1. WWII Online
  2. News

WWII Online News

Campaign 165 has started!

Campaign #165 is officially underway and already the battles have been fierce. Get in-game as soon as you can and help fight for your side! Read further to hear a gripping story from the Allied front lines for the 10 hour battle to capture Frankfurt and for the #164 Campaign win!

Campaign #165

Today at 2:00 PM server time Campaign #165 was officially started with our Euro players leading on the battlefield. Since the campaign began the battles in game have been intense with each side looking to capture ground early for momentum. Be sure to join in when you can and fight hard for your team!

Lafleur remains Axis Commander in Chief and Augetout replaces the retiring Bondpaul as Allied Commander in Chief.

S!

Campaign 164 Allied Victory!

Campaign 164 was won by the Allies after a hard fought 17-day war!


For this intermission we have deactivated all PPO’s and spawning from linked depots. This is old school driving to the fight. The map is set up for play in the new towns to the north and to the south. Plus, a push in the center with the US. So, there is a little bit of everything for everyone. The minimum AO numbers have been increased to 15 as well.

Campaign 165 will start on Wednesday 6/26/2019


Prioritizing Bugs and Performance


From XOOM:

We have a lot of things that are outlined in our Roadmap that we'd like to do over the next couple years. With that being said, I've asked our team to put greater emphasis on bugs and performance related issues that are negatively affecting your WWII Online gaming experience. Continue reading to see how we're doing this and why it's significant.

HOW WE ARE PRIORITIZING?
We're doing a refresh of reported issues and all teams are mobilizing to put solutions into play. To do this, we're logging and categorizing bug reports, support tickets, forum commentary, survey responses, and all other available avenues where feedback can be collected. Each week we are meeting to track how progress is going on these items and prioritizing roll outs as best we can.

There is still movement happening with the WWII Online Roadmap Development plan. However we've added a lot of new content over the last couple of years, and now it's time to place more emphasis on Bugs and Performance. That is the direction I've asked the team to take because things that are potentially annoying or not as smooth is taking front seat.

WHAT ARE WE LOOKING AT NOW?
  • Death Lag: Shooting another combatant and they don't die instantly
  • Auto-Despawns: Due to poor network connection / packet loss, users get despawned automatically
  • Networking (inbound / outbound): Infrastructure review
  • Flipping Anti-Tank Guns: Some weight distribution is off on a couple of anti-tank guns. When being towed or climbing a hill, it's subject to flipping
  • Multi-crew despawn bug: Crew member being sent to an offline mode
  • Fish Bowl: View distance is reduced by pilots primarily, we're going to expand it so they can see further / seamlessly
  • Infantry controls / mouse sensitivity: Horizontal mouse movement seems slowed down, we're going to smooth this out so it performs better


There is more being discussed but these are the big things on the list that need correcting.

This should be a welcome and positive sign that CRS recognizes some important bugs need addressing, and most importantly, we are mobilizing internally to do just that. We'll keep you posted on our progress. In the interim, we will continue to take in your feedback, and add it to our internal correction plan.

Network/Packet Focus and Operation RAT Trap Winners!


FROM XOOM:

CRS is in the planning stages of finding out how we can handle network communication better with a dedicated focus on making game play experiences better. This would include a combination of reworking / adding code, and doing more to our infrastructure to enable best packet transmissions available. Effectively done, this would alleviate bad connection experiences more by further prioritizing the transmission of critical information (like deaths) so that lag-death can be less of a problem. Today our goal is purely to make an acknowledgement here because we know that this is important for you to hear.

Over the years we have tried a variety of different things, one example includes automatically despawning users who are having a bad connection issue but a more surgical approach will be required. Another example is not long ago we boosted our bandwidth cap up 10x and made our internet/intranet 1 gigabit.

While these things have helped to some degree, we channel all of our world traffic into Dallas TX. Since we have one game server setup which you know as the "Campaign experience," this makes managing this sort of traffic substantially more difficult than other games, where they can carve out 100 players to play in one dedicated area. So naturally the packet transmission by default in that regard is way faster and less management.

This is one example of the many things that CRS has to consider with our entire infrastructure in fact. We manage all of our community pages and tools, support and billing pages, and the entire WWII Online experience. When you look at it from that perspective there's a lot going on and it might help shed light that CRS is not just a game developer, it is a service provider with immense responsibilities.



18th Anniversary/Operation RAT Trap


FROM CHIMM:

Huge thanks from all of us at CRS for 18 GREAT years!

Last Thursday marked the beginning of the player events. Players assembled in Rotterdam South Airfield for the event commentary and a moment of silence in honor of those who fought and passed on during D-Day. We are always amazed and honored by our community's attendance. You, our WWII Online Community, is second to none! Thank you all.

Before returning to the battlefield for "Kill a RAT" festivities, kills were activated and everyone grabbed their knives for a massive enemy "carving" contest! I don't know about you all, but my fps dropped into the low teens, and was not rendering everyone lol.

Over the next several days, everyone seemed to delight in killing the RATs
  • Friday - All armored vehicles was unlocked
  • Saturday - All infantry was unlocked
  • Sunday - All air equipment was unlocked

Operation RAT Trap on Sunday was amazing! Huge para-drops, large armor columns, and massive town battles ensued. Allied forces took the day, but Axis forces took advantage of the "target rich" environment. Population was near even for most of the day, and was teetering on 4 AO's :-)

As promised, we have a list of the top players who will receive trophies from the anniversary events. Sorties recorded for the awards began June 6th when "Kill a RAT" was enabled, and ended on June 10th when it was turned off. Congratulations to those who made it on the list (RAT's are seeking revenge on kdped02 though hehe)!

Pictured below is a mock up of the trophies and medals that were ordered. If you see your name, please contact me at [email protected] to verify your physical address so we can mail them out when they arrive...
  • Top Rat exterminator- kdped02
  • Top killer - dasei88
  • Top fighter - mook2
  • Top bomber - sbd1
  • Top tanker - dasei88




Once again, THANK YOU for an amazing 18 years!

S! - CHIMM

1.36.1.2 Hotfix Released

There were a few critical issues that were noticed by the vigilant players of WWII Online after the last release. This Hotfix patch remedies those issues in quick succession.


Bug Fixes
  • Fix the bug causing CTDs around the Echternach area
  • Corrected the cause for not being able to delete map marks while not spawned


Updates
  • Updated the FB objects back to their original maximum damage values



S! Cornered Rat Software

1.36.1.1 Hotfix


This release is a hotfix for a few issues that came up with the recent release.


Bug Fixes
  • Updated PPOs so that they are unable to be placed on the new Airfields
  • Corrected an issue that was causing ATGs to bounce uncontrollably in some towns
  • Removed changes that were made to sound handling that was meant to help with the Engine Bug

S!
Cornered Rat Software