0.6.0 Patch Notes and Future Updates
[p]Greetings from Team Tapas![/p][p]We thank everyone who participated in the recent 0.6.0 beta test. Based on your valuable feedback, we have now updated the standard version of the game.[/p][p][/p]
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0.6.0 Patch Notes
[p][/p][h2]System Updates[/h2]- [p]The following changes will be applied with the update:[/p]
- [p]If you have saved the game in the middle of a run, Sil will return to her home in the corresponding chapter.[/p]
- [p]High scores from the Challenge Chapter will be reset.[/p]
- [p]However, records achieved in version 0.5.n will be saved separately and may be displayed through a different UI in the future.[/p]
- [p]※ Progress made in the 0.6.0 beta will also be reset.[/p]
- [p]If you have learned the counterattack skill, the special “Underwater Map” that appears under specific conditions starting from Chapter 2 will no longer appear.[/p]
- [p]When selecting a reward to remove a tag, you can now choose and remove any tag from all existing tags.[/p]
- [p]Dice Shop[/p]
- [p]When replacing a spell’s attribute upgrade, the selected attribute will no longer appear among the choices.[/p]
- [p]Fixed a bug where after getting all four scissor attribute upgrades, only the attribute selected for replacement would appear as an option when trying to switch attributes.[/p]
- [p]Synergies are now available starting from Chapter 1.[/p]
- [p]The number of floors per domain has been increased by 1.[/p]
- [p]The enemy health scaling curve has been adjusted as follows:[/p]
- [p]First battle: No changes.[/p]
- [p]Final boss: ~260% increase.[/p]
- [p]Relics and the dice shop now appear from Chapter 2.[/p]
- [p]The enemy health scaling curve has been adjusted as follows:[/p]
- [p]First battle: No changes.[/p]
- [p]Final boss: ~203% increase.[/p]
- [p]Players can now select new scissors starting from Chapter 3.[/p]
- [p]The enemy health scaling curve has been adjusted as follows:[/p]
- [p]First battle: ~10% increase.[/p]
- [p]Final boss: ~61% increase.[/p]
- [p]The enemy health scaling curve has been adjusted as follows:[/p]
- [p]First battle: ~13% increase.[/p]
- [p]Final boss: ~68% increase.[/p]
- [p]First Phase: Added warning indicators to some of her attack patterns.[/p]
- [p]Intermission Phase: Adjusted the position of the safe zone during the final explosion pattern to make it easier to reach.[/p]
- [p]Second Phase (Chapter 4): Lowered the difficulty of various attack patterns but increased damage to maintain the overall difficulty of the battle.[/p]
- [p]Intermission Phase: The health of the spider cocoons has been reduced by ~30%.[/p]
- [p]Hard Mode: Added i-frames to dashes[/p]
- [p]Increased base movement speed from 5 m/s to 6 m/s.[/p]
- [p]Reduced base health from 50 to 25.[/p]
- [p]Increased the player’s invincibility duration after taking a hit from 0.3 seconds to 0.5 seconds, with a gauge now showing the remaining invisibility duration.[/p]
- [p]Adjusted the way Sil takes damage so that the player will not take multiple hits simultaneously in the same frame.[/p]
- [p]Fixed an issue where invincibility frames were not applied properly when hit during the use of Butterfly Step.[/p]
- [p]Before: Scissor attack speed +0.25 attacks/sec[/p]
- [p]After: Scissor attack speed +0.2 attacks/sec[/p]
- [p]Before: Max HP +10[/p]
- [p]After: Max HP +5[/p]
- [p]Before: Movement speed +0.5 m/s[/p]
- [p]After: Movement speed +0.25 m/s[/p]
- [p]Before: Scissor attack speed +0.25 attacks/sec[/p]
- [p]After: Max HP +10[/p]
- [p]Before: Movement speed +0.5m/sec[/p]
- [p]After: Movement speed +0.25m/sec[/p]
- [p]Increased Sharpness Max Count: 200% → 400%[/p]
- [p]Reworked Spell Ramage functionality:[/p]
- [p]Before: Increased the damage of a skill based on how much Spell Ramage you had and reset after use.[/p]
- [p]After: Skill damage deals +30% damage and consumes 1 stack of Spell Ramage.[/p]
- [p]Increased Spell Enhance Max Count from 50% → 60%[/p]
- [p]Attack speed: 1.5/sec → 1.8/sec[/p]
- [p]Attack speed: 0.8/sec → 1.1/sec[/p]
- [p]Sharpness efficiency: 3x → 1.5x[/p]
- [p]Attack speed: 1.5/sec → 1.8/sec[/p]
- [p]Spell damage bonus: 30% → 60%[/p]
- [p]Bug fixes:[/p]
- [p]Fixed an issue where repeated casts under certain conditions wouldn’t charge the critical hit counter[/p]
- [p]Fixed a priority issue where pressing both spell and scissors buttons would cast scissors first[/p]
- [p]Functionality changed:[/p]
- [p]Before: Attacks the enemies with Scissors. After a fixed number of hits, the next attack will be a Critical Hit.[/p]
- [p]After: Attacks the enemies with Scissors. After a fixed number of hits, the next attack will be a Critical Hit. Additionally, Sharpness Max Count is increased by 400%.[/p]
- [p]Damage: 40% → 80%[/p]
- [p]Attack speed: 3.5/sec → 2.8/sec[/p]
- [p]Hits required for critical: 2 → 1[/p]
- [p]Magic[/p]
- [p]Before: When Scissors inflict a Critical Hit, increase spell damage by 30%.[/p]
- [p]After: When Scissors inflict a Critical Hit, gain 1 stack of Spell Rampage.[/p]
- [p]Scissors[/p]
- [p]Before: When Ambush inflicts a hit, 90% of Scissors damage is inflicted as Additional Damage.[/p]
- [p]After: When Ambush inflicts a hit, 120% of Scissors damage is inflicted as Additional Damage.[/p]
- [p]Flower[/p]
- [p]Before: Spawn 2 Flowers upon hit.[/p]
- [p]After: When casting Ambush, Flowers within a radium of 5m wilt. For each wilted Flower, recover 1s of cooldown.[/p]
- [p]Before: Blocks most damage for 0.25s. Upon blocking an enemy attack, become immune to all damage for 0.5s and attack all nearby enemies.[/p]
- [p]After: Blocks most damage for 0.3s. Upon blocking an enemy attack, become immune to all damage for 0.7s and attacks all nearby enemies.[/p]
- [p]Cooldown: 16s → 15s[/p]
- [p]Scissors[/p]
- [p]Before: When Counter inflicts a hit, gain 100% Sharpness.[/p]
- [p]After: When Counter inflicts a hit, gain 150% Sharpness.[/p]
- [p]Cooldown[/p]
- [p]Before: When Counter inflicts a hit, decrease the cooldown of other cooldown based skills by 2s.[/p]
- [p]After: When Counter inflicts a hit, the Cooldown of Counter is reduced by 3s.[/p]
- [p]Attack range: 3m → 5m[/p]
- [p]Attack width: 0.8m → 1.5m[/p]
- [p]Scissors[/p]
- [p]Before: When a Doll inflicts a hit, 45% of Scissors damage is inflicted as Additional Damage.[/p]
- [p]After: When a Doll inflicts a hit, 20% of Scissors damage is inflicted as Additional Damage.[/p]
- [p]Charges: 1 → 0[/p]
- [p]Cooldown[/p]
- [p]Before: When casting Needle Shot, the Cooldown of all other Cooldown skills is decreased by 1s.[/p]
- [p]After: When casting Needle Shot, the Cooldown of all other Cooldown skills is decreased by 1.5s.[/p]
- [p]Thread[/p]
- [p]Before: Needle Shot shoots 1 additional Needle.[/p]
- [p]After: Needle Shot shoots 2 additional Needles.[/p]
- [p]Crow[/p]
- [p]Before: When casting Needle Shot, up to 3 summoned crows are removed. Cooldown is decreased by 15% per removed Crow.[/p]
- [p]After: When casting Needle Shot, up to 3 summoned crows are removed. Cooldown is decreased by 30% per removed Crow.[/p]
- [p]Gauge charge speed: 130%/s → 150%/s[/p]
- [p]Scissors[/p]
- [p]Before: When Butterfly Walk inflicts a hit, gain 1% Sharpness or each 2% of Gauge charge.[/p]
- [p]After: When Butterfly Walk inflicts a hit, gain 1% Sharpness or each 1% of Gauge charge.[/p]
- [p]Scissors[/p]
- [p]Before: Duration of Leech increases by 0.5s whenever you land a hit with Scissors[/p]
- [p]After: Every 1s while Leech is inflicting damage, gain 30% Sharpness.[/p]
- [p]Thread[/p]
- [p]Before: Every 2s while Leech is inflicting damage, cut 1 Thread and deal bonus damage every second.[/p]
- [p]After: Every 2s while Leech is inflicting damage, shoot 1 Needle at all enemies within 5m.[/p]
- [p]Flower[/p]
- [p]Before: Leech withers every Flower it touches and its duration is increased by 0.5s per withered Flower.[/p]
- [p]After: While Leech is inflicting damage, spawn 1 Flower every 2s. [/p]
- [p]Crow[/p]
- [p]Before: Every 3s while Leech is inflicting damage, summon 1 Crow.[/p]
- [p]After: Every 2s while Leech is inflicting damage, summon 1 Crow.[/p]
- [p]Damage: 1100% → 850%[/p]
- [p]Cooldown: 16s → 12s[/p]
- [p]Scissors[/p]
- [p]Before: When Fireball inflicts a hit, 270% of Scissors damage is inflicted as Additional Damage.[/p]
- [p]After: When Fireball inflicts a hit, 120% of Scissors damage is inflicted as Additional Damage.[/p]
- [p]Cooldown[/p]
- [p]Before: The Cooldown of Fireball is decreased by 4s.[/p]
- [p]After: The Cooldown of Fireball is decreased by 3s.[/p]
- [p]Flower[/p]
- [p]Before: When Fireball inflicts a hit, spawns 4 Flowers.[/p]
- [p]After: When Fireball inflicts a hit, spawns 3 Flowers.[/p]
- [p]Before: Sharpness Max Count is increased by 200% and Duration is increased by 100%.[/p]
- [p]After: Sharpness Max Count and Duration are increased by 100%.[/p]
- [p]Before: Scissors damage is increased by 50% and Critical Hit DMG is increased to 100%.[/p]
- [p]After: Scissors damage is increased by 50% and Critical Hit DMG is increased by 100%.[/p]
- [p]Before: Spell damage is increased by 10%.[/p]
- [p]After: Spell damage is increased by 30%.[/p]
- [p]Before: Spell damage is increased by 10%.[/p]
- [p]After: Spell damage is increased by 30%.[/p]
- [p]Before: Gain 1% Spell Enhance every time a Spell is used.[/p]
- [p]After: Gain 2% Spell Enhance every time a Spell is used.[/p]
- [p]Before: When the Threads connected to a target are severed, each severed Thread inflicts 200% of Needle damage. When Threads reach Max Stack and a new Thread is connected, base Threads are severed.[/p]
- [p]After: When the Threads connected to a target are severed, each severed Thread inflicts 700% of Needle damage. When Threads reach Max Stack and a new Thread is connected, base Threads are severed.[/p]
- [p]Before: Inflicted with the Curse of the Jewel Scarab, decreasing all damage dealt by 30% for the next 3 battles. When Curse of the Jewel Scarab is removed, all damage is increased by 20%.[/p]
- [p]After: Inflicted with the Curse of the Jewel Scarab, decreasing all damage dealt by 20% for the next 3 battles. When Curse of the Jewel Scarab is removed, all damage is increased by 20%.[/p]
- [p]Before: Increases all damage by 0.3% for each 1 Dice used.[/p]
- [p]After: Increases all damage by 0.5% for each 1 Dice used.[/p]
- [p]Before: All damage is increased by 4% per tag removed.[/p]
- [p]After: All damage is increased by 5% per tag removed.[/p]
- [p]Before: You may choose to forfeit the next stage’s Relic and select this stage’s Relic 3 times.[/p]
- [p]After: You may choose to forfeit the next stage’s Relic and select this stage’s Relic 2 times.[/p]
- [p]Before: All damage dealt is increased by 15%. However, all damage received is increased by 50%.[/p]
- [p]After: All damage dealt is increased by 25%. However, all damage received is increased by 30%.[/p]
- [p]Before: Cooldown of all cooldown skills is decreased by 12%. However, Max HP is decreased by 30%.[/p]
- [p]After: Cooldown of all cooldown skills is decreased by 20%. However, Max HP is decreased by 25%.[/p]
- [p]Before: In exchange for decreasing the number of attacks required for Scissors to critical hit by 1, all damage is decreased by 20%.[/p]
- [p]After: In exchange for decreasing the number of attacks required for Scissors to critical hit by 1, all damage is decreased by 10%.[/p]
- [p]Before: Sharpness Max Count increases by 100%. When dealing damage with Scissors, increase Sharpness by 50%. [/p]
- [p]After: Critical Hit DMG of Scissors is increased by 50%.[/p]
- [p]Fixed an issue where the skip function did not work properly during the credits after Chapter 5.[/p]
- [p]Fixed an issue where after adjusting the brightness settings and restarting the game, the brightness setting appeared to be saved but was actually reset in-game. [/p]
- [p]Fixed an issue where under certain conditions, Sil would continue wearing the maid outfit throughout the game.[/p]
- [p]Fixed an issue in Chloe’s domain where using Ambush under specific conditions would allow the player to move outside the map’s boundaries.[/p]
- [p]Fixed an issue where some of Abigail’s attack patterns in Chapter 4 would still deal damage even when standing in a safe zone.[/p]
- [p]Fixed an issue in Rims & Berry’s domain in Chapter 4 where broken structures at certain locations made movement impossible.[/p]
Future Updates
[p]First of all, we sincerely apologize for having to divide the originally planned update that was scheduled for the summer sale period. We are doing our best to prepare the remaining updates.[/p]- [p]Version 0.7.0 will include side missions and a card system update.[/p]
- [p]Version 0.8.0 will introduce a new epilogue chapter.[/p]
Closing Remarks
[p]The schedule and content above are subject to change depending on our development progress. We will provide further updates as soon as more concrete details are finalized.[/p][p]As always, we sincerely thank all of you who continue to show us your love and patience. We will do our utmost to deliver a more polished and complete game in return.[/p][p]Thank you![/p][p][/p]