Death Road to Canada New Update Beta Testing!
Death Road to Canada updates will be starting up again. We're going to be rolling out some changes a bit at a time, and would like your help testing and giving feedback.
Another testing branch build with more changes will be coming on Tuesday. A testing branch was also put up yesterday, so this will include the notes for that one, also.
INSTRUCTIONS
IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion.
HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.
8/9 NEW CHANGES
8/7 CHANGES
Another testing branch build with more changes will be coming on Tuesday. A testing branch was also put up yesterday, so this will include the notes for that one, also.
INSTRUCTIONS
IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion.
HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.
8/9 NEW CHANGES
- Bugfix for the game getting stuck in singleplayer due to not changing characters properly if the main character dies
- Adding support for car headlights/taillights
8/7 CHANGES
- The PRONOUN BUG in the endings finally fixed, maybe
- New pop-up character selector for multiplayer mode, to handle players taking over follower AI. Could use feedback so we can refine it
- Extra hat support added. What this means is currently a MYSTERY
- Long hair options for characters now draws over the back properly, instead of getting hidden
- New button in New Game Start to randomly pick custom characters for the leader and buddy
- Added extra smileys for over the usual max or under usual minimum levels, with flashing effects
- New randomization options for randomizing specific character parts, instead of the whole character
- Changes to chars_recycle() function. This should hopefully make the game become less buggy in very long playthroughs, such as Endless Mode. Needs more testing to see if this screws anything up
- Some small tweaks to character customization graphics.
- New weapon added, but not accessible yet, with a new secret effect
- Fix for yesterday's build where the status smiley changes weren't showing up properly