NERFED, BUFFED, BALANCED?
JUNGLE POLISH
[p][/p][p]One of the loudest bits of feedback we heard after last month's Jungle update: “I can’t find anything!” Fair. The jungle was a bit too good at being a jungle.[/p][p][/p][p]Wild hemp has been reworked with taller stalks and purple flowers, so you can actually see it against the overgrowth. (Player-grown hemp remains unchanged.)[/p][p][/p][p]- [p] Airfield +37%[/p]
- [p] Trainyard +34%[/p]
- [p] Excavator +45%[/p]
- [p] Military Tunnels +28%[/p]
- [p] Powerplant +17%[/p]
- [p] Water Treatment +16%[/p]
- [p] Sewer Branch +14%[/p]
INCAPACITATE DART
[p][/p][p]I've made some changes to make this dart less OP, but still useful. [/p][p][/p][p]There's now a blur and dim effect instead of the full screen blackout, and the fade speed has been decreased.[/p][p][/p][p]IMPROVED INDOOR LIGHTING
[p][/p][p]We have worked for the past couple of months on lighting improvements for the game interiors. [/p][p][/p][p]Simply put, in the past our lighting model would darken the entire world if you were located indoors. This caused disadvantage for players looking out and advantage for players looking in as the interiors were fully lit from outside.[/p][p][/p][p]SILENCER CHANGES
[p][/p][p]We’re making several changes to the silencer system this month, introducing two new silencer types and making the existing silencer non-craftable (now renamed to Military Silencer).[/p][p][/p][p]NOTABLE CHANGES
[p][/p][p]Seat swapping keybinds[/p][p]New keybinds have been added to let you switch directly to specific seats in vehicles[/p][p][/p][p]Interaction crosshair[/p][p]You can now customize how much information is displayed on your crosshair[/p][p][/p][p]HBHF Sensor[/p][p]The range of the HBHF sensor can now be adjusted[/p][p][/p][p]Neon signs[/p][p]New inputs have been added to neon signs, allowing you to control which frame is displayed[/p][p][/p][p]Propane Explosive Bomb[/p][p]Propane explosive bomb crafting recipe no longer requires explosives[/p][p][/p][p]Monument Heaters[/p][p]Heaters at the small and large oilrig now provide heat and comfort[/p][p][/p][p]Water Pump Protection[/p][p]Pump health doubled[/p][p][/p][p]LR300 Rifle[/p][p]Quicker LR300 deploy and improved animation[/p][p][/p][p]MP5 Durability[/p][p]MP5 Durability increased, allowing for an additional 300 rounds before needing to be repaired[/p][p][/p][p]Vending Machine Order Editing[/p][p]Can now edit orders in a vending machine without having to recreate them.[/p][p][/p][p]Shelf pick up[/p][p]Can now pickup shelves if they have nothing on them.[/p][p][/p][p]IO Wire snapping[/p][p]Hold Shift to snap wires in 90 degree increments.[/p][p][/p][p]Lighting Polish[/p][p]Wires, Most Electronics, and even some Light Fixtures have gotten visual update to make your base even more cozy.[/p][p][/p][p][/p][p][/p]BUILDING QOL
[p][/p][p]I made some improvements to building this month. There were quite a few issues with our line of sight checks, leading to some frequent frustrating "Line of sight blocked" error messages when building.[/p][p][/p][p]This is much better now, the checks are more forgiving and more consistent.[/p][p][/p][p][/p][p][/p][p][/p]FLOOR & CEILING WALLPAPER DLC
[p][/p][p]This month, we’re expanding wallpaper to floors and ceilings. [/p][p][/p][p]- [p] The wallpaper item is now the Wallpaper Tool[/p]
- [p] It works like a building plan and consumes cloth when placing wallpaper down[/p]
- [p] Walls, floors and ceilings have a different skin sets - each only works on its appropriate surface[/p]
- [p] You can select your skin using right click[/p]
- [p] You can easily reskin placed wallpaper by simply placing it again[/p]
- [p] Carpet (2 variants)[/p]
- [p] Parquet Painted (3 variants)[/p]
- [p] Parquet Wood (4 variants)[/p]
- [p] Marble Tiles (2 variants)[/p]
- [p] Metal Treadplate[/p]
- [p] Asbestos Tiles (4 variants)[/p]
- [p] Tatami Mats[/p]
- [p] Plaster (2 variants)[/p]
- [p] Parquet Wood[/p]
- [p] Parquet Painted (5 variants)[/p]
- [p] Subway Tiles (5 variants)[/p]
- [p] Metal Sheets (3 variants)[/p]
- [p] Wood Beams and Plaster[/p]
DIRECTIONAL ITEM DROPPING
[p][/p][p]You can now drop items to the ground around you in the direction of your choosing.[/p][p][/p][p]I've added a new keybind option which you can set under the keybinds UI. Look for "Directional Drop".[/p][p][/p][p]With this key held, drag the item icon in the direction you wish to throw it - dragging directly up will throw it in front of you, dragging to the right will throw it to your side, etc.[/p][p][/p][p]To make it easier to drop items with a direction, holding the keybind also lets you drop items by dragging them anywhere on the UI, even over other inventory slots. This means you don't need to drag an item all the way off the inventory UI in the correct direction. The item icon will turn red to show the item is always going to be dropped, not moved.[/p][p][/p][p][/p][p][/p]TUGBOAT FRIEND AUTHING
[p][/p][p]The TC friend list authing UI and functionality has now been extended to the Tugboat, making it much easier to auth your friends or team mates to your Tugboat.[/p][p][/p][p]COOKING & MIXING TABLE QOL
[p][/p][p]I've made a couple more QOL upgrades to the recipe UI for these tables.[/p][p][/p][p]Any recipes that you currently have all the ingredients for will appear at the top of the list. This will also update as your inventory content changes.[/p][p][/p][p]EXTERNAL WALL & GATE UPGRADING
[p][/p][p]Wooden external walls and gates can now be upgraded directly to the adobe versions if you have the correct items in your inventory, without needing to go through the long winded process of upgrading to regular stone and then reskinning them.[/p][p][/p][p]LARGE DEPLOYED ITEM DEMOLITION
[p][/p][p]Large, non-pickup, deployed items can now be demolished using the hammer within 10 minutes of their placement.[/p][p][/p][p]- [p] Large Furnace[/p]
- [p] Refinery[/p]
- [p] Watchtower[/p]
- [p] Barricade variants[/p]
- [p] Wind turbine[/p]
- [p] Large paddling pool[/p]
- [p] Water catchers[/p]
INDUSTRIAL LIGHTS PACK UPDATE
[p][/p][p]Something members of the community have been asking for is a blue light to accompany the red, green and white lights in the Industrial Lights pack that was released in November 2021. We’ve listened and have added it to the pack![/p][p][/p][p]BEE BOMB
[p][/p][p]The catapult is a fun tool for inflicting pain on your enemies, but it hasn’t fulfilled its potential without the Bee Bomb.[/p][p][/p][p]TEA TIME
[p][/p][p]Earlier this year, we introduced a few new teas, but they were missing some key ingredients - namely, consistency. These teas didn’t have advanced or pure crafting options.[/p][p][/p][p]That’s now sorted.[/p][p][/p][p]PVP BARRICADE
[p][/p][p]We’ve taken a swing at reducing barricade spam in PvP fights - a bit too effective (and a bit too annoying).[/p][p][/p][p]The wooden barricade stack size has been halved from 10 to 5. This should help curb the Insta-maze spam in close quarters without gutting their utility entirely. You'll now have to use them more strategically.[/p][p][/p][p]ARMOR SLOT CRAFTING CHANGES
[p][/p][p]While creating the Advanced and Pure versions of the crafting tea we noticed that the random chances weren't quite what we had initially planned when implementing the feature. We've made some adjustments to bring them in line with our original vision.[/p][p][/p][p]TARGETING ATTACHMENT
[p][/p][p]A new internal weapon attachment is available this month, allowing you to use the Ping system without having to switch to the binoculars. This should help players in teams more effectively call out locations and points of interest. Costs 10 HQM and 1 Tech Trash to craft and requires a Workbench 2.[/p][p][/p][p]AUTO TURRET NERF
[p][/p][p]Earlier this year, in the primitive update, we introduced bow turrets, which were added to support the primitive gamemode, but the vanilla meta has shifted to players spamming turrets early game with bows, we don't feel this is a healthy meta.[/p][p][/p][p]Today, bow weapons placed in turrets now have reduced damage and longer reload times. We will keep a close eye on these changes, and I'm sure the topic will continue to be a highly debated subject within the community. [/p][p][/p][p]We are currently exploring broader, more significant changes over the coming months to turrets. [/p][p][/p][p][/p][p][/p]FOLIAGE RENDERING IMPROVEMENTS
[p][/p][p]We’ve reworked how ground foliage is rendered - shifting to a more GPU-driven system with smarter, per-instance camera culling.[/p][p][/p][p]In plain English: your system should now spend less time and effort rendering grass you can’t even see.[/p][p][/p][p]You’ll notice improved performance, especially when sprinting or flying across the map. This update reduces load on both GPU and CPU, keeping things smoother even in foliage-heavy areas.[/p][p][/p][p][/p][p][/p][p][/p]WATER VEHICLE CAMERA CHANGES
[p][/p][p]Several water based vehicles use camera rotation that involves rolling the camera from side to side, either in response to waves or input. That sort of camera rotation can be disorientating to players that are more sensitive to motion sickness.[/p][p][/p][p]In the case of Boogie Boards and Inner Tubes, their camera rotation was entirely due to ocean waves, which was likely made worse with the latest ocean refresh. I've entirely removed the camera rotation while using these vehicles.[/p][p][/p][p]EXTENDED FOOD SPOILING
[p][/p][p]The food spoiling system from the Crafting Update is being extended to include fruit, vegetables and eggs. These items will spoil into a generic Spoiled Produce item and will last 48 hours outside of a fridge, making them a more long term food item.[/p][p][/p][p][/p][p][/p]HIGH POPULATION LOOT SCALING
[p][/p][p]With the increasing popularity of higher population servers, we’ve heard a lot of feedback about how fast loot can spawn on these servers. Our loot spawning scales have been static for quite a while and were never really intended to scale beyond the 500 player mark.[/p][p][/p][p]To improve this, we’ve added a new server convar called “Spawn.population_cap_rate" which is set to 300 by default. Our loot respawning system will now cap how many players it considers on the server by this number, meaning the loot spawn rate will not increase beyond 300 players regardless of how many players are on the server.[/p][p][/p][p]The results on a standard monument crate spawner:[/p]- [p] 1 Population: 15m-30m refresh[/p]
- [p] 1000 pop with no cap set: 50s-100s refresh[/p]
- [p] 1000 pop with cap of 300 set: 3.75m - 7.5m refresh[/p]
ANTICHEAT UPDATE
[p][/p][p]As part of our ongoing efforts to provide you with regular updates and transparency on our anticheat initiatives, I'm pleased to announce that this year we've doubled the size of our dedicated anticheat support team and are currently recruiting for developer positions with a anticheat focus.[/p][p][/p][p]These support staff are dedicated to investigating players from your reports and other sources. They're actively joining servers, watching and enforcing fair gameplay. [/p][p][/p][p]In March, we released premium servers, and we've seen strong and healthy retention across these servers. They're doing an excellent job at gatekeeping cheaters out. Very happy with how this is working. At present, the $15 price point is working well and see no need to raise the barrier to entry. [/p][p][/p][p]In May, we enabled server-side player culling by default across all servers. As a reminder, this is tech which no longer networks players behind terrain and rocks, preventing or limiting several high-impact cheat features.[/p][p][/p][p]In April, we opened our Hackerone program to the public, allowing the reporting of security vulnerabilities and exploits in exchange for a bug bounty. We've set up a dedicated security page on our website that makes submitting reports extremely easy, secure and straightforward. We've now paid a total of $261,000.00. [/p][p][/p][p]Within the past few weeks, our anticheat partner, EAC, has begun additional efforts targeting recoil cheats, often referred to as scripting. As always, they're working very hard in the background to ensure Rust and many other games are cheat-free.[/p][p][/p][p]These are just a few of the efforts we're willing to talk about, there have been many cheat-related exploits fixed or limited, new preventions and detections. [/p][p][/p][p]Below, are some in-depth ban insights.[/p][p][/p][p]SERVER PROFILER - ALLOCATION TRACKING
[p][/p][p]With this update we'll be releasing an update to Server Profiler that will allow server owners and mod developers to more easily catch anomalous memory consumption. Server Profiler gains the "Allocation Tracking" capability - once enabled, it'll start to continuously record allocations for each frame and counting relevant metrics. Once one of the metrics passes a user-defined limit, it'll trigger the export of a snapshot, containing 1 frame of data. This snapshot will only contain allocation events, with each allocation event having a callstack recorded with it.[/p][p][/p][p]Here's an example of snapshot:[/p][p]- [p] Name (default “Allocs“, no extension, max 32 chars) - controls generated snapshot filename[/p]
- [p] MaxStackDepth (default 16) - controls how much of the allocations callstack to record[/p]
- [p] NotifyOnTotalAllocCount (defaults to 16000) - will snapshot once all threads during 1 frame exceed allocation count across all threads[/p]
- [p] NotifyOnTotalMemKB (defaults to 8096, aka 8MB) - will snapshot once a frame allocates more than specified memory across all threads[/p]
- [p] NotifyOnMainAllocCount (defaults to 0, aka disabled) - will snapshot once main thread exceeds allocation count during 1 frame [/p]
- [p] NotifyOnMainMemKB (defaults to 0, aka disabled) - will snapshot once main thread exceeds total memory allocated during 1 frame [/p]
- [p] NotifyOnWorkerAllocCount (defaults to 0, aka disabled) - will snapshot once all worker threads exceed allocation count during 1 frame[/p]
- [p] NotifyOnWorkerMemKB (defaults to 0, aka disabled) - will snapshot once all worker threads exceed total memory allocated during 1 frame[/p]
- [p] Expose method filtering to users as a json config[/p]
- [p] For Allocation Snapshots, attempt to visulize recorded callstack as slices (so it looks closer to performance snapshots)[/p]
- [p] Add ability to record user scopes and associated metadata with those scopes[/p]
COMMAND BLOCK
[p][/p][p]The command block is an admin-only deployable, and an exciting new tool for creative mode enthusiasts.[/p][p][/p][p]Once set up, it can store any server command and execute it when powered. Chain multiple together to create more complex circuits.[/p][p][/p][p]TWITCH DROPS - BELLUM
[p][/p][p]Join us from the 25th of June to the 2nd of July as the Spanish speaking Rust community returns to Twitch for all out action, adventure, and unprecedented amounts of raiding in Bellum: Conquest! [/p][p][/p][p]