Grenade explosion effects have been adjusted
  • New effects, audio and visual, have been added for 500kg bombs
  • The HCMSP PPO has been added to the HC Officer class
  • The HCMSP PPO's 3D model has been updated
  • Csm308 has been added to Bunker interiors and has a City CP named after him
  • Lille, Calais and Antwerp now have different versions of a Star Fort
  • A well has been added to Ooltgensplaat
  • Verdun has had a Crypt added to its surrounding area
  • A barn has been added to the vicinity of Tienen and Reusel
  • A damaged airfield has been created at Martlesham for initial introduction
  • A causeway has been added north of Moerdjik
  • AI MG Towers and Bridges have had their textures updated to appear more weathered
  • Removed four bridges around Piesport
  • Barbed wire has been added to the top of Armybase walls
  • Mooring points and crane rails have been added to urban harbors
  • Added three new Airfields to the UK: Gravesend, Southend and St Mary's Pitt
  • Added stairs to the garage of the Spawn buildings
  • Murder holes in Armybase walls were reduced down to two
  • Fourteen (14) new towns have been added: Fismes, Bouvancourt, Cerny-en-Laonnois, Bourg et Comin, Braines, Vailly Sur Aisnes, Chavignon, Soissons Les petit, Soissons, Port Fontenoy, Ooltgensplaat, Val de Livres, Reusel and Crucifix


Fixes
  • The Delete all Waypoints and Contact Reports bug has been fixed
  • Corrected an issue when some units that was causing extra-long despawn times
  • Fixed an issue with some areas missing train tracks
  • Fixed an issue that caused multi-crewed units to not report stats properly
  • Multi-crewed units will now be forced to re-initiate the multi-crew join process after each mission
  • The Ju88 has had a few bugs repaired:
  • Reversed rudder pedal movement
  • Hard to read speed and altitude indicators
  • SPAA 20mm gun audio has been fixed
  • Added missing FBs between Orbeval and Clermont-en-Argonne
  • Muzzle smoke has been reduced to help with visibility after firing
  • Engine fire effects have been updated
  • Adjusted FB tents to correct an issue that caused infantry to pop up above the FB tents
  • Adjusted footsteps sounds so they aren't so loud (first person only)
  • Adjusted tank track sound volume
  • Fixed and issue that was causing some Mac clients to crash while the game was loading


Fundraiser 2023 Update

Our 2023 Fundraiser for UE5 is going like "dambusters" as we are at 71% of our goal! A BIG THANK YOU to anyone helping WWIIOnline to move towards UE5!
Your 2023 contributions allow us to set a proper foundation during this critical Phase 1 of our journey to UE5, check out this video and get informed:



FREE OPERATION "DOWNLOAD MOAR RAM" on 16 April at 12pm Server Time / GMT+8

It's an ALL-ACCESS Weekend beginning on 14 April and running through OPERATION Download Moar Ram! Register now through our Discord event channel if you can attend this event!

S! Playnet / Cornered Rat Software




Connect to our Social Media to get more updates and help us gain visibility to grow the community and reach new players to play with:

Discord: https://discord.com/invite/wwiionline Youtube: https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A TikTok: https://www.tiktok.com/@wwiionline Twitch: https://www.twitch.tv/corneredrats Facebook: https://www.facebook.com/WWIIOnline Twitter: https://twitter.com/corneredrats

Have a look at our current 2023 Roadmap, and see its progress on our TRELLO.

Wishlist our next game Chokepoint, our prelude to WWIIOnline 2.0!

https://store.steampowered.com/app/1576780/WWII_Online_Chokepoint/

2.0 Fundraiser, Rat chat AAR & FREE operation 16th April

There are so many things happening in WWII Online right now . . . the 2023 Fundraiser for UE5, informative Rat Chat, intense operations, and a groundswell of enthusiastic youtube influencers saying positive things about our beloved 1.0 game, Chokepoint, and the future of UE5. Read on!!

Our 2023 Fundraiser for UE5 is off to a strong start as we are at 30% of our goal. Check out this video presentation about how your contributions DIRECTLY help this critical Phase 1 of our journey to UE5:



Big things continued this past Sunday as we had a great Rat Chat to preview several exciting things. The Rat Chat can be viewed here so check out the timestamp table below for YOUR favorite part!

TIMESTAMP--SPEAKER--TOPIC
(00: 05:45) XOOM:
  • Introduction
  • 2023 Roadmap Plan
  • Development focus on UE5 / 2.0
  • Recent shifts in WWII genre games

(00: 12:40) TEX64:
  • Address community
  • Production of ongoing enhancements/updates in 1.0

(00: 15:30) CORN:
  • Production Team Lead
  • He-111 bomb load-out demo (future load-outs for vehicles/platforms)
  • Previous load-outs pulled for performance issues
  • New visual effect for heavy bombs
  • Vehicle engine fires adjusted

(00: 27:30) XOOM:
  • Squad Missions Demo / Explanation

(00: 32:00) TEX64:
  • Community Questions Discussed / Answered

(00: 35:30) XOOM:
  • Proximity AO Demo

(00: 47:00)
  • Community Questions Discussed / Answered
  • Additional Proximity AO Discussion

(00: 51:00) XOOM:
  • SMG Audit & Demo
  • Historically more accurate - Thompson, MP40
  • More recoil - Stg44
  • MAS-38 now more historically accurate / animation remains
  • Loss of pistols and ammo clips

(01: 10:00) TEX64:
  • Community Questions Discussed / Answered

(01: 12:00) XOOM:
  • WWII Online moving to Steam Full Release
  • Youtube Influencers
  • Community Questions Discussed / Answered

(01: 18:40) XOOM:
  • Navy Love - 5" rounds going STO

(01: 26:00) XOOM:
  • Wellington Demo & Stunt-Flying-Crash

(01: 32:30) CHIMM:
  • PIMM Particle Demo
  • PIMM Particle Questions

(01: 44:00) XOOM:
  • 2023 Fundraiser

(01: 56:00) CRS:
  • Community Questions Discussed / Answered

Social Media Influencers: click their logos to view their recent WWII Online videos and subscribe!

Do you know a social influencer who might be interested in WWII Online? Let us know!

Register now for OPERATION: Download Moar Ram on 16 April at 12pm Server Time / GMT+8.

FLASH TRAFFIC: FREE ACCESS & OPERATION THIS WEEKEND

Beginning on Friday, the 17th of March, WWIIOnline has UNLOCKED all equipment for the weekend. This unlock coincides with OPERATION FLASH on Sunday, the 19th of March, the begins at 12pm Server Time (12PM PST / 2PM CST / 3PM EST / GMT+8) on the Campaign Server so spread the word to friends and introduce them to the game and remind those veteran players who are free-to-play that "we're getting the band back together".

UNLOCKS BEGIN: 17 March 2023

UNLOCK TYPES: All equipment (ground, air, & sea)



OPERATION: Flash

COMMUNICATIONS: Discord/gg/wwiionline and/or in-game voice communications (press "V")

REGISTRATION: Discord #GLOBAL-OPS channel and select your team

WHEN: 19 March 2023

WHERE: Live Campaign Server

TIME: 12PM Server Time (12PM PST, 2PM CST, 3PM EST, GMT+8)

ACTIVE NOTIFICATIONS: Kill-A-Rat


On the Friday before the operation, CRS is UNLOCKING EVERYTHING to ALL returning vets and free-to-play gamers for the weekend. In the spirit of competition, the "kill-a-rat" notification will be turned on, too, so you know who you have killed in-game.

Form massive squadrons and engage in swirling dogfights or bombing runs over the objective as light and heavy anti-aircraft guns seek to knock you out of the sky. Meanwhile, armored personnel carriers carry expectant infantry to their objectives as friendly and enemy tanks engage one another; hoping to elude the persistent enemy infantry with anti-tank weapons only to hear the persistent whistling of incoming 105mm artillery. Rapid-firing light-machine gun sounds rip through the air, short bursts of infantry followed by the crack of rifle fire as flames engulf burning tank hulks, clouds of colored smoke rise into the sky, buildings collapse, and rust-colored earth vomits upward as big shells land across the terrain.

Unfamiliar with a WWII Online operation? We routinely promote massive combined-arms battles to showcase what WWII Online does best . . . . the shear scale of PvP combat of HUNDREDS of players fighting sometimes over a SINGLE objective. This weekend it is OPERATION FLASH - join the battle, experience the carnage, and stay for the future as CRS marches to large-scale combined arms in Unreal Engine 5.

How can you help? Subscribe to WWII Online and as a bonus receive access to WWII Online: Chokepoint while super-charging development to Unreal Engine 5.

We would like to congratulate an independent influencer who has seen the promise of WWII Online. We highly recommend you subscribe to BOOGIE5's channel!



Boogie5's latest: https://www.tiktok.com/@boogie5gaming/video/7210927640910515502?lang=en

In case you missed it, here are some happenings in the game and behind the scenes:

REBUILDING THE BIGGEST WWII GAME EVER BUILT (IN UE5!): https://www.youtube.com/watch?v=VCFLCXbyuxw&t=183s

TEH RAT TIMES (OPERATION THUNDER PROMO): https://www.youtube.com/watch?v=1UF4EsKPlXA

OPERATION AMPLIFY: https://www.youtube.com/watch?v=C8BgiyXir8Y

OPERATION PLUNDER: https://www.youtube.com/watch?v=jt32gVMRCMU