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RETINA Update Testbranch #5 (WIN+MAC+LINUX)

[p]A few small tweaks, plus now Linux and Mac are available. We're also switching to Retail saves, so debug access and the console are now off.

EDIT 11/17: Updated this testing branch with some additional changes, see below.[/p][p]EDIT 11/18: Tiny changes to fix some extra files.[/p][p][/p][p]TO ACCESS THE TESTING BRANCH:[/p]
  1. [p]Right Click "Death Road to Canada" in your Steam Library[/p]
  2. [p]Go to Properties[/p]
  3. [p]Click on the Betas tab on the left of the Properties window[/p]
  4. [p]Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"[/p]
[p][/p]
November 17 Hotfix
  • [p]Adjusted weather mode extra food eating to be more text-compact[/p]
  • [p]Adjusted weather mode extra food eating to be "all or nothing" - either everyone freezes or nobody does[/p]
  • [p]Fixed bug where trees on the beach would spasm uncontrollably[/p]
  • [p]Fixed bug related to selling weapons[/p]
  • [p]Adjustments to character event text to make them more in-line with base game[/p]
[p][/p]
New Changes for Testbranch #5
  • [p]LINUX and MAC versions added[/p]
  • [p]Exe file changed to Retail (Live) version, which uses Retail saves and turns off debug and console stuff[/p]
  • [p]Buffed Dingus Savant[/p]
  • [p]DINK chars now start at 2 morale, not 0; prevents 0-day despair events,[/p]
  • [p]Adjusted weapon sprites[/p]
[p][/p]
Previous List of Changes for RETINA
[h2]New Content[/h2][h3]Special Characters[/h3]
  • [p]Added Isabelle, the Paladin. Smite away![/p]
  • [p]Ending Dialogue added for Isabelle[/p]
  • [p]Added Time Stop character, work in progress, it will get new art and a retheme[/p]
  • [p]Added Defective, an eldritch horror multi-splitting character[/p]
[h3]Gameplay Modes[/h3]
  • [p]Added MUTATION mode, where zombies get more resistant and more GRABBY over time[/p]
  • [p]Added INFECTION mode EXTREME[/p]
[h3]Locations[/h3]
  • [p]Added Bank, Marshland, Viaduct locations[/p]
  • [p]Added Gauntlet Siege version of Viaduct location[/p]
[h3]Weapons[/h3]
  • [p]Added 3 new whips, in a new weapon category based on the Ringmaster's unique weapon[/p]
  • [p]Added pike[/p]
  • [p]Added kukri[/p]
  • [p]Added buff banner support weapon[/p]
  • [p]Added Barret 50 cal (named "M.O.A.R")[/p]
  • [p]Made new weapons sellable[/p]
  • [p]Made new weapons findable[/p]
[h3]Perks and Traits[/h3]
  • [p]Duelist perk added, go for those tipper hits[/p]
  • [p]Big Shot perk added, slower ranged, but bonus damage scaling with shooting[/p]
  • [p]Hyperfixated Trait added, get really good at ONE thing[/p]
  • [p]D.I.N.K. Trait added, great combat stats mixed with TERRIBLE morale[/p]
  • [p]Craftsman Trait added, never break a weapon again[/p]
[h3]Other[/h3]
  • [p]Car Boat with turret added as a reward to the Marshland location[/p]
[p][/p][h2]Tweaks[/h2]
  • [p]Improved the DNK16 "burst" feeling and very marginally buffed it[/p]
  • [p]Hektatrius event updated for one of the new characters[/p]
  • [p]Adjusted Anime Girl store timer setting[/p]
  • [p]Made it easier for AI to get into the car during floods, in Severe Weather Mode[/p]
  • [p]Reworked 4JS Mode: scepters now have a random powerup they spawn with[/p]
  • [p]Prison ammo piles are now rifle ammo crates and drop 25-30 ammo[/p]
  • [p]Nerfed beach loot[/p]
  • [p]Added a sound when a powerup drops in RPG mode[/p]
  • [p]Reworked RPG mode powerup table to be more fair[/p]
[h3]Perks and Traits[/h3]
  • [p]Gourmand now provides morale to the team at meals[/p]
  • [p]Kensai Perk reworked according to community discussion, including a -10 penalty to shooting[/p]
  • [p]Phoenix now gets a bottle of hot sauce on start[/p]
  • [p]Hero Type now has an aura of protection[/p]
  • [p]Bow and Arrow dropped arrows now only require you to touch, not pickup, to recharge (good for AI)[/p]
  • [p]Reworked bows to act like the rifles do. Bows scale linearly with your STR stat, up to 11 STR, at which they pierce 11 targets[/p]
  • [p]Buffed Dingus Savant[/p]
[h3]Sweet Vans[/h3]
  • [p]Reworked the regular, dog, and ice cream vans. They all do something special now, to help justify the increased gas costs.[/p]
  • [p]Regular Van: Spawns furniture[/p]
  • [p]Dog Van: Spawns a friendly dog[/p]
  • [p]Ice Cream Van: Spawns delicious flavors[/p]
[p][/p][h2]Bugfixes[/h2]
  • [p]Fixed bug for gun racks sometimes losing rifles[/p]
  • [p]Bugfix for lightning bolts being pushed inward from map edge[/p]
  • [p]Fixed a bug where bow&arrow arrows were invincible[/p]
  • [p]Fixed a bug where not enough zombies spawned in the warehouse location[/p]
  • [p]Fixed a bug where too much loot spawned in the warehouse loc[/p]
  • [p]Fixed a weapon seller list bug[/p]
  • [p]Fixed some bugs in events pertaining to Friend of Dog[/p]
  • [p]Fixed bug where cameras spontaneous turn into books[/p]
  • [p]Fixed bug where ammo crates still had their hitboxes after being used,[/p]
  • [p]Fixed bug where gamemode wins didn't display for new modes[/p]
  • [p]Fixed beaches not having umbrellas[/p]
  • [p]Fixed beach street lamps[/p]
  • [p]Fixed bug where the stack became a bathtub of character pointers, which could cause further bugs[/p]
  • [p]More fixes I'm forgetting about[/p]