Beta 29.95-96 Release Notes
Hey everyone!

Beta 29.95 is now available! While the majority of our time is still going to Beta 30, we’ve been setting time aside for some additional polish passes and bug fixes which have formed this update. Some of the bigger additions, changes and fixes include:
-A new way to fight viruses: Manually decrypting a virus can allow a crewmember to remove a hostile virus without restarting the ship or enabling a program. You can do this at the virus screen by clicking on the red box to the right of the virus. You’ll see a series of numbers in a pattern, and you’ll need to figure out the pattern and find the number that doesn’t belong in the group.
-New gamepad support: We’ve redone the gamepad and HOTAS support. Gamepads now use a virtual cursor system and can enable/disable themselves when plugged in and used. (PS4 and Xbox One controllers). The game will prompt you to reset your default bindings and we recommend doing so, especially if you like using gamepads.
-Warp input bug: For long-time players, you’ve no doubt experienced this input hitch during warp. It’s been a tricky thing to tackle and probably the oldest bug in the game, but it should be fixed now!
-Bounty Hunters: We’ve drastically changed the timing of these (it was a little too much before this update). We’ve also added crewed ships as potential bounty hunters. These ships can actually warp away and return, and continue to chase your ship to additional sectors if you manage to slip away.
-New programs: Active Reset is a pretty interesting program that we think could be powerful under the right circumstances.
-Program timers: You can now see how long a specific effect will last instead of counting in your head.
-Bots dying during warp: Another long-time issue we finally managed to track down, this one has been pretty elusive on our end, but it should be fixed now.
-Flashlight self-shadows: This was a lower priority issue, but feels a lot nicer now that it’s been handled!
Additions
Changes
Fixes
Beta 29.96 Release Notes
Fixes
Thanks for your reports and feedback!
Best,
The Leafy Games Team

Beta 29.95 is now available! While the majority of our time is still going to Beta 30, we’ve been setting time aside for some additional polish passes and bug fixes which have formed this update. Some of the bigger additions, changes and fixes include:
-A new way to fight viruses: Manually decrypting a virus can allow a crewmember to remove a hostile virus without restarting the ship or enabling a program. You can do this at the virus screen by clicking on the red box to the right of the virus. You’ll see a series of numbers in a pattern, and you’ll need to figure out the pattern and find the number that doesn’t belong in the group.
-New gamepad support: We’ve redone the gamepad and HOTAS support. Gamepads now use a virtual cursor system and can enable/disable themselves when plugged in and used. (PS4 and Xbox One controllers). The game will prompt you to reset your default bindings and we recommend doing so, especially if you like using gamepads.
-Warp input bug: For long-time players, you’ve no doubt experienced this input hitch during warp. It’s been a tricky thing to tackle and probably the oldest bug in the game, but it should be fixed now!
-Bounty Hunters: We’ve drastically changed the timing of these (it was a little too much before this update). We’ve also added crewed ships as potential bounty hunters. These ships can actually warp away and return, and continue to chase your ship to additional sectors if you manage to slip away.
-New programs: Active Reset is a pretty interesting program that we think could be powerful under the right circumstances.
-Program timers: You can now see how long a specific effect will last instead of counting in your head.
-Bots dying during warp: Another long-time issue we finally managed to track down, this one has been pretty elusive on our end, but it should be fixed now.
-Flashlight self-shadows: This was a lower priority issue, but feels a lot nicer now that it’s been handled!
Additions
- Bounty Hunter Upgrades: Can now spawn powerful crewed ships that will pursue your crew through the galaxy
- Virus Manual Decrypt: Can now use the Virus Screen to manually remove active viruses on your ship
- Added CyberAttack ship stat that increases virus broadcast rate
- New Processor: ARX-CWR (Increases CyberAttack)
- New Program: Active Reset (Reset all active program timers)
- New Program: SyberWar (+50% CyberAttack for 30 seconds)
- Cinematic health bar for Sector Commander has been added
- Ship Name Labels: This appears above the ship name labels include Sector Commanders and Bounty Hunters
Changes
- Upgrades to our internal input systems to add polish and better controller / joystick support
- Switching items with mouse scrollwheel is smoother and can handle non-sequential items without resetting to hands
- Tweaks to bot’s combat movement / pathfinding
- Timing / spawn rate of bounty hunters has been tweaked, bounty hunter travel speed increased while overall spawn rate over time has been decreased
- Tweaked some of the environment fog conditions on the Forsaken Flagship and tweaked a mistakenly offset teleporter screen
- Scrap found in the galaxy or purchased at Scrapyards can now provide multiple processed scrap when processed. The level of the scrap determines the amount of scrap it can produce.
- Warp drives no longer ‘lock in’ at 100% charge. Hull damage will now always reduce the warp drive charge amount
- Added camera shake to piloting / turret / sensor dish camera modes
- Tweaked background loading thread priority: warp travel (level loading) should be a little smoother overall
- Enemy AI crewed ships: warp travel now has to be initiated by their engineer at the warp drive screen, instead of automatically activating
- New default AI priorities that adds more default overrides for viruses / new programs
- Player flashlights no longer cast shadows for your own items
- SteamVR bindings are no longer automatically opened in the controls menu. Click the “SteamVR” controller to trigger it now
- Tweaks to game UI, added more info to the controls text on the right of the screen
- Paladin mini-boss in the Wasted Wing no longer respawns
- Game name / ping time label in the tab menu could get cut off
- Moved Windows builds to 64-bit for increased support and performance with modern software / hardware
Fixes
- Fixed a few missing material issues on the Forsaken Flagship
- Fixed a missing material found in the Command Center at Outpost 448
- Fixed an issue with bots that could cause them to be killed during warp
- Fixed an AI issue that caused bots to not use certain ship screens
- Fixed a ship screen input issue that caused some virus screens to not react to input
- New Bindings: Fixed issue with the firing of main turrets on controllers that made it impossible to control the timing circles
- Fixed issue with bots / bandits that caused them to lose accuracy over time
- Fixed issue with enemy ships never using their warp drive
- Warp travel (level loading) should no longer ‘reset’ active inputs
- Pawn damage - effect of armor reduced
- Enemy crews don’t always capture screen properly when boarding your ship
- Cloned screens no longer show up as locked for clients
- Fixed issue that caused some missions / dialogue to not load properly on certain systems
- Fixed issue with crew bots that could cause them to get stuck on the wrong ship on some clients, especially after a new ship has been claimed
- Fixed issue with sell biscuits priority that could cause bots to die during warp
- Fixed internal issue with internal bot pathfinding that could cause Captains to be unable to issue a move order to bots
Beta 29.96 Release Notes
Fixes
- Fixed an issue with the upper right ship UI when non-ship targets were displayed
- Made some changes related to SteamVR input to prevent an error reported by the analytics system
Thanks for your reports and feedback!
Best,
The Leafy Games Team