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PULSAR: Lost Colony News

Beta 17.3 Release Notes

Hey everyone!

Beta 17.3 is out! It contains various changes and fixes.

Changes
-Component extraction interface now has a small cooldown after each extraction attempt to prevent multiple extractions at once
-Auto saving timing tweaked to be more predictable (timer resets each game load)
-Scanner is now automatically equipped by Scientists when starting a new game

Fixes
-Fixed some collision issues that caused AI to see/shoot through some ship doors when closed
-Fixed some sun/star flare issues on Mac/Linux platforms
-Fixed some loading issues with player inventories that could cause equipment to not correctly be synced/ordered
-Fixed damage issue when players/bots are teleported in the Sandscar Arena
-Fixed scanner issue that showed pickups when none were available
-Fixed issue with enemy ship hostility system that caused them to become hostile to each other too easily
-Fixed issue with drone modifier random setup that caused only one type of modifier per sector
-Fixed issue with probe flares being visible during warp / on planet surface
-Crew bots of other factions than Fluffy Biscuit can no longer sell biscuits
-Fixed a visual issue on the snow terraformer planet

Thank you for your time!

Best,
The Leafy Games Team

Beta 17.2 Release Notes


Hey everyone!

Beta 17.2 is out! It contains various changes and fixes.

Resetting your default keybindings will allow players to further customize their piloting settings. New optional bindings allow pilots to access maneuvering thrusters without toggling maneuvering mode. This allows pilots to potentially access both maneuvering thrusters and rotational thrusters while piloting in manual mode, which was not possible before.

One of the less noticeable changes we’ve made is move a few random elements to be more deterministic. This means that while they are still random, they act predictably during reloads (reloading a save and warping to the same sector will yield the same ship with the same components installed, it will be in the same location and will drop the same components / scrap)

We’ve also added a way for crews to make an enemy ship neutral before claiming it, allowing a bit more flexibility than before. More information about that below.

Additions
-Added a new temperature unit you can choose to display temperature with: Kelvin
-New behavior for SciBots: will occasionally fire probes and rotate sensor dish looking for things in a sector
-A new step is added in the claim ship process - after capturing enough screens and heading to a status screen, you must now remove the enemies claim before you can place your own. We think this will be a valuable additional step because it now allows you to prevent enemy crews from respawning as well as allow you to extract components from the ship and perhaps steal cargo if it has any, all while keeping your original ship claimed and preventing you from getting a “flagged” status.
-New Ship-wide notification: Removed enemy ship claim
-New Ship-wide notification: Ship claimed
-New sub-priority for Scientist’s Man Station (found under behavior tweaks) : Search for ships - the scibot will continually search around using the sensor dish, and will fire probes when this sub-priority is the highest one in main priority

Changes
-Enemy ship components are now more deterministic
-Enemy ship modifiers are now more deterministic
-Enemy ship component chaos boosts are now more deterministic
-Scrap is more deterministic
-Ship starting locations should now be more deterministic

Fixes
-Fixes a few reported issues with the sensor dish
-Fixed an issue that may damage players and bots when switching from an interior to an exterior area or any time a pawn is instantly moved without using a teleporter
-Fixed a sound issue that caused players to hear and see probes fired on planets
-We’ve done some work making sure graveyard assets are despawned properly, let us know if any of you continue to have issues
-Fixed an issue that might prevent players or bots from properly exiting the sensor dish when they lose their claim or when they are removed from the game
-Fixed issue that could cause AI priority data to not be reset when the player quickly started a game after selecting upgrade in the AI version upgrade menu


Thank you for your time!

Best,
The Leafy Games Team