
The new Transport Helicopter arrives along with changes to auto turrets and various other fixes and optimizations
 Unity 2019.2.0f1
 Players are automatically authed to placed cupboards
 Benchmark mode fixes
 Added powerline wires to Monument Puzzles
 Added an in-game Screen options menu for resolution, fullscreen and vsync settings
 Client is now using IL2CPP instead of Mono
 Server is available as IL2CPP version on the "release-il2cpp" branch
 World generation is now server authoritative (faster load times, more robust)
 Added doppler shift to some sounds
 Added texture streaming
 Added Transport Helicopter
 Added Horse Leading
 Added Fuel Generator
 Fixed steam refresh overlay not closing after opening bag
 Fixed possible exception when retrieving market prices
 ServerInfo will retry multiple times if failed to get info
 ServerInfo will fail gracefully if failed to get info after multiple attempts
 Fixed titles getting cut off in pie menu
 Fixed loading screen cancel button being 1 pixel smaller than the bar to its left
 Fixed steam friend inconsistencies
 Fixed unexpected palm trees behavior when helicopters would fly over
 Player map position now updates correctly when injured
 Fixed erratic map scrolling when using the left mouse button to drag
 Hotspot visuals now get cleaned up correctly when ent-killing
 Disabling the UI no longer allows you to see through smoke effects
 Can no longer spam drink back to full health
 Completing a tutorial achievement will no longer mark the whole tutorial as complete temporarily
 Fixed item icon staying on screen if inventory is closed while dragging
 Fixed High External Gates not playing SFX correctly
 Fixed compound sometimes spawning underwater
 Fixed exploit using water projectile penetration
 Fixed snapback issues when dismounting while moving fast
 Fixed swimming slightly under the waves not showing underwater properly
 Fixed crashes on AMD Phenom
 Fixed swamp fog too bright at night
 Fixed lighting on some particles (e.g. helicopter damage smoke)
 Fixed NRE on ent kill cargo ship
 Game log is written to output_log.txt in the game install folder again
 Fixed deflated HAB having inflated collision and wrecking minicopters
 Fixed rendering TopBunnies UI element all the time
 Optimized Notices UI layout
 Neatened up Notices UI
 Tweaked "new content" label on main menu
 The map now re-focuses on the player's position when injured
 The console input field now auto-focuses when opening or changing tabs.
 Max value of gc.buffer is now 4096 instead of 2048
 Log warning when doing emergency garbage collection
 Enabled crunch texture compression on workshop skin bundles
 Performance text no longer updates when nothing changed (avoids GC)
 Performance text always prints GC counter for one second after GC runs
 Simplified "perf" convar (1=FPS, 2=frame time, 3=memory, 4=ping, 5=everything)
 Debug Camera: R resets the camera
 Debug Camera: Q/E move the camera vertically
 Debug Camera: Z/C and +/- control zoom
 Debug Camera: Arrow keys control roll
 Debug Camera: Disabled inventory and crafting menus when in debug camera
 Debug Camera: Disabled vehicle controls when in debug camera
 Debug Camera: Disabled noclip control when in debug camera
 Debug Camera: Added debugcamera_save and debugcamera_load (multiple save names are supported)
 Debug Camera: Added debugcamera_autosave and debugcamera_autoload
 Debug Camera: Added camzoomlerp (likecamlerp but for zoom)
 Small maps have large monuments again (excluding launch site and excavator)
 Updated NPC helicopter sounds
 Reduced texture memory footprint (by ~1 GB) via texture streaming
 Reduced mesh memory footprint (by ~700 MB) via model optimizations
 Improved TSSAA and motion blur quality on vegetation and cloth affected by wind
 Optimized high-quality shadow mode = 2, now 25% faster
 Added new very-high-quality shadow mode = 3
 Pressure pads can now be hidden under rugs
 Pressure pads generate a small amount of electricity when stepped on
 Grenades have a more predictable landing position
 F1 grenades have a fuse length of 3 instead of 3.5
 Rocket Launcher need T2 WB( Instead of T3 )
 HV Rockets need T2 WB( Instead of T3 )
 Autoturrets never miss more than 3 shots in a row
 Autoturrets now make use of the electricity system
 Removed Vulkan graphics API
 Removed Linux client