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Mini Settlers News

Sandbox Update (v0.2)

[h3]Hi everyone,

We're excited to share our newest update with you the Sandbox Update (v0.2) now you can play the game without restrictions and goals with everything unlocked.[/h3]



Including:
  • Build Villages and Monuments.
  • 16 maps across four size categories.
  • New Experimental Size Map, this is a new size so please let us know if you faced any issues or lag while filling up this map with your designs.- A new Instant Build Tool is available to build anything instantly.



  • The Infinite Generator is a new building to generate infinite resources.



  • Instant Build Tool to instantly build tool to instantly construct or finish upgrading any building.




V2.0 ChangeLog:
[h3][Added][/h3]
  • Fully Constructed Monuments now will raise the speed of drivers around the whole map.



  • Zoom and Camera Speed Sensitivity Sliders in the options menu.
  • Roads will get highlighted to indicate the available spaces if you want to divide them while constructing a new road.
  • 6 new maps in sandbox mode
  • Update, Pause, and Priority Tools are now draggable Tools.
  • Filtration Posts will change to green and show the resource sprite when it's set up to allow one single resource to pass through it.
  • Villages have a different color for their range than settlers' cities.


[h3][Fixed][/h3]
  • When adding anchors on roads while hovering in the last road space, it will show an error rather than build the road.
  • Copy Tool will now copy the building rotation.
  • Traders Icon was displayed as the woodcutter in its building UI.


[h3][Updated][/h3]
  • Roads building Algorithm will now favor straight roads when constructing a new road.
  • Warehouses and stations handbook description to specify that changing the resource type will also empty the storage.
  • Building Production Percent handbook description to specify that a lower percentage also adds a penalty on top of the discounted production percent.
  • Roads Bottleneck handbook description to specify that the driver will destroy the resource after the waiting is complete.
  • City, Warehouses, and Stations handbook videos.
  • When building Port Stations their main building should be mostly on land.


https://store.steampowered.com/app/2521630/Mini_Settlers/

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Thanks for playing and have a nice day,
-Knight Owl Games & Goblinz Publishing

Patch #4 (v0.1.4)

[h2]Hi everyone,[/h2]

Patch #4 is live including some minor bug fixes and changes.

[h3]Change Log:[/h3]

Added:
- Controls key "3" to the handbook tip about controlling game speed.
- Better linked station highlight system when hovering over stations - while the camera is zoomed out - will now show a big pop-up on the station and its linked station with their output resource.



Fixed:
- Stations were overflowing by asking for extra resources after loading the game.
(Thanks JinxedLynx, Re7-Bobie, Aerialtus, Darrell, KristyBisti, Blazedragon223 and special thanks to Gabriel for sharing the save file that helped us solve this)

- Chinese time font missing characters in the save/load menu (上午(AM) and 下午(PM))
(Thanks Yukimo_Hoshimiya)

- On some levels, the port will cross the island instead of building a path over the sea.
(Thanks 플롯)

- City Centers were not updating the population count after getting upgraded.
(Thanks Martin Davi)

- Disabled the Wood Factory on Level 4 "Coral Crescent".
(Thanks Yukimo_Hoshimiya)

Balancing:
- Train Rail length restriction is from 90 to 500 spaces.
- Trains speed raised by 10%
- ships speed raised by 20%
- Road drivers speed raised by 10%
- 100% More Orders get calculated per operation raising the efficiency of the overall logistics network.
(Thanks GreyArea)

Thanks for playing and have a nice day,
-Knight Owl Games & Goblinz Publishing

Patch #3 (v0.1.3)

[h2]Hi everyone,[/h2]

Patch #3 is live including some minor bug fixes and changes.

[h3]Change Log:[/h3]
Removed:
- Keyboard Arrows controls from "Camera Move" in Handbook and tutorial. (Thanks kesler1)

Modified:
- Now you can build Foresters on top of a full forest (even if there are no empty spaces). (Thanks Dr. William Hobbs)

Fixed:
- Some Localization errors while hovering over mines and ores. (Thanks ThatBeADragon)
- Resources tooltip shows up over the building UI.
- Sometimes the wrong text shows for the completed level quest. (Thanks Slappy and らてのす)
- The prioritized buildings were not getting set correctly after loading the game. (Thanks Mathieu Marthy Roy)

Thanks for playing and have a nice day,
-Knight Owl Games & Goblinz Publishing

In Game Timer - Patch #2 (v 0.1.2)

[h2]Hi everyone,[/h2]

After a community discussion over the Steam discussion forum and our Discord server, we decided to remove the time limits from the levels quests, and make the in-game timer disabled by default.

If you want to view the real-time timer in the game or to view your best time feature in the game over menu or level selection in the main menu all you have to do is go to Options -> Game and enable the in-game timer.
[Note your best time will be recorded either way but will be hidden if the timer is disabled]

[h3]Change Log:[/h3]
Removed:
- Time limits from levels quests.

Modified:
- The in-game timer is now disabled by default if you want to see your best time you have to enable it from the options menu.
- Road drivers' color design to help differentiate them from the road posts.

[h2]Special Thanks to our community members:[/h2]
Baker, cytospin, Hyruga, Sol, Kaganis, Steam Dad, Hart, Measure, ShakyChicken, Darth Phaser, ThatBeADragon, Silden, Tikupoiss, DariganZ, baron, and bz-mof

Thanks for playing and have a nice day,
-Knight Owl Games & Goblinz Publishing

Early Access Patch #1 (v0.1.1)

Early Access Patch #1 (v0.1.1)

Modified:
- The Auto Save interval is 5 mins instead of 10 mins.

Fixed:
- Resources getting stuck on highway trucks resulting in buildings not getting their orders.
- Level Quest is shown as incomplete in the pause menu if the in-game timer exceeds its time limit even if it has been completed.
- "Not available in level" in the construction menu was not localized.
- Arabic Controls Rebinding Localization was reversed.

Thanks everyone for playing and please keep letting us know of your feedback -- all reviews and suggestions are enormously appreciated, and we will use your advice to help improve the game together!