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Rebuilding the biggest WWII game ever built, in UE5

if you've never heard of World War II online then you've been missing out on an important part of World War II gaming history but you're not too late yet to get involved with its rebirth and once again making gaming history!

https://www.youtube.com/watch?v=VCFLCXbyuxw

Readme: Version 1.37.1.0

Here comes a MASSIVE update to WWII Online - arriving February 15th 2023! Includes the long-awaited TARGET voice channel which will be the new default, bringing combined arms communication to the game. Completed revamped audio to balance things out, and brand new special effects (visual and audio-video inside). Hero Builders receive an all-new exclusive - Hero Anti-Tank Soldier - equipped with a Bazooka, Rifle and Frag grenades. 28 new towns have been added. Hurricane kill bug squashed. And several polish items were added for a better-integrated voice comms (IVC) experience. This is all made possible by YOU the WWII Online subscriber - thank you for supporting our studio!

World War II Online
Version 1.37.1.0 - February 2023

This release brings a few long-awaited IVC changes for players, 28 new towns, new special effects and a new Hero Builder infantry unit.

[previewyoutube][/previewyoutube]

Features
  • IVC Target channel added
  • IVC HC channel added
  • IVC Multi-crew channel added
  • IVC Squad channels will now be separated by their side
  • An IVC tab has been added to the Keymapper pop-up (P) window
  • A new Hero Builder infantry unit has been added
    • RPAT w/2 rounds
    • Main battle rifle w/20 rounds
    • 2 HE Frag Grenades
    • 1 Knife
    • 1 Shovel
  • Sound effects audio has been equalized across all units and weapons, this may require players to adjust game audio volume in preferences
  • Matilda, Pz2c, Pz3, SdKfz 231 and Firefly crew members have been visually updated
  • The Triumphal Arch has been added to Brussels
  • Players can now damage the newly added Dams
  • New towns have been added: Chalons, Chalons South, Tilloy-et-Bellay, Attendorn, Sittingbourne, Sheerness, Juvigny, Conde Sur Marne, Les-Petite Loge, Bochum, Hattingen, Zevenaar, Elten, Bechy, Verny, Baronville, Francaltroff, Cuvilly, Montdidier, Lassigny, Ribecourt, Orbeval, Marville, Jametz, Vittarville, Rouen, Rouen East and Barentin
  • Tongeren has had new town walls built
  • Beauvais, Clermont and Willemstad have been rebuilt
  • Terrain tiles around Paris have been fixed up
  • Dover, Bergen op Zoom and Calais are now enlarged
  • Some river barriers have been moved under water with buoys added to mark them
  • Some in game Manuals have been updated
  • Genobrst has been added to the Fallen Soldier Memorial
  • A few new props have been added: Row Boat, Submarine, Aircraft Carrier and Swordfish
  • Double ponds with a creek and bridge have been added to Sittingbourne
  • Factories from Amiens and Abbyville have been moved to Rouen and Rouen East
  • All new special effects have been added
    • Create longer lasting VFX for artillery rounds that have no fireball
    • Create individual SFX for artillery HE shells
    • Create mortar specific VFX
    • Improve muzzle smoke VFX on tank main guns
    • Improve fuel fire VFX
    • Improve engine fire VFX
    • Improve frag grenade VFX & SFX
    • Create new bomb explosion VFX & SFX
    • Create new bazooka explosion SFX


Fixes
  • Secondary "Hurricane" kill bug fixed
  • Fixed the bug that caused some building to disappear during town captures
  • Motorized Mortars can now shoot beyond 2,150m
  • Repaired the Beauvais-Poix-de-Picardie FB
  • Fixed the unkillable Stuart driver
  • The AB Barracks buildings now have a damage model




S! Playnet / Cornered Rat Software

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Connect to our Social Media to get more updates and help us gain visibility to grow the community and reach new players to play with:

Discord: https://discord.com/invite/wwiionline
Youtube: https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A TikTok: https://www.tiktok.com/@wwiionline Twitch: https://www.twitch.tv/corneredrats Facebook: https://www.facebook.com/WWIIOnline Twitter: https://twitter.com/corneredrats


Wishlist our next game Chokepoint, a prelude to WWIIOnline 2.0!

https://store.steampowered.com/app/1576780/WWII_Online_Chokepoint/

2023 Roadmap for WWII Online

Our plans are shifting full force to innovation and bringing WWII Online into the modern age. This is the moment you've all been waiting for and asking us to capitalize on! This roadmap will demonstrate updated workflows to bring us the latest graphics as we pursue Unreal, while simultaneously providing visual upgrades to WWII Online 1.0. We're going to show you demonstrable progress including the game world conversion status as well, including the first work-in-progress shots showing part of our game world in the Unreal Engine. We also have tremendous news for squads and how the player base will be able to drive gameplay.

Please enjoy this jam-packed roadmap plan which helps set the tone and expectations for our overall direction of WWII Online. As always, thanks for being subscribed and providing the fuel for Playnet/CRS to achieve these goals.

2022 ROADMAP ITEMS COMPLETED

You can view specific details for released items via the 1.36 readme and the 1.37 readme.
  1. Integrated Voice Communications
  2. Artillery + Server Tracked Arty Rounds
  3. Ju-88
  4. Mobile Airfields
  5. MG-42 (Vehicle Mounted and Infantry)
  6. Motorized Half-Tracks
  7. Free to Play fighter aircraft
  8. Enhanced Special FX (several added, and continues)
  9. Improved game audio (several added, and continues)
  10. Variable capture buildings
  11. M1919 .30 Caliber LMG
  12. One-click despawning


THINGS NOT FINISHED - BUT STILL IN PROGRESS / PRIORITY
  1. Bomber Loadouts: Bugs fixed, nearly ready.
  2. Wellington: Flight model completion is all that's remaining.
  3. Tank track repairs: Good progress made here, we estimate Q2-2023 delivery.


ROADMAP BRIEFING/OVERVIEW

This year's roadmap shows a large shift in focus, all of which are intended to accelerate innovation and benefit what the community has asked us to do.

When we set out to prepare this roadmap we had four primary considerations:
  1. Does this grow/retain new and old players?
  2. Does this create squad development and growth?
  3. Does this help generate bigger battles?
  4. Does this help us innovate and bring the game into the modern era?

We've listened to the community's feedback, discussed our available options and ideas internally, and selected what options we found to be the most valuable and realistic that we can execute.

WWII Online 2.0 development is the overarching primary goal of everything that we do and all of these are intended to help supplement that effort. As a reminder, 2.0 remains a long-term, high-risk goal that we're working to achieve. Between now and then keeping WWII Online 1.0 healthy is essential as that's the lifeblood for us.

Timelines are intentionally not provided for 2.0 work because of the effort required, research/learning, trial and error, and overcoming obstacles. Our development team has a blueprint via 1.0 of what to do and we're not afraid of taking on challenges. But providing them the necessary grace and support to complete those objectives is paramount. All the while, just like this posting, we will aim to keep you appraised of achievements and progress.

[h2]INTEGRATED VOICE COMMS UPDATES[/h2]
The implementation of voice comms to WWII Online has forever changed the game for the better, and we're looking to expand on that. Here are some new updates coming for it in the early part of 2023:

  • Target Radio Channel
    • If you share the same mission "target", you will be placed on the same voice channel (by default) as all other participants
    • This means air, land, and sea forces can coordinate together
  • Squad Radio Channels - for each side
    • This means if your squad plays each side, you will have a separate:
    • Axis Squad Channel (secure)
    • Allied Squad Channel (secure)
  • HC Radio Channel
    • If you're in High Command, you will have access to a secure voice channel
    • You will have to tune to this manually

[h2]Please enjoy the remainder of this briefing on our website with screenshots and videos (click here)[/h2]
  • SQUAD MISSIONS ARE COMING BACK
  • PROXIMITY AOs - PLAYERS DRIVING GAMEPLAY
  • COMBINING ALLIED FACTORY DAMAGE
  • HURRICANE KILL BUG
  • NEW PRODUCTION WORKFLOW - ASSET CREATION
  • ENHANCED SPECIAL FX
  • AUDIO BALANCING
  • IMPROVED VEHICLE SITUATIONAL AWARENESS
  • TANK CREW - TRACK REPAIR
  • ADD RICOCHETING ROUNDS
  • WWII ONLINE 2.0 WORLD CONVERSION


Free play weekend & Sunday's Operation Amplify

Operation Amplify is WWII Online's next large-scale live campaign operation, now featuring integrated voice comms.

Everything has been unlocked for all players (returning vets, new users, and steam users) for the weekend of January 8th (Jan 6-7-8) with the actual operation being on Sunday, January 8th at 12PM Pacific (2PM Central, 3PM Eastern).

Operations are the best way to experience the game in full scale, so be sure to register now on our discord #global-ops channel (click here) directly.

WWII Online's 2022 Year in Review

As this year comes to a close, we wanted to take this opportunity to look at many accomplishments and achievements around here. It goes without saying that the WWII Online community’s continued participation in playing, subscribing, and advocating this game to others is essential in enabling our continuation and growth. To that end, we thank you sincerely, for providing the RATS this opportunity. Please continue reading and share your commentary within. S!

ARTILLERY

Since the beginning, the community has been asking for artillery and it’s come in swinging providing a whole new dimension to the game. These weapons can be used to lob shells over 10km using server-tracked rounds. It’s an amazing thing to see them being used in-game and the cross-coordination has provided a whole new element to teamwork. We actually have new special effects (visual and sound) on the plan for future implementation which will make these howitzers even more awesome.


INTEGRATED VOICE COMMS

WWII Online has seen the use of Roger Wilco, Teamspeak 1 / 2 / 3, and now Discord for the last few years, and finally, we have brought voice comms directly into the game. This has created a very powerful experience with players being able to talk locally with any friendly combatant, and using long-range radios to ensure communication can exist for the Air, Land, and Sea.

We had a goal of getting this out before Christmas and we made it happen. Our team is presently ironing this out so it performs even better, and is a bit more stable (server-side) and we’re going to be expanding some channel availability which will include a private High Command channel and a Target channel.

Target channel will open the door for cross-communication in combined arms situations providing everyone has the same target selected on their mission, just like our current target (text) chat works. This was highly requested and will become the new “DEFAULT” voice channel in the near future.

MORTAR CARRIERS

We introduced four new 81mm motorized mortars to WWII Online enabling rapidly deployable indirect fire capabilities. During this time we were testing and sorting out the implementation of the artillery in a more controlled environment and leveraging some existing assets. The British Universal Carrier we had before was a Mk II but the mortar carrier was actually a Mk I variant, so it required an entirely new model from the chasse up. The M3 Halftrack version for the US/French forces also required extensive renewal work inside the model as well. The German Halftrack was probably the most straightforward model only requiring minimal renovation inside to make it fit its historical presentation.
  • British - 3in Universal Carrier
  • American/French - 81mm Halftrack
  • German - 81mm Halftrack


FREE PLAY ACCESS EXPANDED

Free Play access was expanded to include base-level fighter access (BF-109E/1, Hawk 75, Hurricane Mk 1 and all-new P-40B) to help grow and develop the air community more.

A NEW DAWN FOR PARATROOPERS

We developed one of the biggest expansions to the Paratrooper set since the original release of paratroopers many years ago which included:
  • Parachute turn rate/speed increased for greater maneuverability
  • New Paratrooper canisters: Long range ammo canisters to resupply ground forces for Para NCOs
  • New Para NCO: SMG w/deployable ammo canister (Hero Builders Only)
  • New Para Combat Engineer: HE (x4) + Repair Kits (x2), able to be re-armed 50% by ammo cans in field
  • New Para RPATs: Bazooka, PIAT and Panzerschrek


NEW MACHINE GUNS ADDED

The long-awaited M1919A6 was added to the US kit, and the MG42 was also developed and added as an infantryman and as a later-tier Sd. Kfz 251 halftrack variant.



VISUAL DISTANCE / RENDERING UPDATES

Infantry visibility was increased to 1,000m and trees were extended to about 4.5km. This is good information to have for better detection of these objects making the experience more true and realistic.

JU88 ADDED

Finally, the long-awaited German Ju-88 was added to WWII Online. This was our first ground-up aircraft that CRS 2.0 has done and let’s just say we picked a really complicated model. For those of you waiting on the Wellington, please note that it is in development still and we’re hoping to get it out there in the beginning of 2023, so it will make the roadmap and we haven’t stopped working on it fyi.

Upon the roll-out of the Wellington, we will be including new load-out options for the Ju-88 (and the Wellington).

40 NEW TOWNS ADDED

Our terrain producer TR6AL is an absolute machine. The work involved with developing new towns and ensuring all links are working is no short of a huge task. In the continued pursuit of expanding the playable area of WWII Online, 40 new towns added is a big deal. Further, the expansion up north into the Holland area represents an opportunity for us to remove the Zealand “cut” and preserve naval gameplay. The bay area up north could become quite the sea battle at some point and we look forward to seeing its continued development.

The new towns of: Aumetz, Blerancourt, Coucy-le-Chateau, Maartensdijk, Hilversum, Huizen, Muiden, Woudenberg, Ede, Elst, Zeist, Utrecht, Culemborg, Vianen, Bruinisse, De-Cochsdorp, Scheveningen, Ijmuiden, Herdecke, Castrop-Rauxel, Herne, Zwolle, Hoogeveen, Meppel, Eursinge, Arnhem, Renkum, Franeker, Harlingen, Woerden, Amsterdam East, Amsterdam West, Mijdrecht, Leiden, Alphen Aan Den Rijn, Haarlem, Aalsmeer, Hillegom, Dortmund, and Limburg have been added to the game.



OPERATION FURY & PLUNDER

Our Community Management and HC teams have been working closely to bring a larger-scale game play experience for everyone through newly founded, "Operations." We have seen a very large and positive impact from these OPS and intend to continue them with supplemental unlocks for users to incentivize attendance and show what else could be accessed along the way.

Here's one of our population graphs showing routine population and how these have a sizable bump.



GAMEPLAY MECHANICS

Garrison supply has been reduced to about 50% strength of an infantry brigade now, making moveable units a bit more powerful. This was done because we're a bit more comfortable that High Command has sufficient staffing to manage these. The strategic element of WWII Online is important to preserve and expand on and this is a big step in that direction. We'd like to give OHM and TMAN big kudos on their continued efforts to make campaign changes transparent and take in community feedback to help guide them. In this regard, it's the best it has ever been.

Additionally, capture timers were reduced slightly and that resulted in more participation in terms of captures and overall sorties. Both of these are healthy as we want to keep WWII Online moving and not get stagnant. Here are some details on the differences between Campaign 190 and 191 in terms of captures and the average number of sorties.





RAT STATS

And for a little fun, here are some stats on some of the RATS for 2022, ranked by TOP KILLERS.

Rat / kills/ deaths / k/d ratio
mandrill / 2816 / 1831 / 1.5379574
jcd / 2123 / 908 / 2.33810573
kempi / 2080 / 1317 / 1.579347
xoom / 895 / 593 / 1.50927487
pilotmc / 807 / 1460 / 0.55273973
chimm / 750 / 845 / 0.88757396
tman / 374 / 296 / 1.26351351
oldzeke / 331 / 127 / 2.60629921
tex64 / 294 / 591 / 0.49746193
corn / 271 / 78 / 3.47435897
trevor8 / 241 / 123 / 1.95934959
james10 / 177 / 205 / 0.86341463
zebbeee / 147 / 288 / 0.51041667
b2k / 69 / 222 / 0.31081081
ohm / 38 / 164 / 0.23170732
sniper62 / 31 / 25 / 1.24
tr6al / 20 / 9 / 2.22222222
imbrutus / 7 / 21 / 0.33333333
frisbone / 5 / 8 / 0.625

CONCLUSION

2022 was a magnificent year of development success and we got a lot of our long-awaited deliveries out there. It has also demonstrated that CRS 2.0 has increased its knowledge and capabilities with the code base, and our team overall has grown quite a bit. A massive congratulations to all of our staff and contributors who have worked so tirelessly - and relentlessly - to pursue a better future for WWII Online. For full details on what was added (features and fixes) to WWII Online, please check out our wiki page here: https://wiki.wwiionline.com/view/Readme_1.36 and https://wiki.wwiionline.com/view/Readme_1.37.

The CRS leadership team is currently ironing out details on the 2023 roadmap and things are shaping up there. Once we have everything worked out we will of course articulate what that plan is for you all, and we think you’re going to like it.

I can tell you it will be quite a bit different than what you’re used to with an emphasis on future development. We will have some work-in-progress items to share with you and give you a solid briefing on what to expect for the year.

To all of you who are subscribed, I want to send my personal thank you. Probably the most difficult (and undesirable - but necessary) decision we had to make this year was to roll back our price point. I want to encourage you by saying those of you who have remained and returned to your subscriptions you’ve made it possible for innovation to once again start taking place. You will see the fruit of that labor articulated in the 2023 roadmap and have a more clear understanding of what CRS is doing to take it further.

From all of us at Playnet / Cornered Rat Software, we hope you had a great holiday with your family and wish you a very Happy New Year. The team at CRS is primarily comprised of those who were players first and share the same passion you do for our future. During this re-charge, we’re prepping to do some pretty significant things and your patience and support will be paramount. You’ll stay looped in the whole time. Be sure to take this time to get folks off the sidelines and back into the fight where we the game needs them.

S!

Matt “XOOM” Callahan
Director | Executive Producer
Playnet, Inc. / CRS

https://store.steampowered.com/app/667291/WWII_Online__Accs_Premium/


Connect to our Social Media to get more updates and help us gain visibility to grow the community and reach new players to play with:

Discord: https://discord.com/invite/wwiionline
Youtube: https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A TikTok: https://www.tiktok.com/@wwiionline Twitch: https://www.twitch.tv/corneredrats Facebook: https://www.facebook.com/WWIIOnline Twitter: https://twitter.com/corneredrats

Have a look at our current Roadmap, and see its progress on our TRELLO.


Wishlist our next game Chokepoint, a prelude to WWIIOnline 2.0!

https://store.steampowered.com/app/1576780/WWII_Online_Chokepoint/