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Beta 29.9 Release Notes

Hey everyone!

Beta 29.9 is now available! It is primarily a bug fixing update but we’ve also done some polish to the ships and some game systems.

Additions
  • Updated many ships with a polish pass to add some additional color to their interiors
  • Alarm lights now appear on all ships, these turn on when the ship’s hull integrity and shields are both low.


Changes
  • Stop asteroid crash mission: updated moon visuals
  • In-game manual updated
  • Shops in neutral / A.O.G. space will provide price hikes/discounts based on A.O.G. reputation
  • Oxygen damage for ships / planets / stations is now using a shared system and should cause damage exactly the same (ignores armor)
  • Minor tweaks to some visuals / feedback for scrap processing minigame
  • Changed the hidden stash planet, added a few more clues to help players finish the mission


Fixes
  • Item upgrader: upgrade button no longer turns greys when an upgrade is still available
  • Fixed issue with auto targeting after claiming a new ship. It should be able to be changed easily without reloading the game
  • Stop asteroid crash mission: Fixed galaxy visuals, fixed desynced countdown for newly joined players, fixed lose cinematic issues
  • Fixed blind jump so it can’t bypass certain sector restrictions
  • Fixed issue that allowed players to buy multiple of an item from shops
  • Swap component menu can no longer stay active between warps
  • Added new default SciBot AI priorities for the Shock The System program
  • Fixed issue with new players not able to teleport to the Forsaken Flagship
  • Fixed issue with damageable objects in space not saving correctly
  • Fixed issue with damageable objects on planets not saving correctly
  • Fixed saving issue Forsaken Flagship encounter that caused the Infected Fighters to not be destroyed after loading a save
  • Fixed issue that caused mines and scrap in graveyards to spawn duplicates
  • Bots no longer flag an unclaimed ship as hostile. They should now be able to switch ships automatically when a new ship is claimed
  • Text boxes and input fields no longer cause other keybinds / actions to trigger (for example editing Captain’s orders or submitting a bug report)
  • Scrapyard space station moved from warp in location
  • Fixed issue that could cause players to get stuck if revived while in an arena
  • Fixed AI teleportation issue that could cause them to appear in active arenas when using move orders
  • Mission / special components should no longer show “Equip Component” button if not equippable
  • Fixed dialogue issue with accepting the third mission from Tilmur in the Colonial Hub
  • Fixed a few material issues found in the abandoned Carrier-class ship
  • Fixed window material issues found on all the abandoned ships
  • Fixed a temperature issue found on the abandoned Destroyer
  • Fixed a collision issue found while flying around the Forsaken Flagship
  • Fixed a minor issue with the galaxy visuals in some conditions


Thanks for your reports and feedback!

Best,
The Leafy Games Team