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GIZZARD Testing Branch



Our Coming Soon page is up for Wayward Souls, our randomly generated action-RPG. It's coming to Steam Early Access on July 16th.

See the trailer and wishlist it here!

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This update's smaller than normal overall, as the 2nd Anniversary Update is going to be big. We also had some difficulties, which is pushing some things back we need more testing on. I will add a few things in a small update after the initial update, still planned for Monday.

Changes below! I'll update this post as I post builds.

INSTRUCTIONS

IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion.

HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.

CHANGES 6/10 8:40 PM

- Added the Last Mall on Earth, a new special trading camp. Has gas trader, weapons buyer, recruit campfire, 6 random traders, and a guaranteed rare 7th trader!
- Added the ability for trading camps to force a rare trader
- Fixed a hospital generation bug

CHANGES 6/7 4:40 PM

- Changed how the on-death attributes work. Now Phoenix, Shield of Hope, and the July 4th and Bort characters will not drop their weapons on resurrection.
- Adjusted a bunch of city generation code.
- Made that really narrow city no longer generate door-trash.

CHANGES 6/3 8 PM

- You can no longer sell no-drop weapons to the Weapons Buyer, THANKS MOODY
- New Song Added: One More Road. Plays during credits and as a random road song.
- Snubnose Pistol will now replace normal pistols 20% of the time
- Double-barrel Shotgun will now replace normal shotguns 10% of the time
- Ruined Trading Camp/Fire Sale: Removed the flaming car that was right next to you as you spawned.

CHANGES 6/1 9 PM

- Moody added
- New weapon support added for Rocket Launchers and Electric Tools
- New weapons for Moody: Off-Brand Plasms Rifle, Moody Launcher, Moody Chainsaw
- Temporary ability to start the game with Moody

Death Road on Consoles + New Update + New Game!

Death Road to Canada came out on consoles about a week ago: Playstation 4, Xbox One, and Nintendo Switch. It's doing well, and is currently one of the top sellers on the Nintendo Switch! We're still waiting for our phone call to ask us if we want an Amiibo made for The Last Bodybuilder or Toilet Genie.

In about a week we're going to put the new GIZZARD update up on the Testing Branch. I'd like to test that for a week and then get that out on June 4th.



EDIT: Changed below to the final launch date.

Also on July 16th, we're launching Wayward Souls into Early Access. Wayward Souls is a randomly generated action RPG we made awhile ago, featuring 6 different character classes with their own stories, abilities, and playstyles. The PC version adds a lot of content, including a 7th character. More news on this next post!

4/30 Testing Branch (Windows)

Testing out a fix for a map generation crash, that should hopefully tone down the Danger Rangers/Bruce Li crashes among other ones from generating a lot of rooms. This also contains some changes to the end fight, now featuring snow plows.

5/5 EDIT: This is now up for the release version of the game.

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INSTRUCTIONS

IMPORTANT NOTE: The testing branch and the retail version usually use different save files! Testing Branch saves also get cleared out on occasion.

HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.

CHANGES

- Crash fix for a crash that could happen when an empty room was generated.

Ending Spoilers ːmountieː

ːmountieːːmountieːːmountieː Canada Crossing Changes ːmountieːːmountieːːmountieː

- Snow plows added as border gates.
- The former back line of Mounties that didn't attack/blocked your way are now above the snow plows.
- If the game detects you've never won, a Mountie now gives you a message of hope as you're running to the border gate. This text event stops showing once you beat the game in any mode.
- If you're playing on one of the "Easier Bandit" difficulties (Normal, Rare, Familiar, Long Road, Short Road), the ending zombies will stop attacking you right before THE BIG REINFORCEMENT arrives. This is mostly to stop beginning players from dying in a hilarious way.