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Dying Light gets a crossover with survival game Rust

The worlds of Rust and horror game Dying Light have collided. A crossover event has come to Techland's survival-horror game, bringing a bunch of new in-game items and challenges based on Facepunch Studios' multiplayer survival game on PC.


The Dying Light x Rust crossover event is now live for players on our home platform and runs for a limited period of time, until 6pm UK / 1pm ET / 10am PT on April 26. All Dying Light players will get access to a free Rust-themed bundle as part of the crossover, which brings three weapons based on the multiplayer game: an assault rifle, custom SMG, and salvaged cleaver. Completing research bounties locally by scooping up resources will let you earn gold blueprint upgrades for the Rust-style weapons. The bundle also includes some skins for your player character and buggy inspired by Facepunch's title.


Alongside these, the event challenges Dying Light players around the world to collaborate in taking out two new Rais' outposts and bandits, as well as finding some air drops in its world to earn themselves access to gold fire, gold freezing, and gold poison C4 dockets.


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RELATED LINKS:

Rust's April Update adds gestures, poker tables, and Twitch drops

Rust fan remakes its original 'First Day' trailer, and it's spot-on

Rust player data lost following fire at European data centre

Rust comes to Dying Light! Check out the crossover event and a free DLC!

The combination everybody needed! See what happens when two worlds of survival are brought together and meet in the midst of a zombie apocalypse! Don’t worry, though, we won’t leave you without proper equipment. Grab the free Rust DLC to get a set of unique items that will help you make it through the dangers of the unforgiving world.

When your life’s at stake, there’s only one thing you can do—grab whatever you find and use it to your advantage. Like that Heavy Plate outfit that’s apparently all the rage and will show everyone around how inventive you are. Or the Salvaged Cleaver with which you’ll chop both zombies and bandits as if they were veggies (quick disclaimer: do NOT eat the zombies! Or the bandits!). Prefer fighting from a distance? Then shoot your enemies with the Custom SMG or the Rust Assault Rifle, the latest advance in unconventional weapon-making. And for the final piece of your survivor’s kit—the new buggy, Rust Bucket—the capstone of your engineering skills. You can be sure it’ll put to shame all who have ever doubted your talent as well as remind you that nothing is impossible. Even building a car in the middle of a post-apocalyptic wilderness.

Now, let’s put all that equipment to good use and see just how long you can survive against flesh-hungry zombies and ruthless bandits. What’s more, the scientists from Rust must’ve heard about the Harran virus and have come to investigate the deadly pathogen. Surprise them with your amazing parkour skills and show them what you’ve learned from years of fighting the infected. They’re not the only enemies you’ll encounter, though. In both the Slums and the Old Town, you’ll find outposts full of Rais’ bandits. They’re dangerous places, but you’ve been to such by now, haven’t you? Crash through the front door and wreak havoc among the enemy lines or take them silently, through stealth. They won’t know what hit them, and you’ll leave with powerful elemental C4 explosives. You’ll use them better anyway, right?

Still, surviving in Harran may prove harder than expected—but you already know that. Fortunately, you’re a skilled inventor and a full-fledged survivor. Who better to build something out of nothing than you? With the right materials, you’ll be able to research and craft improved versions of your weapons. Look for the necessary resources and let ’em see how deadly scrap can become in the right hands.

The bundle contains:
  • Heavy Plate outfit
  • Buggy skin—Rust Bucket
  • Short axe—Salvaged Cleaver
  • SMG—Custom SMG
  • Assault rifle—Rust Assault Rifle



[h3]Global goal:[/h3]
Hunt down bandits (1 000 000).
Reward: A docket for the C4 Elemental Variation Blueprints

[h3]Local goals:[/h3]

Research bounties:

Collect Scrap (30) and Plastic Tubes (2)
Reward: Gold Rust Assault Rifle Blueprint

Collect Scrap (20) and Nails (10)
Reward: Gold Rust Custom SMG Blueprint

Collect Scrap (10) and Tin Cans (5)
Reward: Gold Rust Salvaged Cleaver Blueprint

Raiding bounties:

Find and raid Rais' Bandit Outpost in the Slums
Reward: Elemental C4 Bundle

Find and raid Rais' Bandit Outpost in the Old Town
Reward: Elemental C4 Bundle

The Rust crossover event and the Rust DLC will come to PC on April 19, 19:00 CET. The event’ll last for a whole week (until April 26, 19:00 CET).

Both the crossover event and the Rust DLC will appear on consoles mid-May.

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What are you waiting for? Grab the Rust Weapon pack DLC for Dying Light HERE

Rust's April Update adds gestures, poker tables, and Twitch drops

The April update for survival game Rust is on its way, and it's bringing a basket full of joy and sunshine with it. Well, maybe not those things specifically, but there's plenty to look forward to in this month's patch, including a brand new gesture system.


The gesture system uses a pop-up wheel to give you a selection of emotes to use at just about any point in the game. Developer Facepunch says they've all been designed to be used in first-person perspective, and that you'll see a nice animation from that viewpoint when you wave or point at someone. The gestures can also be cancelled at any point, with a tiny time delay of about 0.2 seconds before you can fire your weapon again. "Feel free to wave at your victim when roof camping", Facepunch suggests.


The April update also adds poker tables to Bandit Town, which Facepunch says completes work on overhauling the casino barge that began in March. Tables support 2-6 players, and you'll need to put up 100 scrap to sit down. Once you're in, it's Texas Hold 'Em rules all around, and you'll have a dedicated chat window for the table if you feel like talking a bit of smack to your fellow gamblers.


Read the rest of the story...


RELATED LINKS:

Rust fan remakes its original 'First Day' trailer, and it's spot-on

Rust player data lost following fire at European data centre

Rust's March update adds an underground rail network and tunnel dwellers

Gestures Update

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[h2]Gestures[/h2]

You can now express yourself with a new selection of gestures, available to everyone in a simple popup menu during gameplay. Just press B (by default) to open the menu and look at your options. These new gestures have been built to be used in first person, so you get nicely animated hand movements instead of just seeing your shadow gesture. This new system for gestures is a bit more flexible than the old system, and it has already supports some future features like looping animations and third person gestures.



A core goal of this new gesture system was reducing as much risk as possible when using them during tense gameplay. Gestures will now no longer unequip your weapon and can be cancelled at any point, with a small (~0.2s) delay before your weapon is fireable again. Feel free to wave at your victims when roof camping!



Fun fact: these gestures are all left-handed because they were initially meant to be used while holding the weapon at the same time (which is generally in the right hand), however we felt it limited our future options for gestures - clapping with one hand is tricky.

As we felt that the quality of the legacy gestures weren't up to scratch compared to these new animations, we've made the decision to remove support for playing the old gestures. You can however still bind these new gestures using the same commands/keybinds if you don't want to use the gesture wheel.


[h2]Poker Tables[/h2]



We've added Poker Tables to Bandit Town this month, completing our casino barge overhaul that we started last month. You'll find a variety of tables supporting anywhere from two to six players.



Deposit at least 100 scrap to the storage at your seat to get started. Once you're in a game, use the button prompts on the right of the screen to play. Standard Texas Hold 'Em rules apply. Be sure to take your winnings at the end of your session!



While in a poker game you'll have access to a poker chat window for you to chat with your fellow players, and you can also use your mic.




[h2]Server Optimizations[/h2]

We've made a variety of optimisations on the server to improve performance when lots of players are online:

  • Floating junkpiles will no longer process buoyancy if no players are nearby
  • Better balanced server load when lots of turrets are scanning for targets
  • Upgraded SQLite and removed lots of GC allocations in the connector code
  • Update Facepunch.Steamworks with buffer pooling for swnet (Steam Networking only)
  • Rewrite NetWrite to have less CPU overhead
  • Add caching to TechTreeData since it could cause short CPU spikes on the server
  • Got rid of some small GC allocations that happened every frame


[h2]Slot Machines[/h2]

The Slot Machines we added to Bandit Town proved popular last month, but I wanted to make some changes to make it a more interesting experience. I've rebalanced the payout scale to have fewer possible rewards, but the chance of getting a proper payout (three matching symbols) should be much higher than before. The majority of scrap payed out last month was via the wildcard symbols which felt a bit unexciting.



I've also added a multiplier option, so you can increase your bet and multiply your winnings accordingly. You can change the multiplier on a machine when depositing your scrap. Be sure to check the spin cost before spinning on a new machine!


[h2]Unity 2019.4.22[/h2]

We've upgraded from Unity 2019.4.4 to Unity 2019.4.22 this week. This release contains mostly fixes, but we've been waiting for some of those fixes for a long time and they've finally been backported to our LTS version. If you notice any sort of compatibility issues you didn't have before, definitely let us know.


[h2]Mac Improvements[/h2]

Over a year ago, we filed a bug report regarding Unity's graphics jobs feature causing a crash on macOS after a few minutes of gameplay. This has finally been fixed and backported, so we re-enabled graphics jobs on macOS. This should greatly improve performance.

We also re-enabled incremental GC on macOS, which should reduce stalls from the garbage collector. We've had issues with this feature causing huge stalls in the past, which is the opposite of what it's supposed to do, so definitely contact us if you're playing on macOS and you notice any second-long stalls you didn't have before.


[h2]Hapis Update[/h2]

We've tackled the Red Keycard shortage by making them available in all corners of the island again.
In addition, we've added a marketplace and gambling den to the Compound.

[h2]Viewmodel Jitter Fix[/h2]

The view model jitter is finally fixed. It's an issue that's as old as Rust itself (and no it wasn't on purpose). The reason that this happens is because of floating point precision, the further away from 0 you get, the less precise things get.

Pretty much every game that has View Models, probably has some kind of hack to support them. In the past we didn't really think it was worth using hacks to fix it. HDRP was supposed to allow us to fix this kind of issue, but since we aren't going to be switching to HDRP I decided to see if I could fix it with some not so new Unity features that I'm pretty sure wasn't available when we started Rust.


[h2]Improvements & Fixes Highlights[/h2]

  • Disable Blood Option - Blood can now be disabled through the options menu
  • Player Hitbox Bug - Fixed projectiles fired at players joints not impacting
  • News Menu Update - News section now displays the full content of the blogs
  • Hostile Timer Reduced - Safezone hostile timer reduced from 30 minutes to 5
  • Heavy Armour Riding - Players can no longer mount horses with heavy armour equiped
  • L96 Skinnable - L96 skins coming this month
  • Team Member Mounting - Team members can now mount vehicles after purchased
  • Vehicles Reposessed - Vehicles are now reposessed after 5 minutes instead of 2
  • Revolver & SAP Recoil - Tightened up recoil response on revolver/sap including animations



[h2]HDRP Backport Beta[/h2]

In May 2019 the team set out on a mammoth task to explore and switch Rust over to Unity's HDRP pipeline. HDRP boasted many visual fidelity improvements and new tech, best of all it was said HDRP was more optimized resulting in better performance. Switching and updating all our assets over to HDRP was months of work but we figured it would be worth it in the end. Long story short after months of work, testing and profiling we never saw the performance gains we expected from HDRP, in fact, it was worse. Faced with this dilemma we took the difficult and long overdue decision to halt all progress on HDRP and begin to backport all the updated assets back to the current pipeline.



After many more months we're now at a stage we feel the backport is approaching the final stages and ready for public testing and feedback. Wednesday, April 7th we'll be opening HDRP backport publically which will be available to play from the "Rust - Staging" client via Steam by opting into the "Aux01" beta branch.

The backport has updated nearly all of the world objects, rocks, foliage, trees and even many monuments have received some love.

Due to the nature of continued changes on the backport wipes will be frequent, we do not recommend regular play, at least until later into the month.

Mapmakers be aware a number of assets have been removed/updated which may have an impact on your existing designs.

If testing and feedback prove positive we'll be aiming to release the backport on Thursday, May 6th. We don't expect performance to be better than release but we also don't expect it to be worse.


[h2]Easter Event[/h2]



For the next week, every 24-38 hours in-game hours an easter egg hunt will begin. You'll have 3 minutes to collect as many eggs as you can. The top 3 players are given special eggs as a reward. These eggs can be cracked open for various types of loot ranging from scrap all the way up to an M249!

If you don't make the podium, that's okay. The painted eggs you collect can be upgraded to Bronze eggs once you collect 10. If you collect 10 bronze eggs then you can upgrade to a silver egg, eventually all the way to gold!

There are various items available to help you during your hunt. The Easter Basket will allow instant pickup of eggs and the Bunny Onesie and Ears will provide you an advantage via Egg Vision.

Have fun!

[h3]New Items[/h3]

This year we've added a new workcart themed Rustigé Egg and a Bunny hat with wobbly ears and eyes.



In addition to this weeks skins, You can find these items available on the Item Store

Rust fan remakes its original 'First Day' trailer, and it's spot-on

Way back in 2013, when Rust was only just hitting Steam Early Access, the survival game's first trailer gave us a taste of what a first day in its wild world might look like. Suitably called the 'Rust: First Day' trailer, it's a pretty rough-n'-ready compilation of its different gameplay features - and, nearly eight years on, one fan has decided to lovingly recreate it, frame-by-frame.


Rust fan TheManFrom_Mars (Square Earth, on YouTube) has posted his creation on the multiplayer game's subreddit, explaining that, following a recent thread he posted about the original trailer, he was inspired to make an updated version of the clip, reflecting where Rust's at now. He says that his version is "a personal homage that [he] decided to make", and that he's "tried to keep it as close to the original as [he] can".


And, as you can see in the below clips - original and remake - the Rust fan's recreation is spot-on. Using the same tune and kicking off with the same sounds of feet trampling through dirt, the fan trailer matches up every shot.


Read the rest of the story...


RELATED LINKS:

Rust player data lost following fire at European data centre

Rust's March update adds an underground rail network and tunnel dwellers

Rust has hit yet another player count record on Steam