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Behind the Scenes: Very First Concepts

[h2]A Glimpse Behind the Curtain: Early Concepts and Creative Choices[/h2][p]As Whispers of the Eyeless continues its journey through Early Access, we wanted to take a moment to share some of the earliest ideas and visual concepts that shaped the game you’re playing today. A bit of a peek into our creative process, showing how our vision evolved and how your feedback can shape the world on mercy of the Dead Gods.[/p][p][/p][h3]The First Storyboard of the Intro​​[/h3][p]The game’s introduction has always been crucial for setting the tone. Our first storyboard laid out the sequence of events, the mood, and the pacing we wanted to achieve. You might recognize elements from those early sketches in the current intro. We built upon that foundation, refining the flow and visuals, but the core structure remains—a testament to the strength of the original vision.[/p][p][/p][h3]Quests: From Rough Drafts to Engaging Adventures​​[/h3][p]The first quest concepts were sketched out as rough drafts, with simple illustrations capturing the core ideas and emotional beats we wanted to hit. These early visuals helped us experiment with different quest structures and narrative hooks. While some of these drafts were refined or replaced, many of the original ideas still echo in the quests you encounter today - each one designed to draw you deeper into the world and its secrets.[/p][p][/p][carousel][/carousel][p]We hope you enjoyed this look at the early days of The Whispers of the Eyeless. Your feedback and ideas are invaluable to us, so please share your thoughts, inspirations, or suggestions. Let’s keep building this world together![/p][p][/p][p]Evil Gingerbreads[/p][p][/p][h2][/h2][p]🌀 Steam Community | 💬 Discord | 📜 Reddit | 🐦 Twitter/X | 📘 Facebook | 🌤 Bluesky[/p][p] ───────────────────────────────────────────── [/p][h3]🎮 Follow Anshar Publishing on Steam! 🎮[/h3][p][/p]