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7/27 ILEUM Part 2 Testing Branches

The second part of the ILEUM update got delayed as we hunted down bugs, and then was delayed more by some personal life stuff. I will keep editing this announcement as the testing branches come up, and will do a new post when we're very close to launch.

7/27 News: Very close to launch, soon I'll do another post with final news and Linux and Mac support.

7/7 1:40 PM Update: Fixes to multiplayer, some broken weapons, and some other tweaks. Please test the multiplayer fixes!

7/21 11 AM Update: Some new events! I'm posting another update tomorrow that should have most of the rest of the update. We've tested most of this already on our end, but I want to do final tests before we send this to mobile and to the console update people.

7/24 Update Getting there. Events finished, along with some adjustments for how Fireproof works so it will no longer fully take up the Trait slot necessarily. New trading camps will be up next.

7/27 Update New trading camp, cut the other one for now to get update out faster. Also some other tweaks.

INSTRUCTIONS

IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion.

HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.

7/27 LIST OF CHANGES


- New Special Trading Camp, The Last Arcade. Contains a way to train shooting until you run out of food, and also two new special characters
- Fireproof special recruit now gets a 20 charge Napalm Launcher, losing the 200 charge blowtorch
- 50 charge Napalm Launcher added as a Fire Sale 8th option to the 10 food list
- The bandit events for the ones that take everything and the weapon stealing ones tweaked to be slightly less harsh
- New weapons added to weapon buyer
- Overpowered and Endless mode added to game-info streak tracking

7/24 LIST OF CHANGES


- 2 new rare events added, Wonkor Burger and Trust Building Exercise
- Changes to how Fireproof works so it's statmod based instead of a Trait check. This will allow new methods to gain fireproof that doesn't eat up your Trait slot completely
- Checks to make sure previous fireproof things don't break with this change

7/21 LIST OF CHANGES


- 3 new events. The Last Internet Connection, Death Car to Right Here, and Cloud Watching.

7/7 LIST OF CHANGES


- Player 2 should now be able to give up control
- Player 2 should now be able to pick new characters

- Napalm Launcher will spawn in the Inferno locations, replacing the flamethrower
- Napalm Launchers found on the ground give 50 charges
- Burning locations now have a slightly higher chance of flamethrower

- Fast Food event now has a title

- Blowtorch and similar weapons will now properly work again, instead of characters swinging them around like a melee weapon at full ammo