RETINA Update Testbranch #2 (WINDOWS)
[p]Here's another update to the testing branch for the RETINA update! The big things to try out are two new gameplay modes. A little bit more new content may be coming, but mostly we're in the testing phase at this point.[/p][p][/p][p]TO ACCESS THE TESTING BRANCH:[/p]
- [p]Right Click "Death Road to Canada" in your Steam Library[/p]
- [p]Go to Properties[/p]
- [p]Click on the Betas tab on the left of the Properties window[/p]
- [p]Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"[/p][p][/p]
New Changes for Testbranch #2
[h2]November 1 Mini-Hotfix[/h2]- [p]Fixed bug where ammo crates still had their hitboxes after being used,[/p]
- [p]Fixed bug where gamemode wins didn't display for new modes,[/p]
- [p]Fixed typo with Duelist unlock text,[/p]
- [p]New locations added to respective decks,[/p]
- [p]New characters added to respective decks[/p]
- [p]Added blue sparks for tiphits on Duelist chars,[/p]
- [p]Reworked RPG mode powerup table to be fairer,[/p]
- [p]Marginally improved The Big Shot ranged damage per stat to 17% (vs 16),[/p]
- [p]Added a sound when a powerup drops in RPG mode[/p]
- [p]Added MUTATION mode,[/p]
- [p]Added INFECTION mode EXTREME,[/p]
- [p]Fixed bug with marshland gunner appearing when they weren't meant to,[/p]
- [p]Fixed bug where Hero Type chars couldn't work off screen,[/p]
- [p]Fixed bug where some Viaduct tiles swallowed you whole,[/p]
- [p]Improved depth illusion in Viaduct,[/p]
- [p]Fixed bug where MOAR was invisible,[/p]
- [p]Fixed bug where some marsh cliffs didn't have overhangs,[/p]
- [p]Renamed Fencer to Duelist,[/p]
- [p]Prison ammo piles are now rifle ammo crates and drop 25-30 ammo,[/p]
- [p]Nerfed beach loot,[/p]
- [p]Reworked bows to act like the rifles do. Bows scale linearly with your STR stat, up to 11 STR, at which they pierce 11 targets.,[/p]
- [p]Reworked 4JS Mode: scepters now have a random powerup they spawn with. Test the mode yourself to see the full extent,[/p]
- [p]Bow and Arrow dropped arrows now only require you to touch, not pickup, to recharge (good for AI),[/p]
- [p]Fixed bug where cameras spontaneous turn into books[/p]
Previous List of Changes for RETINA
[h2]New Content[/h2][h3]Special Characters[/h3]- [p]Added Isabelle, the Paladin. Smite away![/p]
- [p]Ending Dialogue added for Isabelle[/p]
- [p]Added Time Stop character, work in progress, it will get new art and a retheme[/p]
- [p]Added Defective, an eldritch horror multi-splitting character[/p]
- [p]Added Bank, Marshland, Viaduct locations[/p]
- [p]Added Siege version of Viaduct location[/p]
- [p]You can type the following commands into the console to check out the different locations:[/p]
- [p][c]to_the_marshes[/c][/p]
- [p][c]to_the_viaduct[/c][/p]
- [p][c]to_the_treasury[/c][/p]
- [p][c]road{ siege2-viaduct }[/c][/p]
- [p]Added 3 new whips, in a new weapon category based on the Ringmaster's unique weapon[/p]
- [p]Added pike[/p]
- [p]Added kukri[/p]
- [p]Added buff banner support weapon[/p]
- [p]Added Barret 50 cal (named "M.O.A.R")[/p]
- [p]Made new weapons sellable[/p]
- [p]Made new weapons findable[/p]
- [p]Fencer perk added[/p]
- [p]Big Shot perk added[/p]
- [p]Car Boat with turret added as a reward to the Marshland location[/p]
- [p]Improved the DNK16 "burst" feeling and very marginally buffed it[/p]
- [p]Hektatrius event updated for one of the new characters[/p]
- [p]Adjusted Anime Girl store timer setting[/p]
- [p]Made it easier for AI to get into the car during floods, in Severe Weather Mode[/p]
- [p]Gourmand now provides morale to the team at meals[/p]
- [p]Kensai Perk reworked according to community discussion[/p]
- [p]Phoenix now gets a bottle of hot sauce on start[/p]
- [p]Hero Type now has an aura of protection[/p]
- [p]Reworked the regular, dog, and ice cream vans. They all do something special now, to help justify the increased gas costs.[/p]
- [p]Regular Van: Spawns furniture[/p]
- [p]Dog Van: Spawns a friendly dog[/p]
- [p]Ice Cream Van: Spawns delicious flavors[/p]
- [p]Fixed bug for gun racks sometimes losing rifles[/p]
- [p]Bugfix for lightning bolts being pushed inward from map edge[/p]
- [p]Fixed a bug where bow&arrow arrows were invincible[/p]
- [p]Fixed a bug where not enough zombies spawned in the warehouse location[/p]
- [p]Fixed a bug where too much loot spawned in the warehouse loc[/p]
- [p]Fixed a weapon seller list bug[/p]
- [p]Fixed some bugs in events pertaining to Friend of Dog[/p]
- [p]More fixes I'm forgetting about[/p]