1. WWII Online
  2. News

WWII Online News

Welcome Back Soldier, Air Show, Op Burning Skies, 64 Bit, and MORE!

From CHIMM:

There is a lot going on! Welcome Back Soldier (WBS) is coming up, XOOM is showcasing WWII Online at the Oregon International Air Show, Operation Burning Skies is this Sunday, updates on 64 Bit (and other Dev updates), and so much more! Read the article below...

Frontline update - Day 24 of Campaign 168

Axis are pushing hard Westward. capturing the remaining lands in Belgium. Veurne and Ieper have fallen, and the Axis forces have landed in the United Kingdom: Canterbury is currently holding the enemy back with all its remaining troops.

JOIN THE BATTLE AND HELP YOUR SIDE ACHIEVE VICTORY


Oregon International Air Show

Xoom has set up a booth at the Oregon International Air Show. If you are so inclined (and in the area) stop on by!
  • Playing stations will be set up to give potential players a taste of the air game
  • Enter the raffle to win a biplane ride

Coastal, Tatonka, and Sw25th volunteered to help promote WWII Online to an estimated 65,000 aviation enthusiasts that frequent the show annually. Visit the Oregon International Air Show website for more information.




Operation Burning Skies

All pilots scramble! Strap yourself in for this months Community event - Operation Burning Skies!

This Sunday, September 22, 11 am – 5 pm server time. In honor of XOOM and friends showcasing WWII Online at the Oregon International Air Show – our forces too will battle for superiority in Operation Burning Skies. High Commands are on high alert to rally their forces to victory!




Funding Drive

We have some big objectives we're requesting your assistance to make some great progress for the game. Among those listed is moving the servers to a new colocation in Portland, Oregon. Moving to this facility will benefit player experiences across the board, including dedicated ISP's (Internet Service Provider) for Countries like Australia, Europe, and China! There are many other items covered in this funding drive, and we are only 14% funded. We can't stress the importance of this funding drive and how all these items will benefit everyone in game!

Click on this link NOW and help move WWII Online forward!




Behind the Scenes

As summer ends and everyone is back from Holiday, new developments were revealed during last week's CRS (internal) Team meeting:
  • 64 bit is now in Quality Assurance (QA) hands for testing
  • Netcode3 client/packet update is also in testing by QA
  • Fighter and bomber variant load-outs

These items will be implemented as they are ready.

Converting to 64 bit has been a daunting task. It literally changed most (if not all) of the code for the game. QA is tasked with stress-testing every facet of WWII Online for potential bugs and reporting back to the Development team with their findings.

Netcode3 deals with player packets and how they are sent/received in game. Recent developments improve the efficiency of these packets. We are anticipating less lag/un-killable experiences across the board.

This is a fraction of what is happening behind the scenes, and a testament of our commitment to the WWII Online community. We have some big objectives we're working on that require your assistance.


Welcome Back Soldier!

All inactive players will get FREE FULL ACESS from October 1st through the 15th! Y

Remember that all former free rifle accounts will be closed after this WBS offer. Only new accounts will get 30 days all-infantries access. Stay tuned for more free events in the future.

Share this message in all your squad groups and websites!



SALUTE!


Readme: Version 1.36.2.1

We released a hot fix focused on fixing two client crashes, an AWS issue and a couple of manuals got repaired. We'll also be adding some anti-griefing stuff and an automation to make mission creation a tad bit easier. Great for players, is the re-addition of the "Player Ping" information which has now been color coded for good - neutral - bad connectivity. We hope this feedback is used productively so you can make modifications on your end, such as getting off that WiFI / going hardline ethernet for best packet transmissions. Also new, you guys can change the color of green tags (new players) for the first time. Please keep reading for specific details.

World War II Online README Version 1.36.2.1 - 09 September 2019


WWII Online 2019 Funding Drive (Indiegogo)

Today we've officially launched the 2019 Funding Campaign for WWII Online, which is designed to provide the game with an entirely new server facility, built from the ground up with all new efficiency in terms of performance and power. It also means we'll be transferring WWIIOL from Dallas TX --> Portland OR, where CRS HQ is located. We'll also be renewing some critical game development software, and upgrade our SpeedTree server development kit to the latest version, allowing us to have enhanced graphics for terrain objects.There's a lot more, please check the funding campaign below for a video presentation and a detailed written explanation of what more is to follow. This is a very important event in WWIIOL's history! WWII Online remains 100% community funded. Your support is greatly appreciated, and funding drives like these help us move mountains in terms of progress made.

WWII Online 2019 Funding Campaign (Click Here)

New Campaign Axis CTD Found

From XOOM - President of CRS

CAMPAIGN 168 BEGINS TOMORROW, WEDNESDAY 8/28/19, AT 7:00PM SERVER TIME.


Good news everyone, our Quality Assurance and Dev team(s) found what was going on causing a crash for the Axis players during the tail end of Campaign 167.

Read the full announcement here:

Live campaign in maintenance - FOLLOW THIS POST for GAME UPDATES

A few hours ago the live capaing ran into database issues and developers are working to fix it. Meanwhile players are invited to log into the training server instead (which is a permanent intermission mode with unlimited supplies). Our apologies and thank you for your patience.


More details from TMAN, community manager:

A crazy couple days here at RAT HQ as we have battled "wack a mole" with issues on the live server. The campaign server has been degrading for the last few days despite our efforts to debug. We see no other option but to scrap the rest of the campaign as we are unable to replicate the DB issues on our test server. In effect, we need the live server game to keep testing and debugging..... So, since the Axis own 79% of the map and 3 of the 9 Allied factories we calling Campaign #167 an Axis WIN!



DAMAGE CONTROL REPORT:

All hands on deck here at CRS to try and resolve our database issues that in the end, prevented Axis players from logging into the game in the Axis Army persona. Although problems have been building in the last days, it was at this point earlier today that we locked the arena and suspended the campaign. We are looking at 1.36 Garrison naming data files throwing a hissy fit but lord knows I'm no techie...

The Leadership team has evaluated our options and have declared the Axis as victors in Campaign #167. The Axis had captured 79% of the map (starting at 45%) and had captured 3 of the 9 Allied factory towns. Although it can be said that the Allies had never given up and defended with fierce determination the likelihood of a turnaround was slim. This is never the way we want any campaign to end and we are working with great determination to fix our issues.

A little more background: Since these critical issues came to light during the past week we have worked to try and replicate the problems on our testing servers. We have been unsuccessful. In then end we felt that by suspending the campaign, we can use the live server logs and the suspended campaign itself to help us debug. We don't feel it would be a wise use of our time to try and restart the campaign where we left off because the Axis were so close to victory conditions, so we are focused on getting setup and ready for the start of Campaign #168.

How will that work? We will be starting #168 in Tier 3 (Americans come in at Tier 6). When? We are not sure.... We will likely be working at this problem for days as opposed to hours. We want to make sure that when we start #168 that we are rock solid!

We intend to update this thread every 12 - 24 hours. When the start of #168 is known you will all be given 24 hours notice before the start. We will post here and our through our blast email.

Hey, WWII Online supporters - thanks for your patience. We need you to know we are 100% focused on this so stay positive!

Take this time to sharpen your skills on the Training Server - ALL EQUIPMENT IS UNLOCKED FOR ALL PLAYERS ON THE TRAINING SERVER. You know there will be still be good fights ! Get in there!
Again, watch this thread for updates.