Undead West Patch #2
Hey everyone,
We're back with another Undead West patch to jump-start the holiday season. This time we're tackling some boss-related issues, as well as some other improvements. We're keeping this patch lighter than the previous one with a goal is to release more frequent, but smaller patches.
If you’re enjoying Undead West, we’d greatly appreciate it if you shared the game with your friends or left a Steam review to help us reach more players.
Check out full patch notes:
Once again, thanks for playing, and hope to see you in the West!
Deathless Games and Retrovibe
We're back with another Undead West patch to jump-start the holiday season. This time we're tackling some boss-related issues, as well as some other improvements. We're keeping this patch lighter than the previous one with a goal is to release more frequent, but smaller patches.
If you’re enjoying Undead West, we’d greatly appreciate it if you shared the game with your friends or left a Steam review to help us reach more players.
Check out full patch notes:
- Fixed stage 5 boss room static chainguns giving boss health instead of damage when Rifle, Hellfire, or Big Iron are equipped
- Fixed stage 6 Man In Red/Nightmare boss healthbar names not changing during phase swap-over
- Added post-final boss fight end text scene quick skip with button actions tied to 'Left Click' only
- Fixed merchant shop hearts not adding to max hearts if player had any empty hearts (and the same with shop whiskeys)
- Slightly improved Homing Bullets boon tracking effect to more often target enemies that the player is aiming towards instead of random enemies
- Added (not yet localized) Steam Rich Presence for when player enters a stage or is fighting a Boss
Once again, thanks for playing, and hope to see you in the West!
Deathless Games and Retrovibe