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Whispers of the Eyeless News

Major Combat Overhaul Preview, More Player Choice, And a New District

[p]Dark greetings fellow Cultists… a long-awaited transformation is upon us and will be out tomorrow![/p][p][/p][p]With the next update to Whispers of the Eyeless, we’re delivering the long-promised combat rework, along with new systems, enemies, and a fresh corner of Aranthor to explore: the High City district of Valour!
[/p][p]If you’ve spent time with Whispers of the Eyeless and have something to say, a Steam review can go a long way. It doesn’t need to cover everything. Just whatever feels worth sharing.
[/p][p]Steam reviews affect how the game is rated, how often it shows up in recommendations, and how new players come across it. They also help us understand what’s working, what’s unclear, and what might need to change.
[/p][p]If you’ve been meaning to write one, now’s a good time. If not, that’s fine too. Thanks for playing, and for spending time our eldritch world.
[/p][p]A Rework Rooted in Your Feedback[/p][p]This overhaul focuses on what you’ve been asking for most: [/p]
  • [p]More control in combat[/p]
  • [p]More options during Tales[/p]
  • [p]Better progression[/p]
  • [p]Simplicity, without losing depth
    [/p]
[p]Control: Our Combat System Redesign[/p][p]The original combat design leaned heavily on configuring Passives and choosing the “best” utility Actions. But in practice, most fights boiled down to repeating the same attacks–utilities felt underwhelming, and Passives often failed to make an impact. Abilities (then called “Gifts”) were too situational to be relied upon.[/p][p]We’ve restructured the system from the ground up: [/p]
  • [p]Utility Actions have been removed. Combat now focuses solely on Attacks, giving us tighter control over pacing.[/p]
  • [p]Passives are gone, replaced by Stances–Offensive, Defensive, and Supportive–that actively shift your Prophet’s stats and tactics.[/p]
  • [p]Enemies now use the same systems as the player. No more hidden % chances or vague effects. What you see is what they do.[/p]
  • [p]Abilities have replaced Gifts, with clear effects, scaling power, and bigger impact. Minibosses and Bosses now wield their own Abilities too, which you can counter…if you’re clever.[/p]
[p][/p][p][/p][p]Options: More Meaningful Choices in Your Tale[/p][p]Outside of combat, Tales used to feel a bit static. We have given the Chambers Renovations a major upgrade, letting you:[/p]
  • [p]Reroll, banish, remember, or empower Blessings.[/p]
  • [p]Choose from 13 new Archetypes–each with unique effects that unlock as you play.[/p]
  • [p]Upgrade or gain new Actions mid-Tale as rewards for defeating Minibosses.[/p]
[p]The result? More impactful choices, and more variety between Tales.[/p][p][/p][p][/p][p]Progression: Become the Prophet You Want To Be[/p][p]In our previous system, Actions were locked to Items, which limited build diversity. That link is now severed.[/p][p][/p]
  • [p]Actions are now independent, and freely chosen from those you’ve unlocked.[/p]
  • [p]Defeating Minibosses and Bosses unlocks new Stances and Attacks for future runs.[/p]
  • [p]Existing progression systems–Leveling, Items, God Ascension–remain, but are now less restrictive and more rewarding .
    [/p]
[p][/p][p]Simplicity: Clarity Without Compromise[/p][p]In the past, we have been guilty of chasing “cool” over clarity. Effects were overloaded, Blessings were too conditional, and enemy designs blurred together. We’ve cleaned house Sanctum: [/p]
  • [p]Common Blessings now focus on simple stat boosts.[/p]
  • [p]Rare Blessings are more complex, but powerful, when paired with the right build.[/p]
  • [p]Enemies are tiered:[/p]
    • [p]Common foes (like Old Town Citizens) are simple, sharing core Actions.[/p]
    • [p]Minibosses have Abilities with cooldowns.[/p]
    • [p]Bosses combine top-tier stats, unique Traits, Specials, and multiple Abilities.[/p]
  • [p]The overall pace of combat is now faster, especially against common enemies, so you can spend more time on the fights that matter.[/p]
[p]Every combat encounter is now clearer, punchier, and more distinct.[/p][p]
[/p][p]Welcome to Valour[/p][p]Last but not least, this update introduces our first High City district: Valour. This new Tale destination includes:[/p]
  • [p]A full enemy roster.[/p]
  • [p]New events and unique mechanics.[/p]
  • [p]District-specific challenges and rewards.[/p]
[p]It’s a significant step forward, and just the beginning of what’s to come.[/p][p][/p][p][/p][p]We at Evil Gingerbread Studio thank you from the bottom of our cold, dead hearts, as it is thanks to your feedback that we have been able to make these improvements and deliver our third major update.

🌀 Steam Community Hub – Discussions, updates, and official announcements.
💬 Discord – Real-time chats, dev insights, and questionable choices.
📜 Reddit – Share your journey, tactics, and cult aesthetics.
🐦 Twitter/X – Official updates, highlights, and cursed thoughts.
📘 Facebook – News, discussions, and the occasional ominous post.
🌤 Bluesky – For those who prefer their whispers in the wind.[/p]

Patch #6 - Accessibility with Custom Difficulty Settings

[p]Greetings Cultists! The Dead Gods have commanded us to release a small but meaningful update aimed at making the game more accessible to a wider range of players. With this patch, we've introduced Custom Difficulty Settings that allow you to tailor your gameplay experience to better match your needs and preferences.[/p][p][/p][h2]Combat Difficulty Settings [/h2][p]You can now modify the Prophet's stats as well as your enemies'.[/p][p][/p][p][/p]
Cult Management Settings
[p]Daily income of the Cult's secondary resources can be adjusted to your liking.[/p][p][/p][p][/p][p]Previous difficulty presets remain unchanged. Stay tuned for more news and sneak peeks of our next major update...[/p][p][/p][p][/p][p]Evil Gingerbreads[/p][p][/p][p][/p][p]🌀 Steam Community Hub – Discussions, updates, and official announcements.[/p][p]💬 Discord – Real-time chats, dev insights, and questionable choices.[/p][p]📜 Reddit – Share your journey, tactics, and cult aesthetics.[/p][p]🐦 Twitter/X – Official updates, highlights, and cursed thoughts.[/p][p]📘 Facebook – News, discussions, and the occasional ominous post.[/p][p]🌤 Bluesky – For those who prefer their whispers in the wind.[/p]

Whispers of the Eyeless – Hotfix

General

- Improvements to resources showcase when selecting a Tale.
- Improvements to Blessings selection after combat and rewards shown there.
- Resources lost when Tale is lost changed to -75% (up from -50%) but tier rewards were moved to Minibosses so they are not fully lost anymore when losing a Tale.
- Resources reward from Tales increased by +20%.

Bug Fixes

- Monitored Grounds rng fix. (reported by helltenant)
- Blasphemy of the Living Gods missing texts and typos fixed. (reported by Terran)
- Placeholder Spanish translations have been properly updated.
- Raids missing tooltips bug fixed.
- Fixed rare crash happening with older saves.



🌀 Steam Community Hub – Discussions, updates, and official announcements.
💬 Discord – Real-time chats, dev insights, and questionable choices.
📜 Reddit – Share your journey, tactics, and cult aesthetics.
🐦 Twitter/X – Official updates, highlights, and cursed thoughts.
📘 Facebook – News, discussions, and the occasional ominous post.
🌤 Bluesky – For those who prefer their whispers in the wind.

Major Update #2: Localization Support, Text Overhaul, and New Content Preview

It’s been awhile since we emerged from our Sanctum, but we’re here to announce our next update, which is all about Localization.

This task has been a colossal effort, but it has always been very important to our small, multinational dev team to serve as many regions as possible. Our localization system has been built from scratch, and will allow us to add new regions and languages in the future as needed. Whispers of the Eyeless is now available in Polish, Turkish, and Spanish, with experimental (still under review) localization available for German, French, Russian, and Simplified Chinese, thanks to the help of our wonderful volunteers.

[h3]Your Feedback Matters: Steam Reviews[/h3][hr][/hr]If you've spent time with Whispers of the Eyeless and feel it's worth supporting, a Steam review would be deeply appreciated. Reviews help more players find the game, and they give us a better understanding of what’s working and what isn’t.

We really appreciate the community members that have been assisting us with this effort!

This update also brings code optimizations, and sweeping improvements to the game’s texts. But what about…


…our next update? We haven’t only been working on localization, and we have something especially sinister in the works.

The High City has taken notice of the Cults forming under their long shadow.


The Valour District is coming soon, along with new enemies, and an entirely new Tale structure.


We have also been reviewing your feedback, and will be releasing a major combat rework alongside Valour, as well as an overhaul of the Chambers. More information about the next update will be shared in the coming weeks.

Thanks again to our community volunteers assisting us with reviewing our localization efforts. If you are interested in assisting with localization in your native language, join us on Discord! The Dead Gods are always looking for new sacrifi–loyal followers.



🌀 Steam Community Hub – Discussions, updates, and official announcements.
💬 Discord – Real-time chats, dev insights, and questionable choices.
📜 Reddit – Share your journey, tactics, and cult aesthetics.
🐦 Twitter/X – Official updates, highlights, and cursed thoughts.
📘 Facebook – News, discussions, and the occasional ominous post.
🌤 Bluesky – For those who prefer their whispers in the wind.

Patch #5 - The Cult Evolves, Decrees Arrive, and Espionage Retires

Update 0.5.1 focuses on expanding player control through the Hall of the Faithful. Espionage has been removed, and in its place, Decrees offer new ways to guide your Disciples’ Callings—with unique bonuses unlocked through room Expansions. This update also includes UI improvements, interior showcases, adjusted resource costs, and balance changes across the Sanctum. Full patch notes below.

Before we get into what’s new, here’s a quick look at how we got here—and why this update focuses on expanding the Hall of the Faithful.

[h3]Secrets, Secrets[/h3][hr][/hr]Pre-alpha Whispers of the Eyeless had a very different (and very harsh) Notoriety mechanic, where the player would lose if Notoriety reached 100%. Back then, Secrets were used to lower Notoriety as well as create Callings for your Disciples.

We reworked Notoriety long before the game released in Early Access (no one wants to lose hours and hours of progress to an unforeseen event or a miscalculation of resources), but Espionage still seemed cool and thematic, so we reworked it into the events system that players can unlock with the Hall of the Faithful’s third renovation.



[h3]Speaking of Unforeseen Events…[/h3][hr][/hr]However, we found that the new system still wasn’t ideal. It required a heavy investment of resources from the player and did not give guaranteed returns. While Espionage gives positive outcomes three times more often than negative outcomes, it is entirely possible for a player to invest into a mechanic that punishes them immediately for using it… kind of like joining a secret Cult only to be immediately sacrificed.

This uncertainty would cause confusion, frustration, and ultimately drive players to ignore the mechanic entirely. We concluded that, unfortunately, it was time to retire Espionage for good.

[h3]Introducing Decrees[/h3][hr][/hr]Decrees have been added to the Hall of the Faithful as a new way for the player to exert more control over their Disciples’ Callings. Decrees are also the first mechanic that will be directly tied to room Expansion; with every Expansion of the Hall of the Faithful, players will gain access to a new Decree.


Up to 2 Decrees can be activated. Every 10 combinations of the 5 Decrees will apply a free bonus reward to all Callings. Experimentation encouraged!


[h3]Much More Soon to Come[/h3][hr][/hr]We have many nefarious plans in the works at Evil Gingerbread Studio. Keep an eye on our socials for more updates and previews!



[h2]Update 0.5.1 Changelog[/h2][hr][/hr]
[expand]Campaign
• Added interior showcase for every room, with the room’s Curator now clickable to view their quotes.

Sanctum
• Improved text formatting for room Renovations.
• Cultist quotes now remain on screen 1 second longer.

Hall of the Faithful
• Removed the Espionage mechanic. Renovation III now unlocks High City Callings.
• Added Decrees—a new mechanic that interacts with Callings. Players can activate up to 2
Decrees at once, with each combination granting a unique bonus to all Callings.
• Room Expansions in the Hall now progressively unlock additional Decrees.
• Secrets gathered by Cultists in the Hall reduced to +2 (was +3).
• Rerolling shopkeepers’ offers in Fates Mirror now cost 1 Secret (was 5).
• Creating Callings in Old Town now costs 5 Secrets (was 10); High City Callings cost 10 Secrets.
• Old Town Callings’ Gold and Whispers rewards were reduced to 80 (was 100).
• Callings’ Supplies cost is now fixed, and no longer scales with the number of Disciples deployed.
• Neutralize Apostate Callings now display the penalty for ignoring them.
• Various UI improvements were made to the Hall.
• Ancient Ledger Grand Artifact Secrets after Sacrifice reduced to +5 (was +10).

Tales
• Channel Divinity (Desire) Secrets reward in Treasure Events reduced to +4 (was +5).[/expand]



🌀 Steam Community Hub – Discussions, updates, and official announcements.
💬 Discord – Real-time chats, dev insights, and questionable choices.
📜 Reddit – Share your journey, tactics, and cult aesthetics.
🐦 Twitter/X – Official updates, highlights, and cursed thoughts.
📘 Facebook – News, discussions, and the occasional ominous post.
🌤 Bluesky – For those who prefer their whispers in the wind.