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Garden of Witches at Korea Illustar Fes | Live demo and exclusive gifts!



Hello everyone! This is Team Tapas.
We are excited to bring great news to those of you in Korea as you eagerly await the release of Garden of Witches!

We will be participating in the upcoming 2025 Illustar Fes, which will be held over two days from May 3 to May 4 (Sat, Sun) at KINTEX Exhibition Center 1 (Halls 4 & 5) in Ilsan, Korea.

Note: This event is being held in Korea! So if you happen to be in Korea at that time and around Ilsan, then please drop by for some souvenirs!




If you come to the Illustar Play Zone inside the venue, you’ll have the chance to play Garden of Witches in person and experience its charm ahead of its Early Access release!
Those who try the demo will receive a special commemorative gift that we have specially prepared for you. Don’t miss this opportunity!

Here’s a breakdown of essential information:


Event Information


Official Event Website: https://illustar.net/
  • Event Name: Illustar Fes 7
  • Dates: May 3-4, 2025 (10:00 AM - 5:00 PM, UTC+9)
  • Location: KINTEX Exhibition Center 1 (Halls 4 & 5) | Illsan, Korea
  • Organizer: Starlike Co., Ltd.
Booth Location

Booth No. 6>


On-Site Event

Participants who play the demo on-site can complete the missions below and choose the badge you like from a set of six limited edition commemorative pin badges.

Please note that quantities are limited. Depending on when you visit, some designs may be sold out or unavailable.


How to Get the Pin Badges

Try out the Garden of Witches demo at the event, and complete the missions below to collect all six limited edition pin badges!



  • Play the Garden of Witches demo at the event (1 badge)
  • Show that you’ve wishlisted our game on Steam (1 badge)
  • Show that you’ve bought our game on STOVE (4 badges)

This is also a special moment where we get to meet you before the official Early Access release of Garden of Witches!
Come and experience the magic of the game first at Illustar Fes, and don’t forget to take home your gifts.

We look forward to seeing you there!

May 23 Early Access Launch Announcement

Greetings from Team Tapas!

How’s everyone feeling now that spring is in full bloom?
We’ve been hard at work putting the finishing touches on the Early Access version of Garden of Witches, and after a long wait, we’re thrilled to finally share some exciting news:
Garden of Witches is launching on Steam Early Access on May 23, 2025 at 5 AM EDT / 9 AM UTC! 🎉

To thank you for your patience and support during the long wait, we’re excited to give you a sneak peek at what’s coming in Early Access—and how it will differ from the full version.

📖Main Story – Chapters 1 to 5

In Early Access, you will be able to enjoy the main story of Garden of Witches up to Chapter 5.
The story you experienced in the demo will finally continue, and the backstories of various locations and characters will be revealed one by one.

Join our quirky coven of witches as they embark on a journey to bring the garden back to life.


⚙️System Expansions – Key elements added to each chapter

The real fun of Garden of Witches is just getting started.
In the Early Access build, new systems will be unlocked gradually as you progress through the chapters, adding depth to your play and making your strategic choices increasingly important.

[h2]🧬Chapter 2 – Synergy System[/h2]



(This is a development-in-progress image; its content is subject to change.)

Synergies are powerful additional effects that are activated when you collect 2, 4, or 6 Attributes of the same “tag."
Effects are especially powerful upon collecting 6 of the same tag, and you can also combine multiple tags in groups of two or four to target multiple effects simultaneously.

It's up to you whether you wish to focus on a single tag for maximum effect or mix and match tags to create a more flexible build.
This system will allow for a wider range of strategies, making it easier to adapt to challenges of various kinds.


[h2]🔮Chapter 3 – Relic System[/h2]

(This is a development-in-progress image; its content is subject to change.)

Starting from Chapter 3, a new Relic system will allow you to add more depth to your battles.
Each Relic provides a unique and powerful effect, and players can use them to immediately fill in gaps in their ability or strategize to maximize their power later in the game.

The key to using these Relics effectively is to understand your current playstyle, and then carefully select the Relics that best complement it.
A split-second choice can turn the tide of battle and determine the direction of your entire build.


[h2]✂️Chapter 4 – Weapon Select System[/h2]

(This is a development-in-progress image; its content is subject to change.)

In Chapter 4, you will be able to choose between different weapons.
Each weapon has its own unique battle style and method of attacking, adding to the fun of crafting the optimal build combination of Spells, Attributes, Synergies, and Relics.

For example, the “Broken Scissors” allows you to attack in rapid succession by holding two separate halves of the scissors in each hand, like a pair of twin swords.

Enemies will become increasingly powerful as you progress to the endgame, but if you can make the right choices by considering all the factors that affect battles, you will be more than capable of overcoming any challenge.


🎯Difficulty Adjustments and Skill Balancing

A number of adjustments have been made to the overall difficulty and balance of the game based on player feedback.
  • The names of the difficulties selected at the start of the game have been changed:
    • Old: Story / Casual / Normal
    • New: Story / Normal / Hard
  • Stage compositions have been reworked, and the overall difficulty has been adjusted
Overall adjustments have also been made to skill balance.
In particular, after our initial rework of the “Counter” skill, we received many comments that it was still too powerful.
Following this latest adjustment, the Counter skill —previously powerful even without any buildup—will gain a new niche as a high-risk, high-reward skill that rewards players with a good combination of control and strategy.


🔓After Story – Endgame Content and Challenge Mode

After clearing Chapter 5, you will unlock temporary Endgame Content that will allow you to tackle greater difficulties of gameplay while you wait for the next update.

This content will provide the opportunity to experiment with new combinations, builds, and strategies, giving you plenty to do even after clearing the story chapters.


🛠️Future Updates

The full release of Garden of Witches will include the following additional content:
  • More exciting and challenging endgame content
  • Side story chapters featuring battles against new witches
  • New progression elements, spells, skills, and more
  • Various UI, art, balance, and system improvements
We will continue working hard to ensure feedback and bug reports received during Early Access are incorporated as much as possible in the full version.


💬Final Words

We value nothing more than the feedback from our players.

Please join us on our journey to perfect Garden of Witches from Early Access all the way until full release.
Your playthroughs, comments, and tips will be invaluable.

Be sure to join Sil on May 23 as she once again fights to save the Garden of Witches!

Thank you!

Patch Notes v0.4.3



In this version, we have adjusted the overall level of difficulty to make the game easier and more accessible. While the story remains unchanged, several systems, UI elements, combat mechanics, and more have been updated to better align with the upcoming Early Access version.

For example, the two bosses in the demo will now have only one phase instead of two, and their HP has been scaled to match the difficulty. The damage of boss patterns has also been adjusted to be different depending on the type.

Players familiar with the original demo may find this version easier. However, please understand that this is an adjustment to align the feel of play with the Early Access and full release versions.

※ Please note: This demo update will reset your existing save data. We apologize for the inconvenience caused by the incompatibility with previous saves, but the reset is necessary due to system and balance adjustments. Records of your previous playthroughs will be deleted after the update.

A number of other balance adjustments and improvements have also been made.
Please see the full patch details below!

Demo Patch Notes v0.4.3


[h2]System[/h2]
  • Difficulty levels have been added.
    • Three difficulty levels can be selected at the start of the game.
      • Normal
        • Recommended for players experienced with action games.
      • Casual
        • Dash cooldown decreased by 1 second
        • Momentarily immune to all damage while dashing
        • Damage taken is decreased by 25%
        • HP of all enemies is decreased by 25%
      • Story
        • Dash cooldown decreased by 1 second
        • Momentarily immune to all damage while dashing
        • Damage taken is decreased by 50%
        • HP of all enemies is decreased by 50%
    • Difficulty can be freely changed later in Sil’s Home.
  • Upgrade system has been completely overhauled.
  • Achievement system has been adjusted.
    • Achievement content has been partially adjusted.
    • Rewards have been adjusted to reflect changes in content.
  • Dice system has been added.
    • A new currency called “Dice” allows players to modify choices in the selection screens for spells, attributes, passives, and more.
    • Dice can be earned through a variety of in-game methods.
  • Spell Slot Assignment feature has been added.
    • When acquiring a second spell, players can now choose which magic hotkey slot to assign it to.
    • Spells can be placed in the specific slot you desire.
[h2]UI Improvements[/h2]
  • Overall structure of the UI has been overhauled, with changes made to most elements.
  • Key changes:
    • Gear → Book
      • Renamed to Book to provide a more intuitive way to view information about each spell and attribute.
    • Stats → Status
      • You can now see your current status while playing, as well as the spells, upgrades, and attributes you have earned.
    • A full map view has been added.
      • At the start of play, a window will appear for a short period of time that shows the overall structure of the map.
[h2]Battle[/h2]
  • All boss battles have been reduced to a single battle phase.
  • Damage has been adjusted for all monsters and boss patterns.
  • Boss and monster HP have been adjusted.
  • Targeting system has been improved
    • Spell targeting prioritization will now be based on distance from the player + monster type (boss/medium/small).
    • If there are two or more enemies of the same type, the closer will be prioritized.
    • Spells affected: Ambush, Shadow Surge
  • Witchcraft
    • Flower
      • Seed stage of Flower has been removed.
      • Stiffness inflicted by Flower explosion has been removed.
    • Thread
      • Default maximum stack has been reduced from 6 to 5.
[h3]Skill Balancing[/h3]
  • All
    • Casting speed of some spells has been adjusted.
    • The Defense attribute of Scissors and Spells has been removed altogether.
  • Slash
    • Base Damage
      • 900% → 1000%
    • Scissors Attribute
      • Additional damage proportional to Scissors damage
        • 100% → 180%
    • Thread Attribute
      • Damage Bonus per removed Thread
        • 10% → 20%
  • Ambush
    • Scissors Attribute
      • Additional damage proportional to Scissors damage
        • 50% → 90%
    • Thread Attribute
      • Cooldown reduction value
        • 30% → 1.5s
    • Crow Attribute
      • 20% increased Damage per Raven removed → Summon 1 Crow upon inflicting a hit with Ambush
  • Counter
    • Changes in mechanics
      • Old
        • Blocks most damage for 1s. When an enemy attack is blocked or the effect ends, attack all enemies within 4m.
        • Blocking damage within 0.3s increases the damage of Counter by 200% and decreases 2 cooldown.
      • New
        • Blocks most damage for 0.5s.
        • Upon blocking an enemy attack, becomes `immune` to all damage for `0.8s` and attacks all nearby enemies.
    • Base Damage
      • 200% → 500%
    • Cooldown
      • 6s → 4s
    • Scissors Attribute
      • Sharpness gained
        • 50% → 100%
    • Needle Attribute
      • Spawned Needle
        • 1 → 2
    • Flower Attribute
      • Spawned Flower
        • 1 → 2
    • Crow Attribute
      • Spawned Crow
        • 1 → 2
  • Summon Doll
    • Scissors Attribute
      • Additional damage proportional to Scissors damage
        • 20% → 45%
    • Thread Attribute
      • The number of Threads required to be severed to summon 1 Doll
        • 3 → 2
  • Sewing Wheel
    • Base Damage
      • 300% → 240%
    • Flower Attribute
      • Flowers hit by Sewing Wheel wither and decrease Sewing Wheel’s cooldown
        • 2s → 1s decreased
  • Needle Shot
    • Base Damage
      • 250% → 300%
    • Base Thread Spawn
      • 1 → 2
    • Cooldown Attribute
      • Cooldown decrease for other cooldown skills
        • 2s → 1s
  • Butterfly Walk
    • Base Damage
      • 150% → 200%
    • Scissors Attribute
      • Triggers when Butterfly Walk ends → Triggers when Butterfly Walk hits
    • Flower Attribute
      • Triggers when Butterfly Walk ends → Triggers when Butterfly Walk hits
    • Crow Attribute
      • Triggers when Butterfly Walk ends → Triggers when Butterfly Walk hits
  • Shadow Surge
    • Base Damage
      • 300% → 350%
    • Cooldown
      • 4s → 5s
[h3]Passive Attribute Balancing[/h3]
  • Defence Attribute
    • Removed.
  • Scissors Attribute
    • Scissors damage increase per level
      • 5% → 10%
    • Max Level decrease
      • Level 6 → Level 3
  • Spell Attribute
    • Scissors damage increase per level
      • 5% → 10%
    • Max Level decrease
      • Level 6 → Level 3
  • Charge Attribute
    • Damage increase per charge of each skill
      • 3% → 6%
    • Max Level decrease
      • Level 6 → Level 3
  • Cooldown Attribute
    • All cooldowns reduction
      • 4% → 8%
    • Max Level decrease
      • Level 6 → Level 3
  • Thread Attribute
    • Increase max Thread stack → 30% increased Needle damage per level
    • Max Level decrease
      • Level 6 → Level 5
  • Flower Attribute
    • Flower damage increase per level
      • 50% → 30%
    • Max Level decrease
      • Level 6 → Level 5
  • Crow Attribute
    • Crow damage increase per level
      • 50% → 30%
    • Max Level decrease
      • Level 6 → Level 5
[h2]Other[/h2]
  • Improved display of damage values
    • Added separate icons for skills that inflict damage over time, such as Sewing Wheel.
  • Some background objects have been made destructible.
  • The method in which rewards are awarded after battle has been changed.
    • Old: Reward window pops up immediately after battle ends
    • New: Items for each type of reward will appear after the battle ends, and the reward window will pop up when you acquire them.
  • Change in stage structure
    • The number of rooms in each stage has been adjusted
    • Rewards can now be acquired at stage entrances
    • Rooms where you can recover HP after battling normal monsters have been removed
  • Animation, graphics and effects have been improved
  • Sound and SFX have been improved
  • Several confirmed errors and bugs have been fixed

Steam Demo Update Coming Soon

Greetings from Team Tapas!

We’d like to start this announcement by expressing our gratitude. We sincerely appreciate everyone who has played our demo and shared their valuable feedback.

Previously, we announced that the demo would be taken down. However, instead of shutting it down, we have decided to update and maintain it!

For this upcoming update, we have implemented new systems and difficulty adjustments that we were planning on releasing for the Early Access version, but the playable content of the demo will remain the same. Only the early portion of the game will be playable.

Demo Period & Key Changes
  • Playable Content: Just like the previous demo, players can only progress up to the second boss.
  • Operational Period: The demo will remain available until the game’s Early Access launch. After that, it will be discontinued.
  • Update Details: We have improved various systems and made sound and visual enhancements.

[h2]Important Notes[/h2]
  • Save data from the previous demo version will be reset.
  • Save data from the updated demo version will also be reset when we release the full version of the game.

To end, we’d like to express our appreciation one more time. Thanks to your valuable feedback and ideas, we have been able to improve the game beyond what we could have done alone.

We look forward to hearing more of your thoughts as you play the updated demo. Your feedback plays a crucial role in helping us refine our game to perfection.

Stay tuned for the demo update coming soon! 🔥

Thank you!

Taipei Game Show Recap & Early Access Release Schedule Change

Greetings from Team Tapas!

It’s hard to believe a month has already passed since the start of the new year! How has 2025 been treating you so far? We have just returned from a successful Taipei Game Show!

Meeting so many of you in person and feeling your excitement and support firsthand was an incredibly meaningful experience. With heartfelt gratitude, we’d love to share some photos capturing the vibrant atmosphere of the event! We promise to keep improving and delivering even better gaming experiences. Thank you for your support!

Additionally, we also have some main schedule changes, so please check them out below!

Taipei Game Show Highlights


Schedule Change


[h2]STOVE Early Access[/h2]
To ensure a more polished experience, we’ve made some internal adjustments, resulting in a slight delay. We sincerely apologize to those who have been waiting. We truly appreciate your patience.
Rest assured, we are working hard to bring you the best possible gaming experience!

※ Key Information
  • The release schedule of STOVE Early Access has been rescheduled to mid-March.
  • The exact date and further details will be announced as soon as they are finalized.

[h2]Demo Play Period[/h2]
The current demo version available on Steam & STOVE is expected to be taken down in mid-March.
This is part of our preparations for the official STOVE launch, so please take note!

※ Key Information
  • The existing demo will be removed in mid-March, and access may become restricted.
  • We are also considering releasing an upgraded demo version before the official launch if necessary.
  • We will confirm whether players who have already downloaded the current demo will still be able to access it. Further updates will be provided.

We will continue to share detailed schedules and updates, so stay tuned!

Closing Thoughts

Thanks to your incredible support, we had an amazing experience at the Taipei Game Show.

Every moment was made possible because of your encouragement, and our development team is deeply grateful. We will keep doing our best to deliver an amazing game.

Thank you always!