Modular Vehicles Update
Back in May we introduced a special Beta branch which included the new work-in-progress modular cars. This later made it into Staging, and now modular cars have reached the main game.
More details can be found in the blog
-   Added Modular Cars
-   Added Airwolf
-   Fixed custom skins not appearing on third person models for most tools and melee weapons
-   Fixed some weapons not centering properly when aiming down sights on ultrawide resolutions (compound bow particularly)
-   Fixed tool cupboard getting destroyed if triangle spiral stairs were destroyed at other side of wall
-   Fixed world reflection quality 2 being too bright inside player buildings
-   Fixed roadside decor sometimes spawning on road at intersections
-   Fixed unable to mount sofas at bandit camp
-   Fixed allowing players to place items into minecart container
-   Fixed Jerry can clipping on rowboat
-   Fixed triangle grill and ladder hatch bounds
-   Fixed cave_updown_a inside terrain antihack false positive
-   Fixed HBHF sensor not receiving damage
-   Fixed small wooden box being deployed inside trees
-   Fixed NPCAutoTurrets shooting shopkeepers or conversation providers
-   Can now push minicopters
-   Vehicle textures now visibly degrade as a vehicle takes damage
-   Doors/gates can no longer close while blocked by a vehicle
-   EAC SDK update
-   All vehicles send out network ticks immediately after they have a new position on the server to reduce input lag
-   Default world size is now 4500
-   Side roads are slightly wider
-   Smoother road layout (both vertically and horizontally)
-   Smoother road joining (at intersections)
-   Moved roadside decor slightly further away from the road
-   Slight road terrain offset tweak to prevent ground peaking through around intersections
-   Fully encapsulated bandit town in a safe zone
-   Animals no longer attack players in safe zones
-   You can no longer draw a weapon in a safe zone
-   Players who are not considered hostile take no damage in safe zones (anti roof camper) and sleepers are automatically killed after 20 minutes inside a safe zone instead of needing an NPC to find them
-   Many more recyclers were added to the compound.
-   Slightly increased blocker, combiner, branch, memorycell and rand switch culling distance
-   Large banners now decay when placed outside of building privilege
-   Increased minicopter decay time outdoors to 8 hours, inside to 36 hours
More details can be found in the blog