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Defender's Quest 2: Mists of Ruin News

v1.1 - Localizations + bugs and QoL

[p]Hello everyone! This is our first large update since launch and the star is the integration of 6 new languages! We fixed a bunch of alignment and spacing issues by hand, but a few may still remain - feel free to let us know in the discussions threads.[/p][p][/p][p]We did a rebalance pass on XP leveling to be closer to our original goal. The XP required to level is different now - your current levels in your savegames shouldn't change, but it may take longer to hit your next level.[/p][p][/p][p]Gamepad support is significantly improved on most screens now. There's definitely still some work to do to get it to where we want it, but you should find it a lot more manageable and without some of the stranger behavior that existed before.[/p][p][/p][p]We also fixed some annoying bugs (enemies getting stuck, some AoE weirdness, and a silly bug that could knock enemies back into your own ship if they went past the beginning of the map. And somehow it seems our post-battle story scenes were missing music (how did we miss that!?) - that should be fixed now too.[/p][p][/p][h3]Localization[/h3]
  • [p]Added localizations for French, German, Spanish, Korean, Simplified Chinese, and Traditional Chinese.[/p]
[h3]Gameplay[/h3]
  • [p]Rebalanced experience curve. (Level remains the same.)[/p]
  • [p]Fixed enemies being stuck at start position.[/p]
  • [p]Fixed shockwave status lasting forever.[/p]
  • [p]Fixed AoE attack areas from lingering for much longer than intended.[/p]
  • [p]Fixed AoE attack values that were not properly being reset.[/p]
  • [p]Fixed skill tooltips modifying the base stats of a skill.[/p]
  • [p]Fixed knockback warping enemies directly to the ship. Oops.[/p]
[h3]Sound and Visuals[/h3]
  • [p]Fixed display of outlines when knocking enemies back.[/p]
  • [p]Fixed "1" damage spam on enemies that are already dead.[/p]
  • [p]Added music to all post-battle scenes.[/p]
[h3]Gamepad[/h3]
  • [p]Fixed loss of control after changing menu button settings, such as when switching to or from Japanese button layout.[/p]
  • [p]Fixed navigation of battle preview screen.[/p]
  • [p]Fixed tooltips on save menu and battle preview screens.[/p]
  • [p]Fixed positioning of dpad button help on party screen.[/p]
  • [p]Fixed Steam Controller settings shortcut button while not already in Steam Controller mode.[/p]
  • [p]Fixed starting position of title screen cursor.[/p]
  • [p]Fixed navigation to Popup Notifier button on achievements screen.[/p]
  • [p]Fixed errant mouse cursor when navigating between scenes.[/p]
  • [p]Fixed cursor flicker when navigating between scenes.[/p]
[h3]UI[/h3]
  • [p]Removed vestigIal Equip button from Shop menu.[/p]
  • [p]Fixed Blaze of Glory skill description.[/p]

DQ2 Soundtrack launched

We're happy to announce that Kevin Penkin's awesome* DQ2 soundtrack is available for sale! Kevin reworked all of the tracks so that instead of looping they have a nice conclusion, all the better for your listening pleasure. Also, all tracks have been remastered in high-fidelity with lossless WAV versions available in addition to high-quality 320 kbps MP3s.

*Can you tell Anthony's a total fanboy? :D

2nd attempt to fix crash for non-English characters in Windows

Hopefully we've settled the problem in which users with non-English characters in their usernames are seeing a crash on startup. If you can confirm either way please let us know here! Thanks!

Hopefully fix non-English username crash, but Hyde nerf

We've been seeing crashes on startup for users with non-English usernames in non-English locales. We think we've finally nailed down the cause and this build will hopefully fix that. Additionally, Hyde's boost 5 was accidentally way OP and that's been toned down a bit.

After a decade of delays, Defenders Quest 2 is finally out, bringing with it wild character designs and nostalgic tower defense shenanigans




The first thought that popped into my head upon dipping my toes into Defender’s Quest 2: Mists of Ruin is that they don’t make tower defense games like this anymore. The second thought was that my tea was suddenly stone cold and that the past four hours had mysteriously disappeared. This is pure videogame comfort food, if you’ve even the slightest bit of nostalgia for the latter era of flash game design, and the boom of the indie scene. This may be a relic lost in time, after over a decade of delays, but it still shines bright...
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