6/10 ILEUM Testing Branch
We've been doing testing branch updates for the last week or so, but I haven't been posting the notes. The builds have mostly been about tweaking the new Weapon Lock system for followers, and notes on this have been included below.
Next up: New event testing, there will be about 7 normal events and 2 bandit events added. Then testing the new special trading camps (one of which will let you get the two new special characters), and placing the new weapons in different places. I want to get out the update as soon as possible, so we will likely hold off on new fighting locations for this update and instead make the next update around two months from now be focused on new locations to splat zombies in.
- New trader added, Heavy Ordinance Trader. Sells the Grenade Launcher, Bazooka, and Land Mine. Let me know what you think of the costs, I tried to make them pretty close to grenade costs, maybe even a little less for the power
- When a square is selected and flashing in the Swap Meet weapon menu, it will show a flashing lock indicator to hint to players that the locking feature exists
- No-drop slots now have an error effect if you try to swap them
- No-drop weapon slots can now be AI locked
- The no-drop weapons on Special Characters can now also be AI locked
- More tweaks and fixes for the weapon lock system
- Characters in Canada Crossing now invincible for a bit at the beginning of the round
- Ammo Emporium Dog no longer drops his claws on death
- Special boxing trainer no longer drops boxing gloves on death
Next up: New event testing, there will be about 7 normal events and 2 bandit events added. Then testing the new special trading camps (one of which will let you get the two new special characters), and placing the new weapons in different places. I want to get out the update as soon as possible, so we will likely hold off on new fighting locations for this update and instead make the next update around two months from now be focused on new locations to splat zombies in.
List of Changes
- New trader added, Heavy Ordinance Trader. Sells the Grenade Launcher, Bazooka, and Land Mine. Let me know what you think of the costs, I tried to make them pretty close to grenade costs, maybe even a little less for the power
- When a square is selected and flashing in the Swap Meet weapon menu, it will show a flashing lock indicator to hint to players that the locking feature exists
- No-drop slots now have an error effect if you try to swap them
- No-drop weapon slots can now be AI locked
- The no-drop weapons on Special Characters can now also be AI locked
- More tweaks and fixes for the weapon lock system
- Characters in Canada Crossing now invincible for a bit at the beginning of the round
- Ammo Emporium Dog no longer drops his claws on death
- Special boxing trainer no longer drops boxing gloves on death