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M3 Halftrack - Coming Soon!

M3 Halftrack


The M3 Halftrack is receiving its final touches from the Production team and today we wanted to share with you some additional screenshots, mainly from the internal (crew member) perspective. Continue reading for some more information how armored personnel carriers will be introduced, their affect on game play and see the current work in progress views. Thanks for your continued subscriptions making efforts like these possible. S!

This armored troop carrier is well equipped with an M2 .50 Caliber machine-gun mounted on top, and 10 seats for troops to sit in. It is also capable of towing light-medium anti-tank / anti-aircraft gun, much like how the 251 Halftrack for the Germans do today.

We have been thinking (though not confirmed) of eventually making the APC's of WWII Online (M3 HT for the US and French, Universal Carrier for the British, and 251 for the Germans) be the primary vehicle deploying mobile spawns. Respond with a comment to let us know what you think about this idea.







How do you think having Armored Personnel Carriers (APCs) will affect the WWII Online game experience? Which APC are you most looking forward to?
Please comment below and let us know your thoughts!


Special Event: OPERATION DYNAMO 19 Sep, 2021


The chance for YOU to rewrite history will be the next World War II Online Special Event: OPERATION DYNAMO. Join the Axis in an attempt to rout the British Expeditionary Forces at Dunkirk before they can evacuate. Join the Allies and hold out as long as possible to allow your countrymen passage back to the British Isles to fight another day. Better yet, flip the script completely and launch a massive counterattack to breakout of Dunkirk! The special event will be held on September 19th at 11:00 a.m. server time/U.S. Pacific Time.

EVENT BACKGROUND
Looking back at history there are many moments when a single decision by a person altered the course of history. The Battle of France had such a moment. The German Forces relentlessly pushed the Allied Forces to the brink of annihilation almost dooming Britain's ability to hold out and possibly ending the war in Western Europe. With a majority of the British Expeditionary Forces trapped around Dunkirk and their backs to the English Channel. On May 21, 1940, poorly coordinated and ultimately failed counterattack by British and French troops near Arras would have major ramifications. To prevent disaster, German General Erwin Rommel's last-ditch effort had any large caliber begin firing, including the 8.8cm Flak 36 on the British Matilda tanks. It would not be enough to allay fears of German leadership and Colonel-General Günther Von Kluge ordered a 24 hour halt.



This order was to consolidate the front line and allow supply lines to catch up. To the British the break in fighting opened the door to OPERATION DYNAMO, the incredible and daring evacuation of the British Expeditionary Forces. General Von Kluge's decision to delay the advance, unbeknownst at the time, would ultimately doom Germany's chances of winning the war in the West. The cascading affect contributed to the inability to invade Britain, rebuilding of forces, and a in 1944 staging ground for the largest seaborne invasion in history. Had the Germans pushed onward, could they have routed the British Forces at Dunkirk ending the war right then? Can the Allies successfully launch a counterattack and breakout from Dunkirk? Join the fight on September 19th to be a part of writing your history in World War II Online!

EVENT RULES
  • Event Start: 19 Sep, 2021 at 11:00a.m. Server Time/U.S. Pacific Time
  • Starting Position: Allied Forces will start the event encircled around the areas of Calais and Dunkirk
  • Allied Victory Conditions: Evacuate Allied Forces to England by holding Dunkirk; Continue the fight for France, hold Calais and Dunkirk; or Counterattack, holding Calais and Dunkirk and taking Boulogne Oostende
  • Axis Victory Conditions: Take Dunkirk
  • Supply Rules: Standard
  • Equipment: Tier Two (1940-1942)


This is your opportunity to relive one of the most pivotal moments. What decisions will you and your squad make to change history?



Campaign Update - #184


As of this writing on my Underwood Model 5 typewriter, the map currently rests at 23% Allies & 77% Axis (Day 26). The Axis rapid push westward has slowed as some very tough and dedicated Allied warriors have dug in with the recent reinforcements from the Americans as Tier 3 entered the campaign. Such sharp clashes bring forth strong emotions as each side competes. You know you are playing WWIIOL right when you get so fired up after being killed that you are tempted to spike your headset (I said TEMPTED!) and you know the needle is deep into you as you drive to work and you duck lower behind the steering wheel as you see a low flying aircraft instantly thinking that it's a Stuka or DB-7. The pure joy, anger, and fatigue of our game.


ONGOING COMMUNITY INITIATIVES:

Return of The Mailbag

The Community Management Team is exploring different ways for US to hear from YOU. We want it to be easy and efficient for our gamers to provide feedback or ask questions through the Forums, Social Media, and Discord. There will be future updates on this important topic. NOTE - The Mailbag is a great portal to discuss Community Topics but it is NOT a system designed to address, replace or augment the .report or .bug feature.

How to be Successful in WWIIOL

Our game is a difficult game to learn and master; however, at present and over the years some great content has been developed to show you how to be more effective in the game world AND to showcase how to enjoy yourself, too. Check out these links!

Your CRS Team is hard at work and as a recent new member to the team shared, "I had no idea so much was going on". We cannot always show what is being developed but I will strive as the Community Manager to share as much as possible. The team is working toward a daunting multi-year goal which will have its own share of triumphs and disappointments as do all projects. Remember the distance we have covered together these past few years when previous development was technologically stagnant. I cannot share what I know but I believe in our course, I see the effort and progress being made but as the wise man once said "Rome wasn't built in a day".

I am honored to be a part of the Community Management Team (CMT) and I look forward to seeing you on the battlefield and if I show up on your kill list . . . I was looking at my map!!

!S,
tex

Readme: Version 1.36.13.0

Released September 6th, 2021), version 1.36.13.0 focuses on several production related fixes ranging from vehicles, ammunition and terrain, and it also includes a couple of small fixes for Mac users. CRS remains hard at work behind the scenes preparing big updates for the fall and winter seasons, with a strong emphasis on roadmap deliveries.


World War II Online
Version 1.36.13.0 - September 2021

This release incorporates multiple terrain related fixes and features and also includes bug fixes for some 20mm rounds.

Features
  • Wildhund and Wittmann added to the Fallen Soldiers
  • Updated the game’s Credits
  • Underwater beaches have been added to the coast line
  • Some river banks have had their textures updated
  • Airforce 20mm round penetrations have been updated to align with historical numbers
  • The Church and Chapel have been updated


Fixes
  • Corrected some armor errors within the M4 Sherman Series tanks
  • Fixed a broken bush LOD
  • Replaced the Dusseldorf Airfield Bunker
  • Corrected a bug that caused an over penetration of 20mm rounds against some tanks
  • Fixed a few floating and mismatched terrain tiles
  • Radial engines should now show the proper smoke colors for their current damaged state
  • The GMC Truck’s weird shaking should now be fixed
  • The invisible collider around some trees has been reduced to fit within the trunks of those trees
  • Fixed the cause of the Mac minimap sometimes coming up as black
  • Mac players should now be able to utilize the numpad enter key to effect the chat bar


WWII Online has recently reduced its subscription from $17.99/mo to $9.99/mo. This was done to open the doors to a lot more players, new and returning. Please get the word out about this and how it continues to help push game development forward. As we are 100% community funded this is a critical reminder to boost efforts here.

https://store.steampowered.com/app/667291/WWII_Online__Premium_Pass/

S!
Cornered Rat Software

Vehicle Conversions to UE5

From our President XOOM:

Since we announced our intention to move WWII Online over to the Unreal Engine (aka: WWII Online 2.0) in the "Future of WWII Online" article, CRS has been working behind the scenes to address our initial milestones to help make that possible. Today we wanted to focus on Vehicle Conversions, which is one of our first major objectives to accomplish. Continue reading for a work in progress screenshot and some additional commentary.

OVERVIEW: VEHICLE CONVERSIONS

One of our primary goals is to bring over existing assets that we currently have into the Unreal Engine and include all of the fidelity that comes with it - you know, those deeply detailed things that make WWII Online's physics and damage models so compelling, not to mention all of that historical data associated with them. Thousands of man hours over the course of 20 years have gone into developing all of these data points and the path of least resistance for getting into Unreal is to bring them over. Once we've brough them into the engine, that is the point we can then start to improve the assets themselves over time and leverage the engines amazing graphics capabilities.

But even then, as you saw in our brief demo what our existing assets look like by comparison is quite an improvement with a 1:1 conversion alone (lighting engine, shadows, etc). So again once we get the assets ported in, updating them is much more tangible. However unlike our demo (which used static objects alone), now we're talking about vehicle assets which of course having moving components and a whole lot more under the hood going on with them.

DIFFICULTY IN THIS TASK

We knew that this was going to be a difficult task in general, because no conversion kit is on the market (not even from Presagis - the company that owns Creator and the FLT file format). So we've had to build one in-house and work through the difficulties of just getting to the point we're sharing today. The thing is, WWII Online's vehicle files contain lots of proprietary comments and DOF (degrees of freedom) data. All of which have to be categorized, accounted for, and ported over. Then we have to get Unreal's engine to work with our code.

But for now, just getting the assets into the Unreal Engine and retaining that data is our current focus.

PROGRESS TO REPORT

We're pleased to let you know that tremendous progress is being made here. The screen shot below is evidence of the "Opel Blitz - SPAA" within the Unreal Engine with its materials attached to it (LOD1) and several data points retained (as seen on the hierarchy to the right side of the shot). This task is no doubt a heavy work in progress and will take some time to complete.



SETTING EXPECTATIONS

We said we would keep you in the loop as progress comes along, and we know it's been a little bit since we've reported much on WWII Online 2.0 progress. We'd like to kindly remind you that this is going to take a long time to achieve, and the above screenshot does not mean that this task is complete or will be done very shortly. What we're doing has never been done before (we seem to have a knack for doing things like that), and we'll need your ongoing support to get the job done.

Everything that you see happening with WWII Online: Chokepoint is a supplement to WWII Online 2.0 as we have announced several times - and will continue to so that it sticks. All assets being created there will be transferrable and we are unlocking new knowledge and opportunities with our all-new "Wing 2" section of CRS. Emphasis there is intentional because Chokepoint is not taking away from WWII Online 1.0 or 2.0's conversion in any way.

SUPPORT FOR DEVELOPMENT

On that note we should identify that WWII Online's premium subscription price was reduced to $9.99/mo. This was done to encourage all of those folks who were concerned about the price point to step up and become part of our community once again (or for the first time) and back the RATS to fulfill "The Future of WWII Online."

To help make these things possible now and ongoing, we need everyone to subscribe.
https://store.steampowered.com/app/667291/World_War_II_Online__PREMIUM/

S!

Campaign 184 has started!

Axis wins campaign 183 - Campaign 184 started!

Congratulations to the Axis side who has won campaign 183 after almost a full month continuous battle, and a total of 374 567 sorties.

Campaign 184 has started so we are back to Tier 0 equipment. The only changes to this campaign are to the supply numbers for Air units. We found errors to when some units enter the war. We made these fixes and lowered the amount of supply to make them more valuable.

the new list is HERE .

Remember, WWII Online is now $9.99/mo for premium access, take this time to subscribe!

https://store.steampowered.com/app/667291/World_War_II_Online__PREMIUM/

The High Command needs you!


Now is the time to experience the command side to WWIIOL. Can you rally boots to achieve field objectives? Can you direct a bombing raid to raze the factories? Can you lead a patrol to clear the air of the enemy and give our boys air supremacy below? Sign up, now. Do it!

If you are interested in joining the High Command please submit this form

There are now two types of HC roles:

[h2]1) High Command[/h2]

The High Command is our standard entry level program that puts you in an active position to grow in rank, command position, and take priority as an active officer.
  • Full time officer
  • May become Branch Commander or Commander in Chief
  • No rank limitation
  • Powerful .allied / .axis communication tools


[h2]2) Reserve Program[/h2]

The reserve program is for squad leadership and members who want to help support the High Command program without the full-time requirement. This is beneficial to help improve game operations, but there are limitations.
  • Limited to rank of Colonel
  • Any active officer has command


CHAPEL BUILDING UPDATE

A long time ago, in a WWII Online client far - far away... a Chapel building was introduced and is quite heavily placed throughout our game world. However around 2010 (when a new character model was introduced) the ability to climb the ladder was broken. For sometime that has been the case, but now we're very close to releasing a game update that adds in a new staircase that will once again return the former glory of fighting in this building back. Shout out to TR6AL for taking the initiative here! Screen shots of the building inside.

You see the Chapel throughout WWII Online, but you probably don't use it much anymore because well... you haven't been able to go up to the roof top for a bit. With our upcoming version 1.36.13.0 you will be able to. Pictured here is a US rifleman at the top of the tower. And yes you can jump out the back and get on the main building roof as well. So if you see this building, watch out!





We'd like to let you know that there are many continuing developments taking place here at WWII Online. You've seen progress updates on WWII Online: Chokepoint quite a bit as of late, but we wanted to show our flagship game some love and let you know that there's a lot more than this happening behind the scenes and we look forward to sharing some more news on those items shortly. This particular building will expand the footprint of play space options available and we wanted to give a shout out to everyone who really used to enjoy playing here, and let you know, it'll be valuable once again.

Thanks for your continuing subscriptions - they are helping make WWII Online development carry on with forward momentum.

Thank you, and SALUTE!

Patch Readme: Version 1.36.12.0

This patch has brought a massive Terrain Patch, which includes many new features and a ton of player reported fixes. A big thanks to TR6AL (our Terrain guy) for the countless hours grinding away at providing the WWII Online players continued content delivery. You'll want to read all of these notes carefully because it will have an effect on map strategy.

World War II Online - Version 1.36.12.0 - 21 July 2021

This update reintroduces the terrain release from 1.36.9.0 plus some additional items. Keep on using the .bug function in-game to report on known terrain related issues and TR6AL can fix them faster.

[h2]Features[/h2]
  • New and improved type of pillbox's added to the game (see Lier - Aarschot FB).
  • New ketch object added for extended early warning on some coastal towns.
  • Two new types of lake and pond tiles added near Aarschot and Zandvliet.
  • Small graveyard has been added to some churches.
  • Polders terrain tilesadded, a very common form of field structure with ditches around it filled with water.
  • Logs and stumps added as obstructions in some terrain tiles.
  • Welcheren Causeway added to the map southeast of Veere.
  • Road and bridge landings added to some tiles.
  • Cows have been added to the game.
  • New climbable crane objects added to some of the ports.
  • Adjusted some map images to suit terrain styles (dunes).
  • Dyle river added around Brussels.
  • Amiens and Gilze airfield's have been upgraded.


[h2]Fixes[/h2]
  • Chimay empty AI MG pit has been repaired.
  • Dunkerque southwest bridge model corrected and is now crossable.
  • Fixecourt has infantry spawns moved so the stairs are no longer blocked.
  • Frevent- St.Pol FB has had a berm removed from the infantry spawn.
  • Havelange warehouse has had 2 trees removed from inside.
  • Ieper-Diksmuid spawn has had a tree removed.
  • Ijzendijke-Terneuzen FB has had trees removed from vehicle and infantry spawns.
  • Jodoigne- Gembleau FB has had a tree in the infantry spawn removed.
  • Kaisersesch vehicle spawn no longer clips out of the AB walls.
  • Knokke-Brugge FB has had a berm clipping into the infantry spawn removed.
  • Landrecies floating building has been grounded.
  • Lillers floating berm has been grounded.
  • Merbes - Maubeuge FB infantry spawn is no longer buried.
  • Montreuil - Bernay FB has had a berm removed from the infantry spawn.
  • Northeast of Knokke has had a water tile gap fixed.
  • Piennes barracks rear exit has been unblocked.
  • Ronse-Tournai FB has had a tree from the infantry spawn removed.
  • Rotterdam North Harbor floating building has been grounded.
  • Roulers-Ieper FB has had a tree in the vehicle spawn removed.
  • Roye empty AI towers are now fixed.
  • Roye North AB vehicle spawn moved to fit in the AB better.
  • Schilde tree clipping a building has been relocated.
  • St Quentin oil tanks removed from inside a building.
  • Stekene no longer has buildings sunk into the ground.
  • Tielt-Kortrijk FB had a large berm removed from the infantry tents.
  • Tielt-Roulers FB has had a tree in vehicle spawn removed.
  • Valenciennes-Tournai FB has had a berm removed from both spawns.
  • Verviers - Spa spawn rear exit unblocked.
  • Vireaux - Couvin FB infantry spawn no longer floats.
  • Waalwijk-Oosthout capture point berm has been removed.
  • Zeebrugge-Brugge FB has had the tree removed from the vehicle tent.


S! Cornered Rat Software