1. WWII Online
  2. News

WWII Online News

All Paratroopers Unlocked!

We've unlocked all Paratroopers and Paratrooper Transport planes in WWII Online as we prepare for the big launch of "Welcome Back Soldier (WBS)." WBS is when we unlock all past subscribers accounts and provide full access to Free Players too, whether you already have an account or just decided to join. Expect things to be very busy, and with the new WWII Online game update - it's poised to be a great WBS!

There is no obligation to subscribe, just download the game, sign up for an account and login to the WWII Online Campaign server. For assistance, join discord at https://discord.gg/wwiionline or while in-game press F6 for the HELP channel.

In case you missed the last readme, here is the Readme for Version 1.36.14.0 (released December 2021).

You can also purchase the Airborne DLC once the promotion is done if you'd like to continue to be active as a Paratrooper.

https://store.steampowered.com/app/908461/Paratrooper_Pack/

Holiday Patch: 1.36.14.0

It's that time of year again - PATCH FEVER - Merry Christmas boys and girls! New vehicles, game play changes, fixes and a whole new look at WWII Online's snow are inbound tonight at 6PM Server Time (at which point we will activate the new snow for the remainder of December). This is one of the biggest patches of the year and it's loaded with goodies! Mark your calendars as Welcome Back Soldier" will be activated December 20th - 27th, be sure to pass the word and get those vets back in-game! Did you know they can enter right now with Free Play access?

It's now time to find out what Santa Xoom and his Crafty Elves have been doing these last few months - so buckle-up and keep reading to see lots of great screenshots and game play changes!

Full briefing and article at www.WWIIOnline.com

Wellington Bomber Progress

From our president Xoom:

BMBM and Mkw are working on the artwork of the Wellington, turning the proverbial wrenches to get the construction solid and updating the textures, polys and everything in between. Today we'd like to show you a bit more of the exterior and continue to mention that this vehicle is a high priority item for CRS to get completed along with the Ju88 for the German forces (which needs a flight model next). The Production team at CRS is finalizing some bits and pieces for a pretty significant release coming soon (sorry, had to do it) focusing on implementing Armored Personnel Carriers (APCs). Reminder: All of your subscriptions to WWII Online go to support developments like these and keep services operation, please consider subscribing for only $9.99/month




ALLIED WELLINGTON BOMBER

We've been asked why we've focused on the Wellington as the Allied bomber, and we wanted to let you know we've selected this because not only is it going to be available throughout the entire war, but because it directly competes with the Luftwaffe's Heinkel 111. Much like why we're adding the Ju88 to the Luftwaffe to compete with the A-20 / Boston / Db7, etc. Our objective has been to fill in some gaps in game play and level the playing field a bit more - not perfectly, but certainly giving the same opportunity to each side. When this option exists, CRS will work to achieve it, though perfect parity is unlikely to exist, hopefully you can see through this initiative our intent to do so.

As we announced in our recent Rat Chat in October, it is our intent (and we are presently on schedule) to get both the Ju88 and the Wellington out before 2021 concludes. That being said if our APC release has shown us anything sometimes things take a little longer than expected, even when we add some additional artists onboard to help supplement those efforts.

One thing remains sure is that the WWII Online player base has made their request clear: We want these as soon as possible, but we want them READY and FUNCTIONAL. We couldn't agree more and we're going to stay accountable to you and continue to mention these things and stress that our team had advanced their knowledge of the inner workings of these newer vehicles, which can be verified by a continuing to increase the complexity of assets introduced. That said your grace and patience has been noticed and we want to thank you for continuing to support the cause. Can't say it enough, if we say we're going to do something we intend to deliver on that.

Please note that the following images are a work in progress, only designed to demonstrate effort taking place, not a final product.



Here's a birds eye shot of the Wellington. Hope you like the paint job!



In case you were wondering if the Wellington Bomber could be multi crewed, the answer is YES! If you're being an astute observer you'll also notice that this aircraft has our first true tail gun position.

Fun Fact: Tail Gunners were routinely trained to call the locations of targets in reverse to their positions so the Pilot / crew facing forward could instantly know what the tail gunner meant. I wonder what sort of struggle that posed later in life. Your military left! Dude, that was my military left!

Allied Victory & FREE PLAY intermission

Congratulations Allies!


Intermission will begin around 3pm US Pacific time (server time), and will be extended until Sunday 31st Oct so our highest ranking players (Lt. Colonel) are introduced to the High Command Tool set.

Free access to all units has been unlocked for everyone!


If you are lt Colonel you will now have access to the HC channel and tools, as mentioned in our last update. Visit our YouTube channel to view the tutorial play list:
https://www.youtube.com/playlist?list=PLGLTM-dlAQ-GDBzUUT-X7JWjTJsJOaU3B

HC Tool links
https://wiki.wwiionline.com/images/4/4d/WWIIOL_High_Command_Quick_Tips.pdf

HC Unit Codes
https://wiki.wwiionline.com/images/5/50/WWIIOL_Allied_Axis_Unit_Codes.pdf

HC Draft & Squad Objectives

From our President XOOM:

As announced at our most recent Rat Chat, the time has come for all WWII Online players to rise to the occasion and ensure that the game will continue to be player-driven. In accordance with that goal, we are planning to issue all premium players with the maximum player rank of Lt. Colonel a special subscription enabling the in-game High Command toolset. This will inject many veteran players and squads directly into the strategic component of WWII Online after many years and ensure we have players with operational tools online during all time zones. We also have plans to add Squad AOs. Please continue reading to fully understand how this came to be and the implementation plan.


BRIEFING / OVERVIEW

The rank of Lieutenant Colonel (Rank #13) represents the top rank of our veteran non-HC players. Every player at this rank will be eligible for an Allied or Axis High Command subscription, which will be automatically applied (with no OCS requirements) to your account. By doing this, we issue HC tools to hundreds of players on both sides and bring squads back into the fold relating to strategy, and ensure as best as possible - no dead periods where HC players are not online.

HC numbers will therefore be buffered like we have not seen in years and we're certain many players are going to learn and participate in the strategy of the game. These new LTC's will have access to all HC tools, one exception being the .Allied / .Axis command and other higher level ranks and responsibilities available by signing up to the regular HC program (which will continue to coexist alongside this initiative).

Akin to the "mission leader" as being part of routine game play, we're looking at this as a way for us to cultivate newer and better game design and ensuring we maintain a player driven WWII Online.

Benefits for new Lt. Colonels receiving HC Subscription:
  • Eligible to earn "Colonel" Rank #14
  • [C] Command symbol in-game
  • HC channel for side-wide comms
  • All essential in-game HC tools (Excludes .allied/.axis which is eligible for full HC officers only)


CURRENT HIGH COMMAND OFFICERS

All current High Command officers listed on the official Allied or Axis orbat(s) will be considered "Ranking Officers" while online and they're requested to help support the new players learning these tools as gracefully as possible. The HC structure(s) that we have will continue to be operational and its primary mission is to execute the overall strategic component of the theater in and out of the game, manage and recruit new personnel into its orbat (order of battle / roster) and of course to help educate these new Lt. Colonel's learning the ropes of their new tools.

ADDITIONAL ATTACK OBJECTIVE ADDED FOR SQUADS

In an effort to support both HC officers and Squads, we are adding +1 extra AO for any AO threshold above 2. Each extra AO is to be 100% designated to Squads online to do what ever they wish with. The original AO availability is to remain at the discretion with the HC officers. Of course working together may result into quick - strategically significant - decisions which help everyone.

Current AOs > New AOs
1 -> 1
2 -> 3
3 -> 4

MODERATION
At the outset of this initiative, we expect a level of controlled chaos of new officers joining, wondering what to do with their tools and "who is in charge." In the event of a player abusing their tools (which can be defined as not allowing squads to have an AO, or being disruptive / not a team player) all officers / players are advised to take a screen shot (F9 key) and type .report to inform the GM team of the issue.

Our game moderation team has been briefed in advance and is prepared for handling these sort of issues, and the Community Managers will also be supporting for any issues like this.

Please note that this initiative does not qualify as a right of service. The regular Terms of Service will be in effect. Losing your toolset will be based on TOS violations accrued.

IMPLEMENTATION TIMELINE
At the conclusion of Campaign 184 (the beginning of this next coming intermission), we will be issuing HC Tools to all Lt. Colonel's. You will start Campaign 185 with full tool capabilities. Each HC program should be preparing for this influx accordingly.

EXTENDED INTERMISSION FOR TRAINING

We will have an extended intermission lasting from 5 to 7 days where we will ask as many players to show up and train on these new tools as much as possible. CRS will also be conducting two all-inclusive HC tools training events on Discord during intermission. We are also working on a cheat sheet guide for basic tool usage, though all of that will be available by typing .help and then .help command.

IN CONCLUSION

We have great confidence that the player base will rise together to this occasion and work towards the health of the game and their respective side. It's important to proceed with a general understanding that more hands make for less work and stress. This is a perfect opportunity for you and your squad to get done the work on the frontlines that for along time, too few have shouldered. To all of those HC officers, thank you for your efforts and we hope you look forward to the extra assistance.

Campaign 185 isn't too far away, and it's sure to be unlike any we've seen in awhile. GET READY!

Thanks for your support on this everyone, Salute!


Join our our social network channels for more information and community interaction!


Discord: https://discord.com/invite/wwiionline
Facebook: https://www.facebook.com/WWIIOnline Twitter: @corneredrats
Youtube: https://www.youtube.com/channel/UCOQ90QTMviaKRqIMlUthW2A Twitch: https://www.twitch.tv/corneredrats

Wishlist our game Chokepoint, our prelude to WWIIOnline 2.0! https://store.steampowered.com/app/1576780