0.7.0 Update
[p]Greetings from Team Tapas!
We would like to express our sincere thanks to everyone who has been waiting for and supporting this update.
In version 0.7.0, we are introducing Side Mission Chapters and a Card System. We have designed Side Mission Chapters to help players better understand unique combat systems in Garden of Witches, such as Blood Clots and the Butterfly Walk gauge. During Side Missions, players will have to achieve simple objectives while trying out various builds. After completing a Side Mission, players will be rewarded with cards that enhance Sil’s stats or strengthen effects of certain attacks.[/p][p][/p]
Below are some of the newly added cards.[/p][p][/p][h2]Skill Adjustments[/h2][h3]Dash[/h3][p]The ability to avoid most damage while dashing is now a default feature.[/p]
(※: Very Hard Mode is different from the previously mentioned Nightmare Mode in the 0.6.0 patch notes. We will monitor player feedback and add in Nightmare Mode if needed.)
Furthermore, we have redesigned the Difficulty Selection UI to display changes to enemy health and damage relative to Normal Mode. The descriptions have also been updated to reflect the dash changes (the ability to avoid most damage while dashing).
Before[/p]
Thank you![/p]
We would like to express our sincere thanks to everyone who has been waiting for and supporting this update.
In version 0.7.0, we are introducing Side Mission Chapters and a Card System. We have designed Side Mission Chapters to help players better understand unique combat systems in Garden of Witches, such as Blood Clots and the Butterfly Walk gauge. During Side Missions, players will have to achieve simple objectives while trying out various builds. After completing a Side Mission, players will be rewarded with cards that enhance Sil’s stats or strengthen effects of certain attacks.[/p][p][/p]
0.7.0 Patch Notes
[h2]Side Mission Chapters Added[/h2][p]We have added Side Mission Chapters, where you can complete simple objectives and earn rewards. You can access the Side Mission Chapters by clearing certain chapters or meeting specific conditions and then interacting with the book in the House of Threads (Sil’s House) to open the Chapter Selection UI.[/p][p][/p][h2]Card System Added[/h2][p]We have added a Card System, which enhances Sil’s base stats or strengthens certain attacks like her spells and scissors. Cards can be obtained through the Side Mission Chapters, and you can view your collected cards via the Card Tab by opening the Upgrade UI (upgrade table) in the House of Threads.Below are some of the newly added cards.[/p]
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[p]Sea of Blood[/p]
- [p]Leech can be stack cast.[/p]
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[/p]
[p]Wheel of Fortune[/p]
- [p]Sewing Wheel Homing SPD is increased by 200% and Return SPD is decreased by 20%.[/p]
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[p]Hunter[/p]
- [p]When Broken Scissors are equipped, Sharpness duration is increased by 3s.[/p]
- [p]Before: Quickly move 4m in the desired direction.[/p]
- [p]After: Quickly dashes 4m in the desired direction, momentarily blocking most damage.[/p]
- [p]Sharpness efficiency: 1.5x → 2x[/p]
- [p]Damage: 80% → 120%[/p]
(※: Very Hard Mode is different from the previously mentioned Nightmare Mode in the 0.6.0 patch notes. We will monitor player feedback and add in Nightmare Mode if needed.)
Furthermore, we have redesigned the Difficulty Selection UI to display changes to enemy health and damage relative to Normal Mode. The descriptions have also been updated to reflect the dash changes (the ability to avoid most damage while dashing).
Before[/p]
- [p]Story Mode[/p]
- [p]Dash cooldown decreased by 1 second[/p]
- [p]Momentarily immune to all damage while dashing[/p]
- [p]Damage taken is decreased by 25%[/p]
- [p]HP of all enemies is decreased by 50%[/p]
- [p]Normal Mode[/p]
- [p]Momentarily immune to all damage while dashing[/p]
- [p]Damage taken is decreased by 25%[/p]
- [p]HP of all enemies is decreased by 25%[/p]
- [p]Hard Mode[/p]
- [p]Momentarily immune to all damage while dashing[/p]
- [p]Story Mode[/p]
- [p]Dash cooldown decreased by 1 second[/p]
- [p]Damage taken is decreased by 33%[/p]
- [p]HP of all enemies is decreased by 33%[/p]
- [p]Normal Mode[/p]
- [p]No changes.[/p]
- [p]Hard Mode[/p]
- [p]Damage taken is increased by 33%[/p]
- [p]HP of all enemies is increased by 33%[/p]
- [p]Very Hard Mode[/p]
- [p]Damage taken is increased by 33%[/p]
- [p]HP of all enemies is increased by 33%[/p]
- [p]Dash no longer blocks most damage.[/p]
Closing Remarks
[p]As always, we sincerely thank all of you who continue to show us your love and patience. We will do our utmost to deliver a more polished and completed game in return.Thank you![/p]