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Whispers of the Eyeless News

Whispers of the Eyeless – Hotfix

General

- Improved Insight Bar. Daily Insight gain is now shown, increased size of total Insight value on the bar.
- Reliquary room card UI will shine when trying to attach Cultists to Prayers without having them in the Reliquary.

Bug Fixes

- Renovation task will no longer appear when all renovations are completed.
- Fixed Actions to properly remain between combat.
- Fixed wrong miniboss appearing in Old Town tier 2.
- Fixed Raid Special Replenishment bonus not working as intended.
- Fixed Relentless Sacrifice UI bug.
- Fixed Sermon Sacrifice not consuming Blood Chalice when full.
- Small tooltips improvements in Old Town Finale.
- Fixed issue with mouse hovering on the Old Town finale panel.
- Fixed Rare bug that would cause Blasphemy of the Living Gods quest to reappear.
- Fixed Notoriety not showing value decrease from Easy difficulty.
- Added missing % next to experience and rewards in Influence panel.
- Fixed side quest skull icon appearing in Fates Mirror on the city panel



🌀 Steam Community Hub – Discussions, updates, and official announcements.
💬 Discord – Real-time chats, dev insights, and questionable choices.
📜 Reddit – Share your journey, tactics, and cult aesthetics.
🐦 Twitter/X – Official updates, highlights, and cursed thoughts.
📘 Facebook – News, discussions, and the occasional ominous post.
🌤 Bluesky – For those who prefer their whispers in the wind.

Major Update #1 - New Side Quest System, Preach Tales, and 14 New Quests

Our first major update is here and to celebrate, Whispers of the Eyeless is 25% off!

Old Town has been waiting. Watching. A place of faded grandeur, where whispered prayers rise with the smoke of a thousand guttering candles, and the faithful—desperate, devout, or simply doomed—seek meaning in the ever-growing dark. With this update, the streets of Old Town finally unfold, revealing a full narrative arc, new trials of faith, and the weight of decisions that can shape the city’s future.

This is more than just a deeper dive into the campaign. The Sanctum now pulses with life—or something eerily close to it—as Callings shift, Sacrifices take on new gravity, and a voice lingers in the shadows of every choice you make. Preach Tales emerge as a new way to spread the gospel of the Dead Gods, offering a chance to steer the faithful… or bend them to something far worse. And through it all, the Prophet moves forward, one step closer to whatever end awaits.

This is The Old Town Reckoning. It is a turning point, an expansion, and an invitation to sink deeper into the city's secrets.

Check out the trailer and changelog down below!
[previewyoutube][/previewyoutube]
[h3]Your Words Matter More Than You Think[/h3][hr][/hr]We don’t have a marketing team. No big publisher running ads. Just a handful of people pouring everything we have into Whispers of the Eyeless and hoping it finds the players who’ll love it. Reviews—honest ones, from people who’ve walked the city’s streets and made their choices—are how that happens.

They help more than algorithms. They tell us what lingers in your mind long after you’ve closed the game. They remind us why we’re making this at all.

If Whispers has meant something to you, we’d love to hear it. Even a sentence makes a difference. And if you’ve already left one—thank you. You’re the reason we get to keep building this world.

"The city does not resist us—it only pretends to. Its walls crumble with whispers, its people kneel with a word. But the Gods? They do not whisper. They demand." - The Prophet
Whispers of the Eyeless ver. 0.5.0

[expand]
⚠️ New Save Recommended: This update changes core systems, including campaign progression and quests. For the best experience, start a new save to ensure everything works as intended.
[h2]General[/h2]

  • Main Menu Update: Added a new main menu variant.
  • UI Improvements: Improved color coding, object highlights, and screen formatting across multiple panels.
  • Updated Panels: Black Market (Vault), Sacrifices (Reliquary), Artifacts (Reliquary), Callings (Hall of the Faithful), Archetypes (Chambers).
  • Tutorial Overhaul: Reworked the tutorial system to introduce mechanics in smaller doses, allowing for a more gradual learning curve.
  • New Mechanic Tutorials: Added tutorials for most mechanics when first encountered.
  • Artifact Visuals: Added unique icons for many Artifacts.
  • Artifact Renaming: Renamed certain Artifacts to align with the Campaign story.
  • Tooltip Resizing: Added an option to resize tooltips.
  • Subtitle Resizing: Added an option to resize subtitles.

[h2]Campaign[/h2]

  • Difficulty Adjustments: Faith, Needs, and Notoriety effects added to Easy and Hard difficulties.
  • Act I Expansion: Full Old Town story arc implemented.
  • Main Quests: Three new Main Quests added, bringing the total to five, including the Old Town finale.
  • Side Quests: Eleven new Side Quests added, bringing the total to fourteen.
  • Side Quest System: Reworked to be visually and mechanically distinct from Main Quests.
  • Insight Panel: Now tracks and displays Old Town’s story arc, allowing players to track and activate Quests. Also includes summaries of completed Quest choices.
  • Sanctum Progression: Vault, Reliquary, and Hall of the Faithful are now unlocked through Main Quest completion. The tutorial has been updated to reflect this system.
  • Letter Rewards: Increased Insight gained from Letters to 25% (previously 10%) and reduced Experience gained to 25 (previously 50%).
  • Prophet Archetypes: Now unlock after completing Act I.

[h2]Sanctum[/h2]

  • Feast: Faith increased to +40% (previously +20%).
  • Sermon: Now grants Preach Tale: +2.
  • All Human Sacrifices: Now grant Blood Chalice: +10%.
  • Relentless, Revelation, and Obsession: Now grant Preach Tale: +1.
  • Bloody Dominion Task: Now requires three normal Sacrifices (previously required a Blood Chalice Sacrifice).
  • Ancient Lexicon Grand Artifact: Now grants Preach Tale: +1 per day (previously granted Influence).
  • Callings Summary: Now displays if a Disciple died or went insane.
  • Disciple Experience: Reduced experience required to level up to 50 (previously 100).
  • Task Experience Rewards: Reduced experience gained from completing Tasks.
  • Madness Cultists Dispute: Now grants 20 Awakened (previously 10).
  • Albert (Follower): Now grants +10% Faith after a successful Tale (previously granted Blood Chalice +10%).
  • Dead Gods Influence: Now grants +1 Awakened per day per 10% Influence.
  • Renovation Voice Lines: Added twelve new lines (now sixteen total, previously four).
  • Idle Sanctum Voice Lines: Added sixteen new lines (now twenty-four total, previously eight).
  • Skill Points Notification: Added an exclamation mark notification for unspent skill points, which can be disabled in settings.

[h2]Tales[/h2]

  • Preach Tales: Added a new minigame replacing standard Tales. Players select individuals from a gathered crowd, receiving bonuses based on the associated Dead God. The Preach Bar fills over time, primarily through Callings and Sacrifices, triggering a Preach Tale when full.
  • Old Town Rewards: Old Town Tales now grant two Relics per tier after a successful Tale and no longer grant Secrets.
  • Aspect Voice Lines: Added twenty new lines (now forty total, previously twenty).

[h2]Bug Fixes and Miscellaneous Improvements[/h2]

  • Callings Tooltip: Fixed Callings in tooltips to no longer display different names.
  • Quest Transitions: Fixed scene transitions between Quests.
  • Launch Bug: Fixed a rare issue preventing the game from launching if an older version had been played.
  • Disciples on Callings: Fixed an issue where Disciples would vanish if the game was loaded while they were on a Calling.
  • Lesser Artifacts: Fixed an issue where Lesser Artifacts would vanish when the game was loaded.
  • Grand Artifacts for Sale: Fixed an issue where Grand Artifacts (Fate’s Mirror) would unintentionally refresh if the screen was closed and reopened.
  • Backer Names: Improved visibility of dead backer names in Dungeons.
  • Mass Grave Opportunity: Fixed incorrect effects being displayed in Dungeons.
  • NPC Portraits: Fixed NPCs displaying the wrong portrait in the Tasks panel.
  • Miniboss Encounters: Fixed Minibosses unintentionally appearing in Monitored Ground combats in Old Town.
  • Cultists from Espionage Events: Fixed an issue where Cultists gained through Espionage events did not satisfy Task requirements.
  • Item Selling Values: Fixed incorrect values when selling items.
  • Tooltip Clarity: Improved various tooltips.
  • Room Shortcuts: Improved the order of room shortcuts to be more logical.
  • Tales Movement Bug: Fixed a rare issue in Old Town where the Prophet would refuse to move during a Tale.
  • The Little Ones: Fixed an issue where The Little Ones would not appear in Blasphemy of the Living Gods (Main Quest) if the player was not a monster and had saved them.
[/expand]



🌀 Steam Community Hub – Discussions, updates, and official announcements.
💬 Discord – Real-time chats, dev insights, and questionable choices.
📜 Reddit – Share your journey, tactics, and cult aesthetics.
🐦 Twitter/X – Official updates, highlights, and cursed thoughts.
📘 Facebook – News, discussions, and the occasional ominous post.
🌤 Bluesky – For those who prefer their whispers in the wind.

Save 25% on Whispers of the Eyeless

Whispers of the Eyeless is a dark fantasy strategy RPG where you build a cult, harness forbidden powers, and cling to your sanity. Command disciples, outwit enemies in tactical turn-based auto battler, and shape the fate of Aranthor as you awaken the Dead Gods — Wrath, Desire, and Madness.

Save 25% now until March 20th during the Steam Spring Sale on this Lovecraftian inspired dungeon crawler with cult management!

[previewyoutube][/previewyoutube]
https://store.steampowered.com/app/2523890/Whispers_of_the_Eyeless/

Whispers of the Eyeless: Major Update Coming Soon

Major Update 1 will launch during the Steam Spring Sale, and you can get Whispers of the Eyeless now for 25% off. This update introduces a new and improved Side Quest system. Where the previous system mirrored our Main Quests—including cinematics transitioning into interactable scenes—the new system is snappier and allows us to bring many more Side Quests into the game than previously planned.

https://store.steampowered.com/app/2523890/Whispers_of_the_Eyeless/

[h2]Shaping the Faith[/h2][hr][/hr]The Cult grows, adapts, and takes new forms with every decision—both yours and ours. Whether it’s refining the Side Quest system, expanding your choices, or deepening the city’s mysteries, your feedback guides the path forward.

Keep sharing your thoughts, and if you haven’t yet, leave a Steam review—your words help shape what the Cult becomes.


[h2]Decisions, Decisions[/h2][hr][/hr]In Main Quests, players search interactable scenes for clues, objects to investigate, and people to speak to, ultimately making choices that will progress the quest from one scene to the next. Previously, Side Quests mirrored this system, but now are presented in the form of a painting that changes as the player hovers the mouse over the image.

By listening to the Prophet set the scene and studying the painted image, players can make their choice, see the outcome of their decision, and get back to managing the Cult.

[h2]New Choices, New Consequences[/h2][hr][/hr]Thanks to the simplicity of this new system, we have been able to create many more interesting Side Quests for you to discover. Some will be based on the choices you make in Main Quests, while others will unlock based on how you manage the Cult. Update 1 will launch with 11 new Side Quests, which, along with the 3 current Side Quests, brings our total to 14.



🌀 Steam Community Hub – Discussions, updates, and official announcements.
💬 Discord – Real-time chats, dev insights, and questionable choices.
📜 Reddit – Share your journey, tactics, and cult aesthetics.
🐦 Twitter/X – Official updates, highlights, and cursed thoughts.
📘 Facebook – News, discussions, and the occasional ominous post.
🌤 Bluesky – For those who prefer their whispers in the wind.

Update Preview: Cult Leader's Preaching

Update 1 introduces Preaching, a new way to spread divine influence without raising suspicion. Instead of confronting the city directly, the Prophet seeks out converts—choosing individuals aligned with Wrath, Desire, or Madness to strengthen their god’s power. Preaching lowers district threat, expands the Cult’s reach, and offers a safer path to influence.

This post breaks down how Preaching works, its strategic benefits, and how it fits into the Cult’s rise. For the full scope of what’s coming, check out the roadmap for all upcoming content.


[h2]How Spreading the Word Works[/h2][hr][/hr]Spreading the Word replaces a Tale for the day, shifting the Prophet’s focus from direct action to shaping belief. In each district, you’ll scan the crowd, identifying up to six potential converts—each tied to Wrath, Desire, or Madness.

  • Each chosen individual strengthens their god’s influence, feeding into that god’s meter.
  • Spreading the Word lowers district threat instead of raising it, making it a safer way to grow power.
  • Progression unlocks more selections, starting at two converts and scaling up to ten at higher tiers.
Every name, every whisper, every step in this ritual deepens the Cult’s grip on the city.

[h2]The Power of Choice[/h2][hr][/hr]Each convert fuels the rise of Wrath, Desire, or Madness, shaping the Cult’s abilities and presence.

  • Wrath spreads through fire and force, drawing the strong and the ruthless.
  • Desire weaves through gold and secrets, seducing the city from within.
  • Madness spills from the unknown, unraveling minds and bending reality itself.
The more converts found, the stronger the god’s presence—and the greater the rewards.

[h2]A Tool, Not a Weapon[/h2][hr][/hr]Unlike other actions, Spreading the Word does not provoke Aranthor’s authorities. It builds quietly, reinforcing influence without drawing unwanted attention. Used wisely, it’s a way to strengthen the Cult while keeping the city’s gaze elsewhere.

[h2]The First Step in Something Larger[/h2][hr][/hr]Spreading the Word is just the beginning. As Whispers of the Eyeless expands, so do the ways to shape the world—not just through bloodshed, but through belief.
The Prophet speaks. Aranthor listens.



🌀 Steam Community Hub – Discussions, updates, and official announcements.
💬 Discord – Real-time chats, dev insights, and questionable choices.
📜 Reddit – Share your journey, tactics, and cult aesthetics.
🐦 Twitter/X – Official updates, highlights, and cursed thoughts.
📘 Facebook – News, discussions, and the occasional ominous post.
🌤 Bluesky – For those who prefer their whispers in the wind.