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Long Live The Queen News

Political Sim Fest + Galaxy Princess Zorana

[p][/p][p][/p][p]Long Live The Queen is 70% off until September 15th as part of Steam's Political Sim Fest![/p][p][/p][p]The Fest also includes the currently-unreleased followup title, Galaxy Princess Zorana:[/p][p][dynamiclink][/dynamiclink][/p][p]Which is currently aiming for a q4 2025 release. You can wishlist the game to be notified when it's ready![/p]

Steam Summer Sale 2025

[p]Discounts currently available on LLTQ and more![/p][p]
Extra discounts available if purchased with other Hanako Games titles. Enjoy! [/p][p][/p][p]The Galaxy Princess Zorana Kickstarter concluded successfully with all stretch goals met. We are currently waiting for the funds to be processed before we can start setting up for beta access.[/p][p][/p][p]In other Hanako Games news, the bonus post-game dungeon for Magical Diary: Wolf Hall is still in beta-testing, if you're interested in that game. This is not a DLC, this is just a free content update for the game.[/p]

Base Engine Update + Sequel News

Currently live on the beta branch is an update that will help synchronise the different engine versions that are being used for different operating systems. This is an update primarily affecting WINDOWS USERS (as Mac/Linux users were already on this engine version).

Ideally there should be very few visible changes, only some tiny bugfixes and an added word in one dialog line that was missing by accident.

If you are a Windows user and have a bit of free time, we would like to invite you to switch over to the new engine testing branch, play a bit, and ensure that nothing weird happens (I've tested it myself but more eyes are better!) You can access the beta by right-clicking on the game in tyour library and selecting Properties, then Betas, then select the relevant one from the dropdown (renpy 6.99.12.2 - Testing engine upgrade June 2025)

Official changelog:
  • Engine update. This should increase compatiblity with newer machines; it may reduce compatibility with older machines, but machines it breaks are probably also too old to run Steam.,
  • Minor save screen UI improvement.,
  • Fixed a crash in the crash handler in some circumstances.,
  • Fixed a crash saving game logs if you have non-ASCII characters in the path to the save directory on Windows.,
  • Angle (alternate 3D acceleration) renderer selectable on Win32.,
  • "who might had sympathy"→"who might have had sympathy" fixed.


You can report any issues here!



If you haven't heard already, the Galaxy Princess Zorana kickstarter is currently live! We are aiming for a release by the end of the year, though some of that depends on testing. Look it up on Kickstarter to get in early or claim special offers, or wishlist on Steam to wait for the final release!

Galaxy Princess Zorana is now live on kickstarter

Hello out there! Just posting to let you know that Galaxy Princess Zorana, the followup game to Long Live The Queen, is now funding on kickstarter. This is your chance to get in for early bird discounts and exclusive perks.

But if you're not interested in kickstarter, that's fine, the game WILL be coming to steam eventually!

https://store.steampowered.com/app/3069630/Galaxy_Princess_Zorana/

We've just added the trailer to the Steam page so feel free to check that out.

Adjusting Achievement Syncing

We've put out a small update that almost no one should notice. Basically, one achievement (Unexpected Pairing - the commoner romance) was not syncing correctly between the steam account and the local copy, so if you'd unlocked it on Steam and then played the game on another computer, your in-game copy wouldn't show that achievement until you unlocked it on THAT machine.

This has now been corrected to work like the other achievements do.

Nothing else should be affected, but if you encounter any strange behavior please do let us know.

As for Galaxy Princess Zorana, the game development is actually VERY advanced at this point, what's holding us back from launching a KS and starting beta tests is trailer development rather than game development. We've had a few pipeline issues getting a cool trailer made and we don't want to launch that without one. Hang in there, I promise the game is still proceeding as planned!