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PULSAR: Lost Colony News

Beta 29.9 Release Notes

Hey everyone!

Beta 29.9 is now available! It is primarily a bug fixing update but we’ve also done some polish to the ships and some game systems.

Additions
  • Updated many ships with a polish pass to add some additional color to their interiors
  • Alarm lights now appear on all ships, these turn on when the ship’s hull integrity and shields are both low.


Changes
  • Stop asteroid crash mission: updated moon visuals
  • In-game manual updated
  • Shops in neutral / A.O.G. space will provide price hikes/discounts based on A.O.G. reputation
  • Oxygen damage for ships / planets / stations is now using a shared system and should cause damage exactly the same (ignores armor)
  • Minor tweaks to some visuals / feedback for scrap processing minigame
  • Changed the hidden stash planet, added a few more clues to help players finish the mission


Fixes
  • Item upgrader: upgrade button no longer turns greys when an upgrade is still available
  • Fixed issue with auto targeting after claiming a new ship. It should be able to be changed easily without reloading the game
  • Stop asteroid crash mission: Fixed galaxy visuals, fixed desynced countdown for newly joined players, fixed lose cinematic issues
  • Fixed blind jump so it can’t bypass certain sector restrictions
  • Fixed issue that allowed players to buy multiple of an item from shops
  • Swap component menu can no longer stay active between warps
  • Added new default SciBot AI priorities for the Shock The System program
  • Fixed issue with new players not able to teleport to the Forsaken Flagship
  • Fixed issue with damageable objects in space not saving correctly
  • Fixed issue with damageable objects on planets not saving correctly
  • Fixed saving issue Forsaken Flagship encounter that caused the Infected Fighters to not be destroyed after loading a save
  • Fixed issue that caused mines and scrap in graveyards to spawn duplicates
  • Bots no longer flag an unclaimed ship as hostile. They should now be able to switch ships automatically when a new ship is claimed
  • Text boxes and input fields no longer cause other keybinds / actions to trigger (for example editing Captain’s orders or submitting a bug report)
  • Scrapyard space station moved from warp in location
  • Fixed issue that could cause players to get stuck if revived while in an arena
  • Fixed AI teleportation issue that could cause them to appear in active arenas when using move orders
  • Mission / special components should no longer show “Equip Component” button if not equippable
  • Fixed dialogue issue with accepting the third mission from Tilmur in the Colonial Hub
  • Fixed a few material issues found in the abandoned Carrier-class ship
  • Fixed window material issues found on all the abandoned ships
  • Fixed a temperature issue found on the abandoned Destroyer
  • Fixed a collision issue found while flying around the Forsaken Flagship
  • Fixed a minor issue with the galaxy visuals in some conditions


Thanks for your reports and feedback!

Best,
The Leafy Games Team

Beta 29.85 Release Notes

Hey everyone!

Beta 29.85 is out now! We don’t normally do this many releases between major updates, but we wanted to make a bit more room for updates before releasing Beta 30. This update primarily focuses on fixes, but there are some other tweaks and a new feature for the Captain’s Chair!

Additions
  • The Captain’s chair now has the ability to enter a more strategic view of the ship’s surroundings (essentially the piloting camera, without the piloting UI).
  • Added a new keybinding that governs the toggle for the strategic view in the Captain's chair.


Changes
  • Moderately increased chance for some special encounters at higher chaos levels (phase drones, shock drones and deathseekers)
  • Default controller input bindings (for Xbox / Playstation) have lowered look sensitivity
  • Joystick view sensitivity now adjusted for frame timing for smoother / more consistent input across all frame rates


Fixes
  • Fixed an issue involving the elevator on Mueva 7
  • Fixed a flight AI issue with Deathseeker Drones and Death Wardens
  • Fixed an issue that would register your character model (during class selection) as combat target
  • Fixed an issue with the Second Wind Processor incorrectly granting a +1 bonus to max upgrade level of Ship Components
  • Fixed an issue with the new Teleport To: processors that would allow players to enter arenas after the fight was flagged as a loss
  • Made some changes to the Scanner Screen to try and help prevent a UI issue that’s been reported. We haven’t been able to replicate this issue since, so please let us know if you see anything strange with it!


Thanks for your reports and feedback!

Best,
The Leafy Games Team

Beta 29.8 Release Notes

Hey everyone!

Beta 29.8 is now available. While we are working on the Lost Colony, we wanted to take some time and make a smaller content update for the game. This update adds what we think is a fun secret as well as a nice handful of new processors, some of which allow you to teleport to other crew members! We think these new processors will add a nice level of convenience for some crews if they are willing to use up a processor slot.

Additions
  • New Data Fragment: ███████████████
  • Added ███████████████
  • New Processor: Second Wind - This processor activates when the ship would have taken a killing blow from an enemy. Instead the processor is destroyed and it restores hull to 15% integrity.
  • New Processor: Scrapper Processor - This processor generates a new processed scrap for each warp to an unvisited sector
  • New Processor: Combo Processor - Adds a bonus to both Cyberdefense and to Jump Computation Speed
  • New Processor: PWR-48 - Increases Reactor Output by 5% and adds 1 to the max level limit of Ship Component Upgrades
  • New Processor: SHD-28 - Increases max shield integrity by 5% and adds 1 to the max level limit of Item Upgrades
  • New Processor: QCK-90 - Increases ship startup speed and adds 1 to the max level limit of Ship Component Upgrades
  • New Processor: Teleport to: Captain - Enables teleportation to the Captain
  • New Processor: Teleport to: Engineer - Enables teleportation to the Engineer
  • New Processor: Teleport to: Pilot - Enables teleportation to the Pilot
  • New Processor: Teleport to: Scientist - Enables teleportation to the Scientist
  • New Processor: Teleport to: Weapon’s Specialist - Enables teleportation to the Weapons Specialist
  • New topics have been added to the Academy, discussing some newer changes to the game (enemy distress signals, enemy warping, pulse laser for the main turret)
  • The teleporter screen will now illuminate new options if some of the new processors are installed
  • Added a Force Respawn option to the Z-menu, this should help players get back to the ship quickly or if they find themselves stuck somewhere.


Changes
  • Tweaked the difficulty of the scrap processing mini-game, it’s a little more forgiving
  • Shields now charge 10x faster while in warp
  • AI can understand the new Processors as new teleportation targets and consider them when making decisions about where to teleport to.
  • Battle arenas in the game (like the Sandscar Arena) now support players and bots teleporting back into the fight (using the new crew teleportation options).


VR
  • Changed how some game UI elements appear. Rotating the motion controllers 90 degrees will show the UI.
  • Using the virtual keyboard now shouldn’t activate an equipped weapon
  • VR motion vignette is now off by default
  • Tweaked the size and alignment of the TAB menu and Dialogue / Shop menus in VR
  • Polished some of the controller visuals in VR
  • Polished some of the UI in VR


Fixes
  • Fixed a collision bug that could result in a player getting stuck on the Outrider-class Starship
  • Fixed a store networking issue that could occur when loading saves
  • Fixed a store issue wouldn’t properly update items in shops when they were sold to the seller



Thanks for your reports and feedback!

Best,
The Leafy Games Team

Beta 29.7 Release Notes

Hey everyone!

Beta 29.7 is now available. It’s a small update focused on fixing bugs that have been reported and a few VR improvements.

VR Changes
  • Pointing and clicking at the chat will now open the virtual keyboard allowing you to type into chat
  • Tooltips can now show up
  • Oculus: new default custom offsets for Touch controllers


Changes
  • Can now change your region via the join game menu
  • Change region menu now highlights your current region
  • Default video settings tweaked to ensure various post-processing / lighting effects are on by default
  • Less chance for player teleportation when cargo is added / moved
  • Moved to an incremental garbage collector which should offer some increased performance


Fixes
  • Fixed connection issue with player kicks / bans that could cause the kicked player to enter an unending loading loop
  • Molten Biscuit damage effect should now work properly
  • Grenade Dmg. Biscuit replaced with Molten Biscuit (Grenade Dmg. Biscuit wasn’t meant to be available)
  • Emergency Biscuit should now reduce oxygen damage in addition to fire damage
  • Infected mines now deal Infected damage instead of physical
  • Armor piercing and system damage missiles now deal physical damage



Thanks for your reports and feedback!

Best,
The Leafy Games Team

Beta 29.6 Release Notes

Hey everyone!

Beta 29.6 is now available. It’s a small update focused on fixing a few bugs that have been reported.

Fixes
  • Skipping warp jump should be more reliable. Made some changes to reinforce parts of the level loading scripts. We’re continuing to test and gather information on this issue. If anyone continues to experience this, please let us know and perhaps send us a Player.log file. Instructions: http://www.pulsarthegame.com/sending-an-output-log-file
  • Fixed input issue with the VR pointer that caused it to hit improper targets
  • Teleportation screen: some changes to help prevent some issues reported from analytics
  • Fixed some internal issues that could cause some missions to be improperly assigned



Thanks for your reports and feedback!

Best,
The Leafy Games Team