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Death Road to Canada News

Death Road to Canada New Update Beta Testing!

Death Road to Canada updates will be starting up again. We're going to be rolling out some changes a bit at a time, and would like your help testing and giving feedback.

Another testing branch build with more changes will be coming on Tuesday. A testing branch was also put up yesterday, so this will include the notes for that one, also.

INSTRUCTIONS

IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion.

HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.

8/9 NEW CHANGES
  • Bugfix for the game getting stuck in singleplayer due to not changing characters properly if the main character dies
  • Adding support for car headlights/taillights


8/7 CHANGES
  • The PRONOUN BUG in the endings finally fixed, maybe
  • New pop-up character selector for multiplayer mode, to handle players taking over follower AI. Could use feedback so we can refine it
  • Extra hat support added. What this means is currently a MYSTERY
  • Long hair options for characters now draws over the back properly, instead of getting hidden
  • New button in New Game Start to randomly pick custom characters for the leader and buddy
  • Added extra smileys for over the usual max or under usual minimum levels, with flashing effects
  • New randomization options for randomizing specific character parts, instead of the whole character

  • Changes to chars_recycle() function. This should hopefully make the game become less buggy in very long playthroughs, such as Endless Mode. Needs more testing to see if this screws anything up
  • Some small tweaks to character customization graphics.
  • New weapon added, but not accessible yet, with a new secret effect

  • Fix for yesterday's build where the status smiley changes weren't showing up properly

JEJUNUM Update Launch Begins!

This is a small update for Death Road, the smallest one I can think of in memory. This is out for Windows as of now (10/30), Linux and Mac editions will be out early next week. After that we will update it on the other storefronts, though I need to get confirmation whether or not this update is big enough to hit console, or it will just be included in the next update 2-3 months from now.

LIST OF CHANGES

- Some new faces and hairstyles, for both men and women
- In trading camps, your resting characters will now be forced to show up. This is to make it so you can do things like sell their weapons to traders if you want, or put their weapons in the trunk
- Weapon slot locking now overrides the "do not use this" AI setting. Have fun blowing your team up with this!

- Mall loot tweaked to be less horrible, now with much less chances of useless filler. No more double chance for umbrella shops or skeletons. You can still get a horrible mall, but it's much less likely
- Mall Rescue variation also loses most of its useless filler
- Mall Siege loot just slightly less horrible but still bad. You can no longer get an entire mall of umbrellas, at least (though you can still get a mall of skeletons, or a mall with half skeletons, half umbrellas

- Scripting language tweaks

Mod Support Changes

- Modders now can make twice as many gameplay modes as before, now 36
- Statmods limit increased to a little more than double, now 64

ILEUM Part 2 Launched!

After a lot of delay, here's the second part of the ILEUM Update!

We had to remove the Last Arcade rare trading camp, as it was causing too many crash issues. This also means you can't get the Bryu and Saguts rare characters. We're hoping to fix this in the update coming up next.

Next up is sending this off to mobile and the console porters for the Switch/PS4/Xbox editions, and also the GOG version. The delay for ILEUM Part 2 was so long that it's dug into the next update, JEJUNUM. I think my plan for that will be to get that out as soon as I can, so it will likely be pretty small and focused. Not sure what it will contain now, maybe just go for fixes and character customization?

List of Changes


- 3 new events. The Last Internet Connection, Death Car to Right Here, and Cloud Watching.
- 2 new rare events added, Wonkor Burger and Trust Building Exercise

- Player 2 should now be able to give up control
- Player 2 should now be able to pick new characters

- Fireproof special recruit now gets a 20 charge Napalm Launcher, losing the 200 charge blowtorch
- 50 charge Napalm Launcher added as a Fire Sale 8th option to the 10 food list
- The bandit events for the ones that take everything and the weapon stealing ones tweaked to be slightly less harsh
- New weapons added to weapon buyer
- Overpowered and Endless mode added to game-info streak tracking

- Changes to how Fireproof works so it's statmod based instead of a Trait check. This will allow new methods to gain fireproof that doesn't eat up your Trait slot completely
- Checks to make sure previous fireproof things don't break with this change

- Napalm Launcher will spawn in the Inferno locations, replacing the flamethrower
- Napalm Launchers found on the ground give 50 charges
- Burning locations now have a slightly higher chance of flamethrower

- Fast Food event now has a title

- Blowtorch and similar weapons will now properly work again, instead of characters swinging them around like a melee weapon at full ammo

- Fixed a crash that would happen if you replaced your playable character in a trading camp with a full team, when the playable character was the only character not resting

- Tweaked a hash table function which could lead to some crashes, especially on the Switch

8/17 ILEUM Part 2 Update Testing - Windows/Mac/Linux

Update 8/18: Now also available for Mac and Linux!

We've been trying to deal with a crash bug involving the new trading camp for a long time now. We're finally giving up and moving it possibly to the next update, instead. At this point the next update will probably be 1 to 1 and a half months from now.

This will also unfortunately remove the BRYU and SAGUTS new special characters.

Help test so we can launch this and get the update on mobile and consoles!

INSTRUCTIONS

IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion.

HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.

LIST OF CHANGES


- Removed The Last Arcade special trading camp from the rotation for now
- Some small tweaks to the Last Arcade as we tried to hunt down a crash bug
- BRYU and SAGUTS no longer available
- Tweaked a hash table function which could lead to some crashes, especially on the Switch
- Added a broom alien special character we will have show up in the game later

7/29 ILEUM PART 2 Update Testing: Windows/Linux/Mac

This should be the last testing update before we push this to the live version, unless something comes up. Please help test for Windows, Linux, and Mac! Post in the comments if you run into any problems.

INSTRUCTIONS

IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion.

HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.

NEWEST CHANGES


- Changed method of obtaining the Last Arcade special characters, to prevent a crash error
- Fixed a crash that would happen if you replaced your playable character in a trading camp with a full team, when the playable character was the only character not resting
- Updated Linux and OSX builds

FULL LIST OF CHANGES


- New Special Trading Camp, The Last Arcade. Contains a way to train shooting until you run out of food, and also two new special characters
- Fireproof special recruit now gets a 20 charge Napalm Launcher, losing the 200 charge blowtorch
- 50 charge Napalm Launcher added as a Fire Sale 8th option to the 10 food list
- The bandit events for the ones that take everything and the weapon stealing ones tweaked to be slightly less harsh
- New weapons added to weapon buyer
- Overpowered and Endless mode added to game-info streak tracking

- 2 new rare events added, Wonkor Burger and Trust Building Exercise
- Changes to how Fireproof works so it's statmod based instead of a Trait check. This will allow new methods to gain fireproof that doesn't eat up your Trait slot completely
- Checks to make sure previous fireproof things don't break with this change

- 3 new events. The Last Internet Connection, Death Car to Right Here, and Cloud Watching.

- Player 2 should now be able to give up control
- Player 2 should now be able to pick new characters

- Napalm Launcher will spawn in the Inferno locations, replacing the flamethrower
- Napalm Launchers found on the ground give 50 charges
- Burning locations now have a slightly higher chance of flamethrower

- Fast Food event now has a title

- Blowtorch and similar weapons will now properly work again, instead of characters swinging them around like a melee weapon at full ammo