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Excavator Update



Excavator monument and more optimizations and fixes

Added Excavator Monument
Added force triggers (excavator belts)
Added terrain anti hack protection
Fixed binds not working with "cinematic_play" and "cinematic_stop"
Fixed "monuments" console command being abused to find caves
Fixed weapon reload issues at extremely low FPS
Fixed RF Broadcaster being placed through walls
Fixed being stuck when dismounting helicopter on top of Compound buildings
Fixed accidentally pressing "Create Team" while dropping items on low resolutions
Fixed text overflow on team dock when players have long names
Fixed team member map font being unreadable
Fixed large furnace placement under the terrain
Fixed scope overlay being extremely small on larger screen resolutions
Fixed misclicking accept would reject the team invite
Fixed hunters jacket skin being black
Fixed some volumetrics not disappearing during day time
Fixed broken train cart coal material on powerplant monument
Fixed some materials turning black on lowest shader levels in powerplant monument
Fixed duplicate networkable objects (e.g. doors) when playing demos
Fixed passengers being able to access minicopter fuel
Fixed horses eating too much food at hitching posts
Optimized some server side player packet verifications
Entity parenting triggers now support compound triggers and exclusion zones (excavator arm)
Removed large monuments and mountains on smaller maps (now limited to 3500 world size or larger)
Barren now has harbors, oil rigs and water wells
Barren prefab mountains no longer spawn in the desert
Allow deployables to be placed under Water barrel
Increased the cost of lowgrade at Compound
Increased server browser timeout limit to 90 seconds
Hapis Island fixes and tweaks
Optimized server-side water buoyancy
Optimized terrain shader

July Update



Horse breeds and hitching posts, client and server optimizations and more!

Added cinematic animations for video creation (see devblog)
Added player tick rate convars to the server (see devblog)
Added Streamer mode to options menu
Added new horse model and breeds
Added Hitch-Trough deployable
Added Minicopter fuel gauge
Added Minicopter pilot IK
Added 'hattip' gesture
Added a bunch of secret achievements
Fixed exploit to stack foundation steps
Fixed swamp fog too bright at night
Fixed water purifier disappearing after going out of network range
Fixed misclicking accept would reject the team invite
Fixed Rustige Egg not taking splash damage
Fixed being able to pick up sam site when it contained ammo
Optimized distant tree networking (client memory savings)
Optimized physics queries by removing collider batching entirely (previously disabled)
Optimized all entity queries
Optimized buoyancy physics transform sync
Optimized server player updates and transform sync
Optimized server packet handling
Optimized client inventory update
Optimized monument memory use
Optimized ocean wave foam rendering
Optimized gpu-side wave simulation for rendering
Optimized cpu-side wave simulation for buoyancy
Horses require far less food

Chippy Arcade



Players of our game Chippy on Steam will get an exclusive Chippy Arcade machine to play with in game. Plus some optimisations and bug fixes for everyone.


Enabled skin unloading by default for everybody
Enabled the new multibox pruning broadphase algorithm for the physics system
Added 'gesture' console command
Fixed 'Ride Horse' being visible when someone is already on the horse
Improved network interpolation time offset calculation
Optimized the AI sensory system
Added skin memory usage to print_loaded_skins
Optimized the vending machine world UI (also affects the new Chippy arcade)

Giddy Up!



Horseback riding, Balance changes, a New UI and more!


Upgraded to Unity 2019.1.4f1
Enabled incremental GC and integrated it with the custom GC logic
Server Browser shows wipe times
Can order server list by wipe time
Added in game item store
Show when friends are on servers
Main menu has background videos
Sleeping bag list now scrolls
Players automatically climb over small steps
Added Horseback Riding 1.0
Fixed skin unloading texture and material corruption issues
Fixed light from the outside bleeding into building reflection probes at doorways
Fixed projectile LOS exploit that was abusing the player bounds forgiveness
Fixed server side player fall through floor exploit
Fixed IK on world space particle systems (flame thrower)
Fixed not all servers getting listed
Fixed crafting queue UI not getting reset after reconnect
Fixed renderinfo command
Fixed players parenting on the outside of Hot air balloon
Fixed players falling out of the falling out of Hot air balloon
Fixed a bunch of item typos
Fixed projectiles being rejected when shot through Oilrig stairs
Fixed players clipping through Oilrig dock
Fixed SetDestination errors
Fixed Launch site office building spawning too many barrels
Fixed Watchtowers being placed under the terrain
Fixed Rustige Egg base protection
Fixed Water Junkpiles despawning with players nearby
Fixed Muzzle flashes animating at low FPS in the distance
Fixed Scope jittering all over the place when on a vehicle or the cargo ship
Fixed viewmodels lagging behind when on a vehicle or the cargo ship
Fixed not being able to pick up Water Barrel
Fixed animals not playing dynamic footsteps based on their surface type
Optimized skin unloading
Enabled skin unloading on low end hardware by default again
UI loads faster
Fixed animations sometimes not being disabled
Optimized occlusion texture memory usage
Optimized input button updates
Optimized chat UI
Optimized physics timing values
Optimized child entity networking when parented to entities with global broadcast (cargo ship)
Optimized server browser
Optimized font memory usage
Added more localization
Shader usage optimizations
Improved CJK font rendering
Added invisible_collider, prevent_movment_volume and gas station prefabs for map makers
Hapis Island map optimizations
Weapon VFX optimizations
Weapon visual improvements
Scope no longer scales with UI Scale
Water jug spawns with less water
Puzzle reset bugs fixed (can no longer camp and wait for a respawn)
Nerfed oil rig loot
Flashlights cast additional light in first person illuminating an area beyond just the light cone
Lowered all research costs

The Smol Update



A smaller than usual 2-week update including a new Hunting Bow Model, Map changes, various bugfixes and more monument lighting changes

Added granular skin loading (greatly reduces skin memory usage)
Added skin unloading (itemskinunload convar, enabled by default with less than 10GB of RAM)
Map uses less memory and can be zoomed out much farther
New Hunting Bow model
Fixed riot hat skin preview (workshop)
Fixed metal / spec material issues (workshop)
Fixed cave lift parenting trigger exploit
Fixed projectile line of sight exploit
Fixed several graphics issues with the Linux client
Fixed players exploiting inside large furnace
Fixed LR300 condition being too low
Fixed 40mm smoke grenade climb exploit
Fixed Oil Rig keycard doors being permanently locked
Optimized UI background blur shader by removing unused grab pass
Optimized GC allocs from client entities that are waiting for their parent
Bandit Town lighting overhauled
Cave Large Sewers lighting overhauled
Puzzle fuse boxes now run high voltage, and as such look more dangerous
Reduced external wall and gate crafting time
M39 has much more manageable recoil
Faster right click quick looting
Bone arrows are less expensive
Bone arrows move faster
Bone arrows have a larger 'radius'
HV arrows cost metal fragments instead of stone