1. Sword of Convallaria
  2. News
  3. Post SNF Demo Q&A

Post SNF Demo Q&A

Greetings, Voyagers!

We want to express our heartfelt gratitude for the overwhelming response to our Steam demo. Your support has exceeded our wildest expectations, and we're truly thankful.


Today, we're thrilled to embark on a special community Q&A journey to address some of your burning questions and concerns while offering insights into the future of Sword of Convallaria.

To watch the full Q&A video:
https://youtu.be/ph8ig6qjIug

Let's dive into some highlights!

[h3]Release Date[/h3] "These devs will yap about anything but the release date haha. Jokes aside, I’m really excited for this game and I’m hoping the longer they take developing it, the better it will be so here’s hoping for a solid launch (whenever it happens)"

We understand the eagerness surrounding the release date. It's a top priority for us too. The decision to delay was made with the game's long-term quality in mind. We'll announce the release date as soon as possible. Your patience means the world to us!

[h3]Localization Quality and Language Support[/h3] "Glaring inconsistency with translations, be it grammatical or linguistic, leave a sour taste when trying to absorb any of the story available."

"Please add German/French/Italian/Portuguese/Vietnamese/…"

"The voice localization might have English options on the full release."


Your feedback on localization inconsistencies and language support is invaluable. We're committed to enhancing the English localization to meet industry standards and exploring additional language support based on community demand. Stay tuned for updates on future localization plans!



[h3]Character Customization[/h3] "When will we ever get customization for character looks?"

We're actively working on a skin or customization system, though completion timelines are still uncertain. Your patience and support as we develop these features are greatly appreciated!

[h3]Gacha/Recruits in Story Mode[/h3] "Is there gacha/random recruits in the story mode?"

Rest assured, there's no gacha system in the story mode. The recruitment system operates independently from monetization, following classic TRPG mechanics. Our aim is to provide a rewarding progression experience free from pay-to-win elements.



[h3]UI Improvement[/h3] "UI seems very touch screen inspired"

Acknowledging the mobile-inspired UI, we're actively revamping it to better suit all platforms. Every platform will eventually have its own UI tailored for the best user experience.

[h3]Campaign Key System[/h3] "How fast/How much time do you need to grind the online mode to get keys for campaign?"

We've designed a system where players can earn keys through regular logins, ensuring accessibility to the single-player campaign. Your long-term engagement benefits both the community and our ongoing development.



[h3]Playable Main Character[/h3] "Can we have the main character become a playable unit?"

While we initially didn't plan for the MC to be playable, we're open to considering it based on player feedback. Stay tuned for updates on this feature!



[h3]Multiplayer mode[/h3] "Do you plan to be multiplayer in the future?"

We're currently developing a friendly PVP system and will gauge player interest to determine future competitive modes. Your involvement shapes the direction of our multiplayer development.



---

And that’s all for today. Thank you for joining our first Community Q&A session, and remember to join us on Twitter and Discord to give us any other questions you might want us to cover in our next Q&A. While we can't unveil the launch date today, rest assured, we'll update you as soon as possible.