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PULSAR: Lost Colony News

Co-op spaceship command and exploration game PULSAR: Lost Colony is out now

In the co-op game PULSAR: Lost Colony you each form part of a spaceship's crew, each responsible for a major system as you go off and explore the galaxy.

Read the full article here: https://www.gamingonlinux.com/2021/06/co-op-spaceship-command-and-exploration-game-pulsar-lost-colony-is-out-now

PULSAR has launched! (1.0 now available)

Hello everyone!

We’re proud to announce that PULSAR: Lost Colony has left early access and is now in version 1.0!

Launch Trailer: https://youtu.be/dPEdW8FxaAM
Devlog #91: https://youtu.be/_-XbLEvhI_s

It has been a long but amazing development to get here, and we’ve had the best community we could ever ask for to help us along the way. To all of you who have played PULSAR, sent in bug reports, written up feedback—we are forever grateful. This game has changed drastically from our original idea, and it’s because of your help and support that we’ve come this far. PULSAR is better for your part in it. Truly, from the bottoms of our hearts, thank you so much.

Even though we’ve reached 1.0 and consider the main experience to be complete, we still have plans to expand upon and improve the game with post-release content and updates. We don’t want to get into specifics in case our plans are forced to change, but we’ve already begun work on some post-release content and are excited to share it with you in good time.

We will be updating the roadmap with our plans as we work on post-release updates: https://www.pulsarthegame.com/roadmap

We’ve also added a new section to the manual providing more information on the crew AI system and an overview of editing AI priorities and creating new AI behaviors!

Crew AI Overview: https://www.pulsarthegame.com/crew-ai

In case anyone missed the earlier announcement, the soundtrack for PULSAR: Lost Colony is now available! You can find it on most online music hosting sites. If you’re interested, please give it a listen! We’ve been lucky to have two amazing composers work with us on this project, and we’re extremely proud of the soundtrack they have produced.


[h2]v1.00 Release Notes[/h2]

Additions
  • New Manual Page: Crew AI
  • Added a repair gun to the Lost Colony level
  • Added a Status screen to the bridge engineering station on the WD Cruiser
  • Added various pickup items / research materials to the kilnseed planet, ant colony planet, artifact planet with the alien tablet, main bandit base in the medical supplies mission chain, Colonial Union cave base, Barwick Warp Coil Co. station, snow train planet, Lotharus 9 planetary colony, Karattis, Sylvassi Cypher Lab, The Harbor, crashed WD drone planet, desert terraforming station, crashed Roland planet, planet for AoG mission "Fetch Borthix", station for mission "Move Live Cargo Elsewhere, abandoned xenoraptor station, purple storm planet, sandshark station, planet for "Artifact Retrieval III", distress signal storm planet, tall rock planet, toxic planet 2, waste planet 3, molten asteroid station, Madman's Mansion


Changes
  • Polished the character animations when holding items and moving forward
  • Polished character look animations for both players and crewmembers
  • Humans have had their stamina pool doubled
  • The abandoned Fluffy Factory 04 no longer has ship repair capabilities
  • Reordered the teleport screen in the A.O.G Hideout sector so the repair depot is on the second page


Fixes
  • Fixed an issue with enemies only sometimes spawning in the Colonial Union cave base planet
  • Fixed an issue with some assets not appearing properly on the snow train planet
  • Fixed an issue with some pickup items on the planet of bounty mission "WANTED: The Drafters"
  • Fixed some floating assets at the planets for the Alliance of Gentlemen missions "Fetch Borthix" and "Move Live Cargo Elsewhere"
  • Shortened the creeping lung item description so it wouldn't get cut off in the inventory menu
  • Fixed an issue that wouldn’t correctly update the player character model preview in the class selection menu
  • Fixed an issue when the game would attempt to go online again; it should be a smoother process now
  • Fixed an issue where the startup switchboard may become desynced
  • Fixed a navmesh issue on the WD Destroyer
  • Fixed a neck clipping issue that would be present when playing robot characters
  • Fixed a collision issue on the Burrow
  • Fixed some collisions issues on the Fluffy 1 ship
  • Fixed a space collision bug with the Fluffy Factories
  • Fixed some collision issues found on both Intrepid variants
  • Fixed some collisions issues found on the WD Cruiser
  • Fixed an issue with the lockers overriding other “R” prompts when in range; this was especially noticed on the WD Cruiser when attempting to play Liar’s Dice
  • Fixed a handful of naming inconsistencies with biscuits and their descriptions
  • Fixed an issue with the Garlic Biscuit
  • Fixed a collision issue found at the WD Hub
  • Fixed some collision issues found at Outpost 448
  • Fixed a visual issue with the Stun Grenade Launcher pickup in the Wasted Wing
  • Fixed a color mismatch with the space visuals and the light color for random sectors
  • Fixed a visual issue with the Burrow’s atmosphere
  • Fixed a networking error with the Sand Shark


As always, thank you for your time and feedback!

Best,
The Leafy Games Team

The PULSAR: Lost Colony Soundtrack is live!

Hello everyone!

We’re really pleased to announce that the soundtrack for PULSAR: Lost Colony is out!
It contains nearly 3 hours of custom music made by our two very talented composers Isaac Vail and Alex Yoder!



We’re really proud of the work they’ve done on the soundtrack, and we couldn’t be happier with the results. The Leafy Games team is in full agreement that it adds so much to the world of PULSAR and the experience of playing the game.

You should be able to find it at all the expected places: iTunes, Spotify, etc.

Apple Music:
https://music.apple.com/us/album/pulsar-lost-colony-original-soundtrack/1572540540

Spotify:
https://open.spotify.com/album/25gPt22o5nvWSEG8TcuCDZ?si=7oQKFMfRQa6_BKyzT9JO4A&dl_branch=1

Additionally, if you purchased Alpha Access through the Humble Store, you should be able to find a way to download the soundtrack in your library there.

Thanks for your time!
The Leafy Games Team

Beta 31.4 Release Notes

Hey everyone!

Beta 31.4 is now out! It is focused on bug fixes based on community feedback and reports.

Changes
  • Added more pickup items to the planet from the Fluffy Biscuit Co. mission “Deliver Biscuits to Restricted CU Site 881”
  • Cargo inspection bot will no longer have a chance to detect contraband in hidden cargo slots


Fixes
  • Fixed a bug that would occur when an enemy crew steals the playership while multiple enemy crews are present in the sector
  • Fixed an issue with hidden cargo not showing a name when your character physically approaches it
  • Potential fix for the crew of the Grim Cutlass getting stuck
  • Fixed an issue with the Carrier’s and the Caustic Corsair’s navmeshes which could cause the Cargo Inspection Bot to go through the floor and find hidden cargo
  • The game over menu should show more correct information
  • The Scanner HUD should now disable itself when opening Trade menu and Dialogue windows
  • In world Tooltip UI (when holding Alt) should now scale with the UI scale
  • Fixed a networking bug with the Sandshark
  • Fixed a bug with the Engine Sludge drink improperly showing the effect when playing as a Robot
  • Fixed a bug that prevented crews from playing Liar's Dice on the Carrier and the SunCircler Nomad 5 starships
  • Fixed a placement issue of a research material on the Planet Bombardment mission
  • Fixed a handful of collision bugs reported on the Polytech HUB planet
  • Fixed a few collision issues on Planet Bombardment mission
  • Fixed a door-related collision issue on the WD Annihilator
  • Fixed a reputation bug with the WD mission “Scour for IU-03020”
  • Fixed an issue with the Barber menu when playing in offline mode
  • Fixed an issue that disabled input for liar’s dice in VR
  • Fixed a navmesh issue found on the Grim Cutlass, which could cause loading errors later
  • Fixed an issue with chat input while paused


Thank you for your time!

Best,
The Leafy Games Team

Beta 31.3 Release Notes

Hey everyone!

Beta 31.3 is now out! This update focuses on more bug-fixing as well as a balance pass on Sector Commanders. It’s been a while since we really worked on them, so they were certainly falling behind a little bit. We hope these changes help make them more challenging again.

Balance Changes
- Sector Commanders should clear viruses faster
- Drone-type Sector Commanders have increased system healing rates
- Ancient Sentry: Doubled ship system health, further increased weapon system health
- Ancient Sentry: Improved turret tracking behavior
- Ancient Sentry: Missiles are faster, better at tracking the player’s ship, and deal more damage.
- Deathwarden: Improved speed and maneuvering
- Deathwarden: Increased ship system health (Eng to 50, Weap to 40, Science to 50)
- Keeper: Faster and smoother movement
- Keeper: Beam damage slightly decreased, but can now rotate the beam towards the player’s ship
- Keeper: Engineering system health increased to 60
- Keeper: Laser turrets changed to railgun turrets
- Grim Cutlass: Added more crew talents
- Grim Cutlass: Crew now has more powerful repair and fire extinguishing tools
- Caustic Corsair (Alchemist): Added more crew talents
- Caustic Corsair (Alchemist): Upgraded ship components, added additional tracker missile component slot and another acid missile
- Caustic Corsair (Alchemist): Crew now has more powerful repair and fire extinguishing tools

Changes
- Tweaked the Weapbot’s AI to make it less likely to leave turret in battle to repair systems
- Added new override to Scibot’s “block long range comms” program behavior in the default AI priorities
- Reduced all incoming system damage by 30%
- Enemy turrets are a bit more accurate than before

Fixes
- Fixed an issue with the scanner HUD that could overlap ship component slots in the expanded view
- Fixed an issue with the ship attribute display not correctly updating certain values
- Potential fix for the issue related to the sensor dish not receiving input from the player controlling it
- Fixed a bug where the Scibot would enter and leave the sensor dish repeatedly
- Fixed an issue that would incorrectly apply the galaxy-wide “occasionally damaged” effect to Sector Commanders. They should always start at full hull integrity now.
- Sector Commanders should no longer warp away from battle
- Fixed an issue with the Swarm where higher-quality graphic settings had an impact on its healing rate
- Fixed a different issue with the Swarm related to random timing based on the host’s framerate
- Fixed some class-specific talents which weren’t working correctly on enemy crews
- Fixed an issue with the Defender, Railgun, Biohazard, Flamelance and Phase turret bases showing up in the sensor dish view when they should be hidden


Thank you for your time!

Best,
The Leafy Games Team