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Death Road to Canada News

STOMACH Update Testbranch begins! (Windows)

[p]There's so much stuff in this update I'm not even going to try to summarize it yet. See below for a list of changes! We're shooting for launching this in March or April, but we're getting testing going early.

Also, the console is turned back on for this testing period. Use the ` key to open the console, and then read below for a list of some commands to try out:
[/p][p]New locations:
[c]to_the_train[/c]
[c]to_the_railyard[/c]
[c]to_the_citadel
[/c]
City Rework Testing:
[c]road{ sycacity_test1 }[/c][/p][p][c]road{ sycacity_test2 }[/c][/p][p][c]road{ sycacity_test3 }[/c]


TO ACCESS THE TESTING BRANCH:
[/p]
  1. [p]Right Click "Death Road to Canada" in your Steam Library[/p]
  2. [p]Go to Properties[/p]
  3. [p]Click on the Betas tab on the left of the Properties window[/p]
  4. [p]Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"[/p]
[p][/p]
1/10 Hotfix Changes
  • [p]Integrated reworked cities into the pool of available layouts. There are now 36 cities in total, up from 18. Easy cities also have rework equivalents.[/p]
  • [p]Fixed ancient bug pertaining to healing events[/p]
  • [p]Fixed campfires in trader camps not using the right food amount when resting[/p]
  • [p]Fixed several events not accounting for gourmands, pets or tiny eaters[/p]
  • [p]Fixed bug where cities would not always generate their selected store[/p]
  • [p]Improved visibility of keys and safe combos in edge scenarios[/p]
  • [p]Evil Sycamore can now unlock all perks and traits for you (testbranch)[/p]
  • [p]Adjusted wording of Bison Crossing[/p]
  • [p]Chickens should now properly not pickup loot[/p]
  • [p]RPG and Scepter Mode files now in correct place[/p]
  • [p]Fixed new gamemodes not having icons[/p]
[p][/p]
New Changes for STOMACH Update
[h3]Rare characters [/h3]
  • [p]Admiral : prevents bandits and car breakdowns! Loves water! [/p]
  • [p]Zeus : SMITE ME OH MIGHTY SMITER [/p]
  • [p]B*yonetta : Combo madness![/p]
  • [p]Magus[/p]
  • [p]Pewter[/p]
[h3]New Weapons[/h3]
  • [p]Dolt ACP, fires twice as slow, always pierces two targets[/p]
  • [p]Target rifle, 1-3 penetration range [/p]
  • [p]Battle rifle, faster than hunting rifle but much lower pen[/p]
  • [p]New Police Station loot:[/p]
    • [p]Added Machinepistol, an interim between uzi and pistol[/p]
    • [p]Added SWAT shotgun, an interim between the shotgun and top tier shottys[/p]
[h3]Weapon Reworks[/h3]
  • [p]GUN ANIMATIONS FOR MOST MAJOR FIREARMS! Weapons affected:[/p]
    • [p]Pistol, silenced pistol, shotgun, slug shotgun, hunting rifle, minigun, uzi, ak47, dolt, snubnose, flechette shotgun[/p]
  • [p]Axe Rework![/p]
    • [p]Axes now all hit one singular target, but create an AoE effect around the target![/p]
    • [p]In many cases, this allows them to cleave more than before![/p]
  • [p]Many axes have also had their cooldowns reduced![/p]
  • [p]WHIP NERFS[/p]
    • [p]Leather whip power -> 0.2[/p]
    • [p]Gave leather whips a 0.5% break chance[/p]
    • [p]Infernal whip multihit -> 3[/p]
    • [p]All CDs increased by ~10%[/p]
[h3]New Locations and Adjustments[/h3]
  • [p]Train Ride! Hop aboard an automatic train. The first of "Holdout" type missions! [/p]
  • [p]Antiquated Citadel! Defend until the gate can open. Lots and lots of ammo! [/p]
  • [p]Railyard! A new starting location to mix things up! Pry open containers w/ a crowbar.[/p]
  • [p]Added alternative prison layout[/p]
  • [p]Adjustment to City generation, including new setpieces![/p]
  • [p]Integrated reworked cities into the pool of available layouts. There are now 36 cities in total, up from 18. Easy cities also have rework equivalents[/p]
  • [p]Mysterious factory has received improvements to it's loot table. No more umbrellas![/p]
  • [p]Removed buoys from beach after consistency complaints[/p]
  • [p]Added pool noodles to the beach[/p]
  • [p]Nerfed prison loot slightly[/p]
[h3]Gameplay Modes[/h3]
  • [p]Mutation Mode EX! More zombies, and the zombies now also gain much more HP over time![/p]
  • [p]THE HORRORS MODE. Zombies always know where you are, and spawn from the ground even in missions![/p]
  • [p]RPG mode has been reworked! Many of the classes have received balance changes or been[/p][p]redesigned outright. Furthermore, your starting perks, traits and stats matter much more now![/p]
[h3]Text Events[/h3]
  • [p]BISON CROSSING[/p]
  • [p]CULTIST BANDITS[/p]
  • [p]DARK CARNIVAL [/p]
  • [p]SKELETON CAPTAIN[/p]
  • [p]Added calmshot interaction to merciless bandits [/p]
  • [p]Ringmaster can now command his spider to eat other spiders in events[/p]
[h3]QOL Improvements[/h3]
  • [p]Expanded list of tips and tricks at game start screen - now 100! [/p]
  • [p]Fixed many temporary chars being able to steal your loot![/p]
  • [p]INFOMATIC LIBRARY added to Zombotown/Unlocks Zone, a place where you can read about extended info about game mechanics![/p]
[h3]Other New Content[/h3]
  • [p]Road dialogue for all chars from QUADRICEPS, RETINA and STOMACH[/p]
  • [p]Added VISUAL ONLY military zombies to military depot and citadel [/p]
  • [p]More ending conversations for all modes! Quick Death also has an expanded conversation tree as a reward for beating it![/p]
  • [p]Trademark Weapon rework: the following traits now have a weapon...[/p][p][c]--------------------------------[/c][/p][p][c]Bandit || Switchblade[/c][/p][p][c]Warrior || Steel Pike [/c][/p][p][c]BERSERK || Skullcutter[/c][/p][p][c]BTTW || Switchblade[/c][/p][p][c]Hero Type || Silver Longsword[/c][/p][p][c]Oblivious || Frozen Ham [/c][/p][p][c]Resilient || Mailbox [/c][/p][p][c]Fierce Temper || Sledgehammer[/c][/p][p][c]Hyperfixated || Phaseblade [/c][/p][p][c]Craftsman || Stillson Wrench [/c][/p][p][c]TBD || Megaphone [/c][/p][p][c]---------------------------------[/c][/p]
[h3]Tweaks and Bugfixes[/h3]
  • [p]Pet shop dogs no longer pick up items until recruited[/p]
  • [p]Fixed "brandish guns" option showing when you don't have any guns[/p]
  • [p]Fixed "JUMP IT MAN" outcomes not dealing car damage[/p]
  • [p]Fixed various bugs and text issues in other events[/p]
  • [p]Improved wording of the tutorial and throwing objects guide[/p]
  • [p]Reduced prices of gimmick trader items[/p]
  • [p]Improved compatibility between Back To The Wall and other perks[/p]
  • [p]Chickens should now properly not pickup loot[/p]
  • [p]Fixed bug where cities would not always generate their selected store[/p]
  • [p]Improved visibility of keys and safe combos in edge scenarios[/p]
  • [p]Fixed several events not accounting for gourmands, pets or tiny eaters[/p]
  • [p]Fixed ancient bug pertaining to healing events[/p]
  • [p]Fixed campfires in trader camps not using the right food amount when resting[/p]

Death Road to Canada RETINA Update

[p]EDIT 12/4: One last fix for Linux! Should be fine now[/p][p]EDIT 12/3 1:24 PM Paciifc: Found the issue with Linux and Mac builds, and posted a fix for now. We had to remove ONE trait from each, so D.I.N.K. is gone for now. This was due to a big bug that involves going over the 32 number limit for perks or traits. It's something we'll have to work on for the next update, STOMACH, so hopefully we can fix it then.[/p][p][/p][p]Lots of new content in this update, along with tweaks to old content such as perks and traits, and new mechanics added to the heavy "Van" vehicle type. Read more for a full list of changes for this update, a quick update on how Space Dingus is doing, and a preview and launch estimate of the next Death Road to Canada update: STOMACH.[/p][p]
Here is a message from the update developer, Professor Sycamore:[/p][p][c]Hello my beloved community! Professor Sycamore here. I've worked hard to bring you this update as usual. There are some new, somewhat experimental features this update. This is also one of our largest updates yet. I hope you enjoy it, and please as ever don't be afraid to give feedback. I look forward to chatting with you all! [/c][/p][p][c]STOMACH will be even bigger and better than this update, and is already in development also. Until next time As always, let us know what you think about this update! Either on this steam page, or the Official Rocketcat Discord.[/p][p][/p]
Space Dingus News
[p] We're getting closer to the Steam Playtest. I've been posting monthly developer logs to keep people notified on our progress. You can see the recent Developer Log #2, here, where we talk about how the controls and Special Weapon Slot will work:[/p][p][dynamiclink][/dynamiclink]As always, please Wishlist the game and sign up for the Steam Playtest if you want to be one of the earliest people to try it out![/p][p][/p][p][dynamiclink][/dynamiclink][/p]
Preview of the STOMACH Update
[p][/p][p][/p][p][/p][p]The next major update for Death Road to Canada is estimated to launch in 4 months. We're going for even bigger updates, but spacing them out a bit to give the modding community a little bit of time to breathe.

Some of Sycamore's plans:[/p]
  • [p]Moving Train Location, seen in the above gif. Lets you actually travel to a new location![/p]
  • [p]... that you access via the new Train Station location[/p]
[p][/p][p][/p]
  • [p]Big Fort location[/p]
[p][/p]
  • [p]New weapons, including possibly animating more of the old weapons[/p]
[p][/p]
  • [p]New gameplay modes![/p]
  • [p]New perks and traits[/p]
[p][/p][p][/p]
Full List of Changes for RETINA Update
[p][/p][h2]New Content[/h2][h3]Special Characters[/h3]
  • [p]Added Isabelle, the Paladin. Smite away![/p]
  • [p]Added Time Stop character, the CLOCK KING[/p]
  • [p]Added Defective, an eldritch horror multi-splitting character[/p]
[h3]Gameplay Modes[/h3]
  • [p]Added MUTATION mode, where zombies get more resistant and more GRABBY over time[/p]
  • [p]Added INFECTION mode EXTREME[/p]
[h3]Locations[/h3][p][/p]
  • [p]Added Bank, Marshland, Viaduct locations[/p]
  • [p]Added Gauntlet Siege version of Viaduct location[/p]
[p][/p][p][/p][h3]Weapons[/h3]
  • [p]Added 3 new whips, in a new weapon category based on the Ringmaster's unique weapon[/p]
  • [p]Added pike[/p]
  • [p]Added kukri[/p]
  • [p]Added buff banner support weapon[/p]
  • [p]Added Barret 50 cal (named "M.O.A.R")[/p]
  • [p]Made new weapons sellable[/p]
  • [p]Made new weapons findable[/p]
[h3]Perks and Traits[/h3][p][/p][p][/p]
  • [p]Duelist perk added, go for those tipper hits[/p]
  • [p]Big Shot perk added, slower ranged, but bonus damage scaling with shooting[/p]
  • [p]Hyperfixated Trait added, get really good at ONE thing[/p]
  • [p]D.I.N.K. Trait added, great combat stats mixed with TERRIBLE morale[/p]
  • [p]Craftsman Trait added, never break a weapon again[/p]
[p][/p][h3]Other[/h3]
  • [p]Car Boat with turret added as a reward to the Marshland location[/p]
[p][/p][h2]Tweaks[/h2]
  • [p]Improved the DNK16 "burst" feeling and very marginally buffed it[/p]
  • [p]Hektatrius event updated for one of the new characters[/p]
  • [p]Adjusted Anime Girl store timer setting[/p]
  • [p]Made it easier for AI to get into the car during floods, in Severe Weather Mode[/p]
  • [p]Reworked 4JS Mode: scepters now have a random powerup they spawn with[/p]
  • [p]Prison ammo piles are now rifle ammo crates and drop 25-30 ammo[/p]
  • [p]Nerfed beach loot[/p]
  • [p]Added a sound when a powerup drops in RPG mode[/p]
  • [p]Reworked RPG mode powerup table to be more fair[/p]
  • [p]Adjusted weather mode extra food eating to be more text-compact[/p]
  • [p]Adjusted weather mode extra food eating to be "all or nothing" - either everyone freezes or nobody does[/p]
[h3]Perks and Traits[/h3]
  • [p]Gourmand now provides morale to the team at meals[/p]
  • [p]Kensai Perk reworked according to community discussion, including a -10 penalty to shooting[/p]
  • [p]Phoenix now gets a bottle of hot sauce on start[/p]
  • [p]Hero Type now has an aura of protection[/p]
  • [p]Bow and Arrow dropped arrows now only require you to touch, not pickup, to recharge (good for AI)[/p]
  • [p]Reworked bows to act like the rifles do. Bows scale linearly with your STR stat, up to 11 STR, at which they pierce 11 targets[/p]
  • [p]Buffed Dingus Savant[/p]
[h3]Sweet Vans[/h3]
  • [p]Reworked the regular, dog, and ice cream vans. They all do something special now, to help justify the increased gas costs.[/p]
  • [p]Regular Van: Spawns furniture[/p]
  • [p]Dog Van: Spawns a friendly dog[/p]
  • [p]Ice Cream Van: Spawns delicious flavors[/p]
[p][/p][h2]Bugfixes[/h2]
  • [p]Fixed bug for gun racks sometimes losing rifles[/p]
  • [p]Bugfix for lightning bolts being pushed inward from map edge[/p]
  • [p]Fixed a bug where bow&arrow arrows were invincible[/p]
  • [p]Fixed a bug where not enough zombies spawned in the warehouse location[/p]
  • [p]Fixed a bug where too much loot spawned in the warehouse loc[/p]
  • [p]Fixed a weapon seller list bug[/p]
  • [p]Fixed some bugs in events pertaining to Friend of Dog[/p]
  • [p]Fixed bug where cameras spontaneous turn into books[/p]
  • [p]Fixed bug where ammo crates still had their hitboxes after being used,[/p]
  • [p]Fixed bug where gamemode wins didn't display for new modes[/p]
  • [p]Fixed beaches not having umbrellas[/p]
  • [p]Fixed beach street lamps[/p]
  • [p]Fixed bug where the stack became a bathtub of character pointers, which could cause further bugs[/p]
  • [p]Fixed bug where trees on the beach would spasm uncontrollably[/p]
  • [p]Fixed bug related to selling weapons[/p]
  • [p]More fixes I'm forgetting about[/p]

RETINA Update Testbranch #5 (WIN+MAC+LINUX)

[p]A few small tweaks, plus now Linux and Mac are available. We're also switching to Retail saves, so debug access and the console are now off.

EDIT 11/17: Updated this testing branch with some additional changes, see below.[/p][p]EDIT 11/18: Tiny changes to fix some extra files.[/p][p][/p][p]TO ACCESS THE TESTING BRANCH:[/p]
  1. [p]Right Click "Death Road to Canada" in your Steam Library[/p]
  2. [p]Go to Properties[/p]
  3. [p]Click on the Betas tab on the left of the Properties window[/p]
  4. [p]Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"[/p]
[p][/p]
November 17 Hotfix
  • [p]Adjusted weather mode extra food eating to be more text-compact[/p]
  • [p]Adjusted weather mode extra food eating to be "all or nothing" - either everyone freezes or nobody does[/p]
  • [p]Fixed bug where trees on the beach would spasm uncontrollably[/p]
  • [p]Fixed bug related to selling weapons[/p]
  • [p]Adjustments to character event text to make them more in-line with base game[/p]
[p][/p]
New Changes for Testbranch #5
  • [p]LINUX and MAC versions added[/p]
  • [p]Exe file changed to Retail (Live) version, which uses Retail saves and turns off debug and console stuff[/p]
  • [p]Buffed Dingus Savant[/p]
  • [p]DINK chars now start at 2 morale, not 0; prevents 0-day despair events,[/p]
  • [p]Adjusted weapon sprites[/p]
[p][/p]
Previous List of Changes for RETINA
[h2]New Content[/h2][h3]Special Characters[/h3]
  • [p]Added Isabelle, the Paladin. Smite away![/p]
  • [p]Ending Dialogue added for Isabelle[/p]
  • [p]Added Time Stop character, work in progress, it will get new art and a retheme[/p]
  • [p]Added Defective, an eldritch horror multi-splitting character[/p]
[h3]Gameplay Modes[/h3]
  • [p]Added MUTATION mode, where zombies get more resistant and more GRABBY over time[/p]
  • [p]Added INFECTION mode EXTREME[/p]
[h3]Locations[/h3]
  • [p]Added Bank, Marshland, Viaduct locations[/p]
  • [p]Added Gauntlet Siege version of Viaduct location[/p]
[h3]Weapons[/h3]
  • [p]Added 3 new whips, in a new weapon category based on the Ringmaster's unique weapon[/p]
  • [p]Added pike[/p]
  • [p]Added kukri[/p]
  • [p]Added buff banner support weapon[/p]
  • [p]Added Barret 50 cal (named "M.O.A.R")[/p]
  • [p]Made new weapons sellable[/p]
  • [p]Made new weapons findable[/p]
[h3]Perks and Traits[/h3]
  • [p]Duelist perk added, go for those tipper hits[/p]
  • [p]Big Shot perk added, slower ranged, but bonus damage scaling with shooting[/p]
  • [p]Hyperfixated Trait added, get really good at ONE thing[/p]
  • [p]D.I.N.K. Trait added, great combat stats mixed with TERRIBLE morale[/p]
  • [p]Craftsman Trait added, never break a weapon again[/p]
[h3]Other[/h3]
  • [p]Car Boat with turret added as a reward to the Marshland location[/p]
[p][/p][h2]Tweaks[/h2]
  • [p]Improved the DNK16 "burst" feeling and very marginally buffed it[/p]
  • [p]Hektatrius event updated for one of the new characters[/p]
  • [p]Adjusted Anime Girl store timer setting[/p]
  • [p]Made it easier for AI to get into the car during floods, in Severe Weather Mode[/p]
  • [p]Reworked 4JS Mode: scepters now have a random powerup they spawn with[/p]
  • [p]Prison ammo piles are now rifle ammo crates and drop 25-30 ammo[/p]
  • [p]Nerfed beach loot[/p]
  • [p]Added a sound when a powerup drops in RPG mode[/p]
  • [p]Reworked RPG mode powerup table to be more fair[/p]
[h3]Perks and Traits[/h3]
  • [p]Gourmand now provides morale to the team at meals[/p]
  • [p]Kensai Perk reworked according to community discussion, including a -10 penalty to shooting[/p]
  • [p]Phoenix now gets a bottle of hot sauce on start[/p]
  • [p]Hero Type now has an aura of protection[/p]
  • [p]Bow and Arrow dropped arrows now only require you to touch, not pickup, to recharge (good for AI)[/p]
  • [p]Reworked bows to act like the rifles do. Bows scale linearly with your STR stat, up to 11 STR, at which they pierce 11 targets[/p]
  • [p]Buffed Dingus Savant[/p]
[h3]Sweet Vans[/h3]
  • [p]Reworked the regular, dog, and ice cream vans. They all do something special now, to help justify the increased gas costs.[/p]
  • [p]Regular Van: Spawns furniture[/p]
  • [p]Dog Van: Spawns a friendly dog[/p]
  • [p]Ice Cream Van: Spawns delicious flavors[/p]
[p][/p][h2]Bugfixes[/h2]
  • [p]Fixed bug for gun racks sometimes losing rifles[/p]
  • [p]Bugfix for lightning bolts being pushed inward from map edge[/p]
  • [p]Fixed a bug where bow&arrow arrows were invincible[/p]
  • [p]Fixed a bug where not enough zombies spawned in the warehouse location[/p]
  • [p]Fixed a bug where too much loot spawned in the warehouse loc[/p]
  • [p]Fixed a weapon seller list bug[/p]
  • [p]Fixed some bugs in events pertaining to Friend of Dog[/p]
  • [p]Fixed bug where cameras spontaneous turn into books[/p]
  • [p]Fixed bug where ammo crates still had their hitboxes after being used,[/p]
  • [p]Fixed bug where gamemode wins didn't display for new modes[/p]
  • [p]Fixed beaches not having umbrellas[/p]
  • [p]Fixed beach street lamps[/p]
  • [p]Fixed bug where the stack became a bathtub of character pointers, which could cause further bugs[/p]
  • [p]More fixes I'm forgetting about[/p]

RETINA Update Testbranch #4 (WINDOWS)

[p]New art, two new Traits, and some additional changes. Next testbranch, we will get Linux and Mac builds out, and switch the saves to the Retail version.[/p][p][/p][p]TO ACCESS THE TESTING BRANCH:[/p]
  1. [p]Right Click "Death Road to Canada" in your Steam Library[/p]
  2. [p]Go to Properties[/p]
  3. [p]Click on the Betas tab on the left of the Properties window[/p]
  4. [p]Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"[/p][p][/p]
[p]The console is also turned on for this testing period. Use the ` key to open the console, and then read below for a list of some commands to try out.[/p][p][/p]
New Changes for Testbranch #4
  • [p]New art for the new characters, along with art updates for various other new things such as weapons and the locations[/p]
  • [p]Viaduct Siege is now a Gauntlet Siege, where you must reach the right side of the map while getting swarmed by zombies[/p]
  • [p]Added D.I.N.K trait[/p]
  • [p]Added Craftsman trait [/p]
  • [p]Fixed whitespace in whip name[/p]
  • [p]Did some internal renaming and other text changes[/p]
  • [p]Carboat turret now dies when the carboat does[/p]
  • [p]Kensai now has a -10 shooting penalty[/p]
  • [p]Fixed beaches not having umbrellas[/p]
  • [p]Fixed beach street lamps[/p]
  • [p]Fixed bug where the stack became a bathtub of character pointers[/p]
  • [p]Adjusted Time Stop character to fit new theme, name and sprite[/p]
  • [p]Adjusted Isabelle name to "Paladin"[/p]
  • [p]Adjusted Isabelle recruitment dialogue[/p]
  • [p]More fixes we're forgetting[/p]
[p][/p]
Previous List of Changes for RETINA
[h2]New Content[/h2][h3]Special Characters[/h3]
  • [p]Added Isabelle, the Paladin. Smite away![/p]
  • [p]Ending Dialogue added for Isabelle[/p]
  • [p]Added Time Stop character, work in progress, it will get new art and a retheme[/p]
  • [p]Added Defective, an eldritch horror multi-splitting character[/p]
[h3]Gameplay Modes[/h3]
  • [p]Added MUTATION mode, where zombies get more resistant and more GRABBY over time[/p]
  • [p]Added INFECTION mode EXTREME[/p]
[h3]Locations[/h3]
  • [p]Added Bank, Marshland, Viaduct locations[/p]
  • [p]Added Gauntlet Siege version of Viaduct location[/p]
  • [p]You can type the following commands into the console to check out the different locations:[/p]
    • [p][c]to_the_marshes[/c][/p]
    • [p][c]to_the_viaduct[/c][/p]
    • [p][c]to_the_treasury[/c][/p]
    • [p][c]road{ siege2-viaduct }[/c][/p]
[h3]Weapons[/h3]
  • [p]Added 3 new whips, in a new weapon category based on the Ringmaster's unique weapon[/p]
  • [p]Added pike[/p]
  • [p]Added kukri[/p]
  • [p]Added buff banner support weapon[/p]
  • [p]Added Barret 50 cal (named "M.O.A.R")[/p]
  • [p]Made new weapons sellable[/p]
  • [p]Made new weapons findable[/p]
[h3]Perks and Traits[/h3]
  • [p]Duelist perk added, go for those tipper hits[/p]
  • [p]Big Shot perk added, slower ranged, but bonus damage scaling with shooting[/p]
  • [p]Hyperfixated Trait added, get really good at ONE thing[/p]
  • [p]D.I.N.K. Trait added, great combat stats mixed with TERRIBLE morale[/p]
  • [p]Craftsman Trait added, never break a weapon again[/p]
[h3]Other[/h3]
  • [p]Car Boat with turret added as a reward to the Marshland location[/p]
[p][/p][h2]Tweaks[/h2]
  • [p]Improved the DNK16 "burst" feeling and very marginally buffed it[/p]
  • [p]Hektatrius event updated for one of the new characters[/p]
  • [p]Adjusted Anime Girl store timer setting[/p]
  • [p]Made it easier for AI to get into the car during floods, in Severe Weather Mode[/p]
  • [p]Reworked 4JS Mode: scepters now have a random powerup they spawn with[/p]
  • [p]Prison ammo piles are now rifle ammo crates and drop 25-30 ammo[/p]
  • [p]Nerfed beach loot[/p]
  • [p]Added a sound when a powerup drops in RPG mode[/p]
  • [p]Reworked RPG mode powerup table to be more fair[/p]
[h3]Perks and Traits[/h3]
  • [p]Gourmand now provides morale to the team at meals[/p]
  • [p]Kensai Perk reworked according to community discussion, including a -10 penalty to shooting[/p]
  • [p]Phoenix now gets a bottle of hot sauce on start[/p]
  • [p]Hero Type now has an aura of protection[/p]
  • [p]Bow and Arrow dropped arrows now only require you to touch, not pickup, to recharge (good for AI)[/p]
  • [p]Reworked bows to act like the rifles do. Bows scale linearly with your STR stat, up to 11 STR, at which they pierce 11 targets[/p]
[h3]Sweet Vans[/h3]
  • [p]Reworked the regular, dog, and ice cream vans. They all do something special now, to help justify the increased gas costs.[/p]
  • [p]Regular Van: Spawns furniture[/p]
  • [p]Dog Van: Spawns a friendly dog[/p]
  • [p]Ice Cream Van: Spawns delicious flavors[/p]
[p][/p][h2]Bugfixes[/h2]
  • [p]Fixed bug for gun racks sometimes losing rifles[/p]
  • [p]Bugfix for lightning bolts being pushed inward from map edge[/p]
  • [p]Fixed a bug where bow&arrow arrows were invincible[/p]
  • [p]Fixed a bug where not enough zombies spawned in the warehouse location[/p]
  • [p]Fixed a bug where too much loot spawned in the warehouse loc[/p]
  • [p]Fixed a weapon seller list bug[/p]
  • [p]Fixed some bugs in events pertaining to Friend of Dog[/p]
  • [p]Fixed bug where cameras spontaneous turn into books[/p]
  • [p]Fixed bug where ammo crates still had their hitboxes after being used,[/p]
  • [p]Fixed bug where gamemode wins didn't display for new modes[/p]
  • [p]More fixes I'm forgetting about[/p]

RETINA Update Testbranch #3 (WINDOWS)

[p]Getting close! Next up we're likely to wrap up any fixes, add some new art, and then get Linux and Mac builds out.[/p][p][/p][p]TO ACCESS THE TESTING BRANCH:[/p]
  1. [p]Right Click "Death Road to Canada" in your Steam Library[/p]
  2. [p]Go to Properties[/p]
  3. [p]Click on the Betas tab on the left of the Properties window[/p]
  4. [p]Click on the dropdown in the top right, and change the Beta Participation branch from "None" to "beta - TESTBRANCH"[/p][p][/p]
[p]The console is also turned on for this testing period. Use the ` key to open the console, and then read below for a list of some commands to try out.[/p][p][/p]
New Changes for Testbranch #3
  • [p]Added a new trait, Hyperfixated[/p]
  • [p]Added Evil Sycamore to the beta branch. From now on, you can use this character to unlock game modes, instantly, during the test branches[/p]
  • [p]Fixed bug with zombie aggro in the Bank,[/p]
  • [p]Added ending rewards for new gamemodes,[/p]
  • [p]Mutation Mode now raises max zp properly,[/p]
  • [p]New modes now have extra ending bits,[/p]
  • [p]Fixed null tile viaduct bug,[/p]
  • [p]Fixed text for bank event,[/p]
  • [p]Fixed banner in testregion not having any charges,[/p]
  • [p]Fixed omitted ending dialogue for new chars,[/p]
  • [p]Fixed bug where Ember couldn't die,[/p]
  • [p]Fixed streetlights in Bank having weird hitboxes,[/p]
  • [p]Fixed typo in mutation mode desc,[/p]
  • [p]fixed bug where carboat turret would appear on new cars,[/p]
  • [p]fixed bug where spider can pick up loot, same goes for bus characters[/p]
[p][/p]
Previous List of Changes for RETINA
[h2]New Content[/h2][h3]Special Characters[/h3]
  • [p]Added Isabelle, the Paladin. Smite away![/p]
  • [p]Ending Dialogue added for Isabelle[/p]
  • [p]Added Time Stop character, work in progress, it will get new art and a retheme[/p]
  • [p]Added Defective, an eldritch horror multi-splitting character[/p]
[h3]Gameplay Modes[/h3]
  • [p]Added MUTATION mode, where zombies get more resistant and more GRABBY over time[/p]
  • [p]Added INFECTION mode EXTREME[/p]
[h3]Locations[/h3]
  • [p]Added Bank, Marshland, Viaduct locations[/p]
  • [p]Added Siege version of Viaduct location[/p]
  • [p]You can type the following commands into the console to check out the different locations:[/p]
    • [p][c]to_the_marshes[/c][/p]
    • [p][c]to_the_viaduct[/c][/p]
    • [p][c]to_the_treasury[/c][/p]
    • [p][c]road{ siege2-viaduct }[/c][/p]
[h3]Weapons[/h3]
  • [p]Added 3 new whips, in a new weapon category based on the Ringmaster's unique weapon[/p]
  • [p]Added pike[/p]
  • [p]Added kukri[/p]
  • [p]Added buff banner support weapon[/p]
  • [p]Added Barret 50 cal (named "M.O.A.R")[/p]
  • [p]Made new weapons sellable[/p]
  • [p]Made new weapons findable[/p]
[h3]Perks and Traits[/h3]
  • [p]Duelist perk added, go for those tipper hits[/p]
  • [p]Big Shot perk added, slower ranged, but bonus damage scaling with shooting[/p]
  • [p]Hyperfixated Trait added, get really good at ONE thing[/p]
[h3]Other[/h3]
  • [p]Car Boat with turret added as a reward to the Marshland location[/p]
[p][/p][h2]Tweaks[/h2]
  • [p]Improved the DNK16 "burst" feeling and very marginally buffed it[/p]
  • [p]Hektatrius event updated for one of the new characters[/p]
  • [p]Adjusted Anime Girl store timer setting[/p]
  • [p]Made it easier for AI to get into the car during floods, in Severe Weather Mode[/p]
  • [p]Reworked 4JS Mode: scepters now have a random powerup they spawn with[/p]
  • [p]Prison ammo piles are now rifle ammo crates and drop 25-30 ammo[/p]
  • [p]Nerfed beach loot[/p]
  • [p]Added a sound when a powerup drops in RPG mode[/p]
  • [p]Reworked RPG mode powerup table to be more fair[/p]
[h3]Perks and Traits[/h3]
  • [p]Gourmand now provides morale to the team at meals[/p]
  • [p]Kensai Perk reworked according to community discussion[/p]
  • [p]Phoenix now gets a bottle of hot sauce on start[/p]
  • [p]Hero Type now has an aura of protection[/p]
  • [p]Bow and Arrow dropped arrows now only require you to touch, not pickup, to recharge (good for AI)[/p]
  • [p]Reworked bows to act like the rifles do. Bows scale linearly with your STR stat, up to 11 STR, at which they pierce 11 targets[/p]
[h3]Sweet Vans[/h3]
  • [p]Reworked the regular, dog, and ice cream vans. They all do something special now, to help justify the increased gas costs.[/p]
  • [p]Regular Van: Spawns furniture[/p]
  • [p]Dog Van: Spawns a friendly dog[/p]
  • [p]Ice Cream Van: Spawns delicious flavors[/p]
[p][/p][h2]Bugfixes[/h2]
  • [p]Fixed bug for gun racks sometimes losing rifles[/p]
  • [p]Bugfix for lightning bolts being pushed inward from map edge[/p]
  • [p]Fixed a bug where bow&arrow arrows were invincible[/p]
  • [p]Fixed a bug where not enough zombies spawned in the warehouse location[/p]
  • [p]Fixed a bug where too much loot spawned in the warehouse loc[/p]
  • [p]Fixed a weapon seller list bug[/p]
  • [p]Fixed some bugs in events pertaining to Friend of Dog[/p]
  • [p]Fixed bug where cameras spontaneous turn into books[/p]
  • [p]Fixed bug where ammo crates still had their hitboxes after being used,[/p]
  • [p]Fixed bug where gamemode wins didn't display for new modes[/p]
  • [p]More fixes I'm forgetting about[/p]