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PULSAR: Lost Colony News

v1.18 Release Notes

Hello everyone!

Version 1.18 is now available! This is an update focused on optimizations, tech upgrades and bug fixes. We’ve improved the CPU performance and memory usage across the game and have seen increased framerates on a variety of setups. In addition we’ve upgraded the game engine from Unity 2019 LTS to Unity 2020 LTS providing a variety of fixes and improvements.

The VR mode of the game has been reworked to use the latest VR libraries and plugins. As part of these changes we’ve decided to focus entirely on SteamVR mode and have dropped native Oculus mode (to be clear, we aren’t dropping support for any Oculus devices). This has enabled us to bring some SteamVR-specific features to the game and will allow us to more easily upgrade and maintain the VR mode in the future.

We’ve switched from the Mono runtime to using IL2CPP as our default scripting backend for additional CPU performance. Quick note: There is now an additional beta branch on Steam if you want to still use Mono scripting for any reason.

Changes
  • Can now load local language files without using Steam Workshop
  • CPUs that require power now show the current and max stats based on current power levels


Translation
  • Updated translation string database (v0.88)


Fixes
  • Fixed input issue when using controllers in offline mode
  • Flamelance and Bio-Hazard Turrets have updated damage detection that should be more reliable and work on more types of targets
  • The inventory tab should now properly display the weight and weight limit of the selected player
  • Fixed damage issue with main turrets that prevented the timing from affecting the damage bonus
  • Fixed issue with Unseen Threat intro that would allow missions to start during a cinematic
  • Fixed some issues with stats not showing correctly for CPUs when using the Component Upgrader
  • Fixed visual issue with distant ship battles in the Unseen Mothership level
  • Fixed issue that allowed certain types of AI to use pulse lasers on turrets without that capability
  • Fixed issue with certain beam weapons (Beam Rifle / Healing Beam Rifle) that caused them to damage invulnerable targets
  • Moved to Vulkan renderer as the default system for Linux players which fixes a rendering issue with the scanner mini-map
  • Fixed issue with the reactor screen power level sliders that caused a rounding error and didn’t allow for a specific power level (tick 15) to be set
  • Fixed issue with certain special W.D. weapons that didn’t trigger a decloak when fired
  • Fixed issue with certain beam weapons (Beam Rifle / Healing Beam Rifle) in VR mode that caused them to incorrectly align the beam
  • Removed an assassin bot that was spawning outside of the AOG mission line
  • Fixed a texture issue found in the lounge of the Carrier-class starship
  • Fixed a turret spotlight shadow issue that was prominent on the carrier
  • Updated the color descriptions of the stations in the Sylvassi Cypher Lab notes
  • Fixed typos in the NPC dialogue of the Compiler, Vedrana Falk, and Aben Randall
  • Fixed an animation issue on some NPCs found on the mining station planet
  • Fixed an issue with bounty hunter mission "WANTED: Slapdash and The Torch" not spawning a sector with the target ships


Thank you for your time and feedback!

Best,
The Leafy Games Team

v1.17 Release Notes

Hello everyone!

Version 1.17 is now available! It is focused on bug fixes reported by the community and a few changes based on feedback!

Translators: Use the In-Place Language Update feature in the Edit Language menu to update your existing translations! This will make changes to the translation.tsv file in the folder. When the file has been updated, you should continue editing on that new file going forwards. If you have any questions feel free to let us know.

Changes
  • Changed the internal logic of PiBot defensive mode to make it more usable and effective in ship combat
  • Main turrets are now affected by the turret charge speed stat like other ship turrets
  • Main turrets now show the timing bonus damage percent on screen when relevant
  • Surviving "Special Training" during the Fluffy Biscuit sales competition will now zero out your Fluffy Biscuit reputation and remove your faction alignment
  • Dialogue text size for the NPC dialogue window now scaled with the UI scale setting
  • Controls menu now has an option to adjust mouse scroll wheel sensitivity


Translation
  • Exosuit environment text is now run through the localization system (ex. HIGH TEMP, ACIDIC)
  • Sensor information for planet environments is now run through the localization system (ex. High Temp, Acidic)
  • Controls menu now has translated categories and binding names
  • Updated translation string database (v0.87)


Fixes
  • Fixed a collision issue that could result in invisible walls inside of Sylvassi Cyphers and other interiors on some planets
  • Cleaned some unnecessary error reporting which should slightly help performance
  • Fixed some internal errors reported by analytics, might help with some rare issues in the UI and other systems
  • Deathseekers are now targeted by Auto Targeting before they cause damage
  • Potentially fixed an issue related to AI overrides thinking there is a repair depot in the sector when there isn’t one
  • Can now adjust the alert level when at the Lost Colony. This could prevent AI bots from working as expected depending on your AI priorities
  • Fixed an issue with the Warp Guardian fight that could cause certain attacks to defeat the boss and skip phases of the fight
  • Changed how crew deaths are tracked by the game to help ensure crew deaths are saved
  • Main turrets that use the circle timing mini-game were incorrectly applying damage amounts and didn’t match the circle timing
  • Fixed some issues with reputation for Grey Huntsman targets and Relic Hunters. They should no longer cause reputation loss when attacked and killed
  • Completing the Sandscar Arena could result in other objectives incorrectly being completed
  • Long range dialogue should no longer be able to persist through game resets
  • Fixed issue that prevented certain contraband components from being able to be discarded
  • Fixed issue with “Eliminate Outlaw Headquarters” mission that caused its sector to not appear in the galaxy


Thank you for your time and feedback!

Best,
The Leafy Games Team

v1.16 Release Notes

Hello everyone!

Version 1.16 is now available! This is a small hotfix to fix one reported issue in 1.15

Fixes
  • Removed an unused UI element from the turret view


Thank you for your time and feedback!

Best,
The Leafy Games Team

v1.15 Release Notes

Hello everyone!

Version 1.15 is now available! This update is focused on multiplayer fixes and other reported issues.

Fixes
  • Upgraded the game’s networking system to the latest version of Photon which should hopefully help with several connectivity and stability issues reported by players
  • Players on the Europe region will correctly use the Europe servers rather than United States servers to connect
  • Fixed an issue with long range ship dialogue which could cause the text and options to not appear on clients
  • Fixed an issue that occurred when clients would join a crew mid-warp that would cause warp to continuously activate and deactivate until the crew exits warp
  • Fixed an issue with the captain’s notification when crewmembers would send items to another crewmember
  • Removed a sector from initial galaxy generation that should have only been spawned with its associated mission
  • Fixed a typo with a door name on a planet’s surface (Stiltz and Shanders)
  • Fixed an issue with the “Find The Engineer” mission not being completable in certain circumstances
  • Corrected a GX entry to be more accurate. The entry for “Star” now references plasma instead of gas
  • Fixed an issue with a hatch in the Lost Colony that could only be opened while holding "R"
  • Fixed an issue that allowed civilian ships to be summoned through a distress signal during the Warp Guardian fight


Thank you for your time and feedback!

Best,
The Leafy Games Team

v1.14 Release Notes

Hello everyone!

Version 1.14 is now available! This update is focused on bug fixes and improvements based on community feedback.

Translators: Use the In-Place Language Update feature in the Edit Language menu to update your existing translations! This will make changes to the translation.tsv file in the folder (e.g. removing unnecessary lines and adding a few more necessary ones). When the file has been updated, you should continue editing on that new file going forwards. If you have any questions feel free to let us know.

Translation File Format (v0.86)
  • Fixed an incorrectly removed translation string related to the component upgrader
  • Translated keycard names should now be accepted by doors in-game



Fixes
  • Fixed issue with talents incorrectly being reset for certain enemy crews
  • Fixed client-side talent syncing issue for enemy crews
  • Fixed NPC dialogue formatting issue for certain translations that caused overlapping text in certain situations
  • Fixed missing information in certain captain notifications
  • Fixed issue that caused encumbrance to not affect backwards movement speed
  • Fixed issue with certain missions if “Explorer's Appeal” and certain other missions are abandoned
  • Fixed issue preventing parts of the cloaking system to not apply translations
  • Added a price to cloaking system ship component to prevent it from being 0 Cr
  • Changed how throttle override interacts with full/reverse throttle buttons
  • Custom HOTAS setups should now be working better in a variety of situations, perhaps most notably when moving the camera in first person piloting
  • Fixed some stuttering when switching between keyboard + mouse mode / gamepad + joystick mode in certain situations


Thank you for your time and feedback!

Best,
The Leafy Games Team