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The QoL Update



Fractional Reloading, The large Oilrig, New Weapons, A tonne of Quality of Life updates and more ...

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Changelog


EAC SDK update
Added debris system to block placement of new walls and doors immediately after destruction
Fixed censorship pixelation sometimes getting enabled even though underwear is enabled
Fixed exploit to spawn explosive ammo impact entity through walls
Fixed exploit to circumvent certain server side LOS tests
Fixed water junkpile save / load
Fixed a problem with corpses spawning partially inside stuff
Fixed stash hide / unhide sound playing whenever they spawned on the client
Fixed ores spawning inside hilltop rocks
Fixed entities unregistering from the entity registry too early (cargo ship parenting issues when picking up arrows)
Fixed vehicle seat clipping exploit
Fixed colored nametag exploit
Fixed anti hack false positives after projectile reflection and refraction
Fixed fall damage exploit with global.free and debug.stall console commands
Fixed anti hack exploit in elevators
Fixed minicopters having hitmarkers
Fixed Hapis vending machines reset
Fixed shelve stacking
Fixed vending machines placed inside rocks
Fixed dropboxes being repaired
Fixed Oil Rig distance flares not turning off during day time
Fixed Oil Rig lights pulsing intensity after toggled
Fixed water near-clipping issue
Fixed water artifacts on macOS/Metal
Fixed wave crest foam not disabled on water quality 0
Fixed boats sinking into rivers
Fixed some flares not disappearing during day time
Fixed minicopter collision shape being too large
Fixed missing first person projectile 'spheres'
Fixed muzzle brake not properly applying recoil reduction to all weapons
Fixed sleeping/wounded players hovering in mid air
Fixed invisible shell casings
Fixed incorrect scope zoom levels and naming
Optimized item skin list loading when selecting items in the crafting menu
Stripped several client only components from the server
Optimized player mesh rebuild (players coming into view or ragdolls spawning)
Added pooling to several clothing items that did not support it before
Added pooling to player corpses and ragdolls
Optimized player model bone remapping (ragdolls spawning)
Optimized player model bone lookup (particularly during continuous gunfire)
Added oilrig to Hapis
Added super potato mode
Codelocks now stack to 10
Barricades now stack to 10
Updated scientist visuals
Tweaked waves: longer, less frequent & softer foam
Improved water buoyancy performance by 35%
Optimized water rendering across the board
Improved performance for gunfire muzzle lights
Backpacks now float
Underwater crates untie twice as fast
Fuel access on Minicopter restricted to pilot when in use
Can recycle empty cans in recycler
Water Jugs can be placed in fridges
Salvaged Axe harvests more animal flesh
Improved laser visuals
Reduced flashlight shadow bleeding
Thompson can now take Flashlight or Lasersight
Minicopters now slowly decay when indoors
Explosive ammo can be heard much farther away
Explosive ammo causes weapons and silencers to lose condition faster
Improved tracer visuals
Compound bow in line with Hunting Bow when not charged (and cheaper)
Muzzle brake reduces damage by 20%
Added fractional reloading
Can no longer use weapons in deflated hot air balloon canvas
Can no longer see through deflated hot air balloon canvas
Fixed FOV zoom bugs when using a non default FOV
Pistols + Shotguns have less zoom
Added Grenade Launcher
Added Combat Knife
Sam Site now requires electricity
Fixed Sam Site targeting bugs and shooting through walls
Improved muzzle flash performance and visuals
Improved Simple Sight crosshair
Holosight provides an accuracy bonus and 2x zoom factor
AI takes less damage when mounted
Heavy Plate Armor provides more explosive protection
Heavy Plate Helmet obscures vision less
Added "Admire" animation button to workshop
FOV clamped is now 70-90
Disabled graphics jobs on Linux due to crashes

The Oil Rig Update



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Changelog


Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows)
Mac uses Metal graphics API
Deep sea waves with crest foam affecting floating physics
Water interaction disturbance foam
Restored world reflections option
Fixed muzzle flash positions
Fixed client side corpses sometimes clipping into things
Fixed foam showing up near player
Fixed flickering on shore, including cases related to TSSAA
Fixed overbright caustics and specular occlusion on shore
Fixed some occlusion culling frame delays on players, NPCs, ragdolls and impostors
Fixed light beams not hiding when lights are distance culled
LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs)
Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD)
Entities are now ordered by distance from the player when they are networked
Game log is now always written to output_log.txt in install folder
Shore water transition quality
Higher-quality high-frequency ocean waves
Performance on light-heavy scenes using culling
Water junkpile foliage animation now wave-based instead of foliage/wind-based
Added instancing to deferred mesh decals
Saved 115 MB of system and video memory by reducing some textures

The Air Power Update




Minicopters, RF Communications, Performance tweaks and more.

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Changelog


New Hemp Plant Refresh
New Palm Trees in Arid Biome
Iterative entity networking (fixes frame rate drops when moving around the world)
Custom garbage collections (fixes frame rate drops when moving or in combat)
Added Mini Helicopter
Added Flasher Light
Added Siren Light
Added Audio Alarm
Added RF Broadcaster
Added RF Receiver
Added RF Transmitter
Added RF Pager
Added Player Sensor
Added RAND Electricity Component
Added Chinese New Year items
Fixed chat / player name "rich text" exploits
Fixed entity not taking damage when explosive was attached to lock
Fixed deployable rotation via R key when deploying on terrain at an angle
Fixed being able to see through floors on reconnect
Fixed sometimes receiving fall damage when respawning
Fixed toggling censorship option enabling worn light source
Fixed netgraph not working
Fixed entities sometimes missing when spectating
Fixed lens flares flickering in some cases
Fixed dive site tugboat windows visible over water
Fixed multiple Hapis out of bounds exploits
Unity 2018.3.3
EAC SDK update
Clear Log.EAC.txt on server start
Send delta snapshots instead of full snapshots when spawning (faster respawn)
Optimized memory allocations when applying skins to items on the client
Optimized rigidbodies on various entities on the client
Optimized memory allocations when building blocks are spawned on the client
Optimized client and server relating to buoyancy performance
Enabled entity pooling on ceiling lights on the client
Enabled multibox pruning broadphase (client and server physics performance)
Disabled rigidbody interpolation on HAB and CH47 (server physics performance)
Strip various client only components from the server (server memory usage)
Military Tunnels exit route balance
Enabled Fullscreen Exclusive by default
Optimized GunTrap/Autoturret/FlameTurret CPU usage
Increased SAM Site Lethality
Added 'Toggle' input to Memory cell

Community Update 214



Lots of tutorials, including how to make a lighthouse; a cartoon, RP, and more.

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Community Update 85,208



A new player record, awesome builds, incredible contraptions, and more.

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