Sharpened Steel and Smoother Paths
[p]As the nights grow longer and the frontier grows darker, Undead West is getting into the Halloween spirit. The Hub has been dressed for the season with a few festive touches - but the main focus of this update is on improving combat flow, and overall performance[/p][p]
[/p][p]Patch 1.0.5.3 brings a range of gameplay adjustments, level refinements, and bug fixes designed to make each run smoother and more consistent across all stages.[/p][p][/p][h3]Gameplay Adjustments[/h3]
- [p]Increased player invulnerability after taking damage by 0.2 seconds.[/p]
- [p]Increased Rattler projectile damage from 2 → 3.[/p]
- [p]Increased Hand Cannon reload time from 1.2s → 1.4s.[/p]
- [p]Tombstone Golem spike summon now includes a warning indicator and executes faster.[/p]
- [p]Increased the speed of the Stage 2 Graveyard Large Skeleton Miniboss fireball line attack pattern.[/p]
- [p]Stage 1 - Catacombs:[/p]
- [p]Adjusted room layouts by removing some walls and expanding walkable areas to improve movement.[/p]
- [p]Removed colliders from specific wall pillars to prevent players from getting stuck during combat.[/p]
- [p]Added destructibility to additional objects: metal braziers, candelabras, minecarts, tall graveyard lanterns, standing mirrors, and tombs.[/p]
- [p]Stage 2 - Graveyard: Fixed minibosses taking damage from their own projectiles.[/p]
- [p]Stage 4 - Outskirts:[/p]
- [p]Updated Ranger enemies with red highlights to improve visibility against the environment.[/p]
- [p]Changed Scorpion Miniboss room spawn chance from 1/7 to 7/7 possible paths.[/p]
- [p]Fixed Dragon statue fire trap dealing contact damage on touch; it now only inflicts damage from fire.[/p]
- [p]Boss Rush Mode: Fixed boons not resetting upon death when using the Skeleton outfit.[/p]
- [p]Equipment screens can now be accessed directly by interacting with NPCs without needing [/p]
- [p]Slot Machine: Fixed issue where closing the UI mid-roll could prevent future spins.[/p]
- [p]Fixed Stage 6 - Man in Red boss health bar displaying empty during a specific moment in the encounter[/p]
- [p]Updated all enemy spawn indicators to flash red before enemies appear, improving combat readability and reducing unexpected spawns during boss fights.[/p]




