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Korea GXG x INDIECRAFT 2025 | Come visit our booth!

[p][/p][p]Greetings from Team Tapas![/p][p][/p][p]We’re excited to announce that we’ll be participating in GXG x INDIECRAFT 2025! If you happen to be in Korea during the event period, come visit us on-site. You’ll be able to meet us in person and experience Garden of Witches together with us. We’re prepared to make your experience fun, and we’d love to see you as well.[/p][p][/p][hr][/hr]
Event Information
[p][/p][h2]Event Name[/h2][p]2025 GXG x INDIECRAFT[/p][p][/p][h2]Official Homepage[/h2][p]https://gxg.world/[/p][p][/p][h2]Event Period[/h2][p]2025.09.19 ~ 09.20[/p][p][/p][h2]Operating Hours[/h2][p]2025.09.19 : 13:00 ~ 21:00 (UTC+9)[/p][p]2025.09.20 : 11:00 ~ 19:00 (UTC+9)[/p][p][/p][h2]Event Venue[/h2][p]Booth 17, 1F Pangyo Tech 1 Tower, Seongnam-si, Gyeonggi-do[/p][p](Korean Address for reference: 경기도 성남시 판교 테크원 1F, 17번 부스)[/p][p][/p][h2]Event Map[/h2][p][/p][p][/p][p][/p][hr][/hr][p]We’re already thrilled at the thought of meeting you here. Be sure to stop by and enjoy your time with us![/p]

Garden of Witches Global Fanart Contest

[p]Greetings from Team Tapas![/p][p][/p][p]We are excited to host the Garden of Witches Global Fanart Contest together with our fans from around the world. Please share your wonderful Garden of Witches inspired artworks with everyone and enjoy the creativity of our community![/p][p][/p][hr][/hr][p][/p]
Contest Overview
[p][/p][h2]Awards[/h2]
  • [p]Grand Prize (1 person): $150 digital gift card code[/p]
  • [p]Regular Prize (4 people): $75 digital gift card code[/p]
  • [p]Special Prize (variable winners proportional to participants): $25 digital gift card code[/p]
[p]※ For the gift card, it will be your choice between Amazon, Google Play, or Steam Wallet[/p][p]※ Subject to change depending on exchange rates and gift card pricing policies[/p][p][/p][h2]Contest Schedule[/h2]
  • [p]Submission Period: September 8, 2025, 03:00 – October 6, 2025, 22:00 (UTC-7, PDT)[/p]
  • [p]Winners Announcement: October 10, 2025, 03:00 (UTC-7, PDT)[/p]
[p][/p][h2]How to Enter[/h2][p][/p][p]Submit your entry through our official form ▶[/p]
  1. [p]Post your fanart on social media with the designated tag #GardenOfWitches.[/p]
  2. [p]Through the Google Form (linked via the event banner), submit both your social media post link and your artwork file (PNG or JPG).[/p]
  3. [p]Winners will be individually contacted via the email submitted in the form with their award (gift card code).[/p]
[p]※ Recommended social media platforms: X / Facebook / Instagram / Pixiv / DeviantArt / ArtStation / Steam / Others[/p][p][/p][h3]Theme & Format[/h3]
  • [p]Artwork must be based on the Garden of Witches universe and characters.[/p]
  • [p]It must be submitted as a PNG or JPG image with a resolution of 1500 x 1500 px or higher.[/p]
  • [p]It must be your original artwork, not AI-generated.[/p]
[p][/p][h3]Copyright & Non-Exclusive Usage[/h3]
  • [p]Copyright remains with the creator.[/p]
  • [p]Team Tapas retains the right to use submitted works non-exclusively and without time limits for promotional purposes, including publishing on online/offline media (resizing, cropping, translating text, etc. as needed)[/p]
  • [p]For secondary revenue-generating uses such as physical commercial merchandise, separate agreements will be required.[/p]
[p][/p][h3]Disqualification & Causes for Prize Revocation[/h3]
  • [p]Artwork contains explicit sexual depictions.[/p]
  • [p]Artwork contains extreme violence, gore, or disturbing content.[/p]
  • [p]Artwork contains discriminatory or hateful expressions regarding race, gender, religion, nationality, etc.[/p]
  • [p]Artwork contains content deemed socially unacceptable by the organizers.[/p]
  • [p]Artwork infringes on copyrighted material or includes unauthorized use of third-party IP.[/p]
  • [p]AI-generated images are submitted, or artwork uses AI-generated images.[/p]
[p]※ To verify originality and check for copyright or AI usage, organizers may request a submission of the original low-resolution working file (e.g., PSD, CLIP, etc.).[/p][p][/p][hr][/hr][p]We look forward to your enthusiastic participation and the interest of our Garden of Witches fans around the world.[/p][p]
Thank you.[/p]

0.8.1 Patch Notes & Epilogue 1 Dev Blog

[p]Greetings from Team Tapas![/p][p][/p][p]With the 0.8.0 patch, we released our very first Epilogue Chapter (Epilogue 1). This update was about more than just adding a new stage. It was an important attempt for us to introduce and test a new system with a different tempo from our main story chapters.[/p][p][/p][p]While preparing Epilogue 1, we asked ourselves, “How can we make the game more fun while keeping it fresh?” and “How can we show our players the potential of the epilogue chapters?” As we challenged ourselves with preparing Epilogue 1, we were able to try new ideas while identifying areas that needed improvement. [/p][p][/p][p]In this dev blog, we’d like to share our reflections as we created and changed Epilogue 1 and share the future direction of the game.[/p][p][/p]
Epilogue 1 Dev Review
[p]Compared to Chapters 1-4, Epilogue 1 has a much faster tempo that centers on creating and optimizing builds with the newly introduced Special Skill System. During production, we had a blast experimenting with a variety of ideas. However, we noticed a few problems.[/p][p][/p][p]The most notable issue was the Time-Attack System that we implemented during each boss battle. Compared to bosses in previous chapters, the Epilogue 1 bosses were designed with simpler and easier attack patterns. When we tested the game without the Time-Attack System, players were able to clear Epilogue 1 even with low stats, but the problem was that it took too long.[/p][p]
When players did not fully upgrade Sil and were on a low-spec playthrough, battles dragged on excessively and the game felt tedious. To prevent this, we introduced the Time-Attack System. However, the Time-Attack System also highlighted areas that needed improvement.[/p][p][/p][h2]Issues with the Time-Attack System[/h2][p]The first issue with the Time-Attack System was that players often did not immediately realize that a time-attack was in effect during the boss fights. Although a clock UI appeared at the start of the battle, it was not very noticeable. So after the player ran out of time, many players did not understand why the boss suddenly used a wipe-out attack.[/p][p]
The second issue was that the Time-Attack System itself did not directly address the core issue that players had on a low-spec playthrough. We wanted to create mechanics that would encourage players to reach a certain level of stats to clear the game, but the Time-Attack System felt insufficient. We now realize that players would have had a better game experience if the difficulty had been adjusted more naturally through learning monster attack patterns, learning how to optimize builds, and improving the presentation of the boss battle. [/p][p][/p][p]The last issue was that the base stats required to clear the boss within the set time was set a little too high. When designing the difficulty, we assumed players would have fully upgraded Sil while progressing through Chapters 1-4. In practice, however, many players reached Epilogue 1 without fully upgrading Sil. This meant that players often had to push Epilogue-exclusive upgrades to very high levels, which led to excessive repetition.[/p][p][/p][p]To address these issues in the 0.8.1 update, players can now increase their progress for certain achievements while playing Epilogue 1 and the Time-Attack UI has been made more visible during boss fights. We hope these changes will reduce confusion and give players a clearer sense of how to progress.[/p][p][/p]
0.8.1 Patch Notes
  • [p]Improved the visibility of the UI that shows the remaining time in the Epilogue 1 boss battles.[/p]
  • [p]Progress for the following achievements can now also be earned in Epilogue 1:[/p]
    • [p]Reach n Cumulative Boss Battle Clear(s) (n increases once per boss defeated)[/p]
    • [p]Reach n Cumulative Normal Battle Clear(s) (n increases once per wave cleared)[/p]
    • [p]Defeat Boss n time(s) using `Giant Scissors` (n increases once per boss defeated)[/p]
    • [p]Defeat Boss n time(s) using `Magic Scissors` (n increases once per boss defeated)[/p]
    • [p]Defeat Boss n time(s) using `Broken Scissors` (n increases once per boss defeated)[/p]
  • [p]Fixed an issue where the Leech Ring artifact caused abnormal damage scaling on the Leech spell.[/p]
  • [p]Fixed an issue in some challenge modes where the Difficulty Selection UI would not close with the ESC key. [/p]
  • [p]Fixed a bug where the time limit gauge would not appear under certain conditions in some of the side missions.[/p]
  • [p]Fixed an issue where the scissors used in a side mission were forcibly equipped after playing the side mission and returning to another chapter.[/p]
  • [p]Fixed an issue where some of the attack patterns of the final boss in Epilogue 1 did not deal damage.[/p]
  • [p]Fixed various text and UI errors.[/p]
[p][/p]
Future Update Roadmap
[p]Currently, we are preparing Epilogue 2. After that, we plan to sequentially add Epilogue 3, rework existing chapters, improve Challenge Mode, expand Side Missions, and add a Card and Costume system. [/p][p][/p][h2]Epilogue 2[/h2][p]Our next update will introduce Epilogue 2, designed to emphasize the fun of optimizing builds while exploring a wide dungeon. Epilogue 2 will feature our most complex map, and in this map, you will be able to optimize your build and experience combat and growth in diverse ways.[/p][p][/p][p]The foundation of Epilogue 2 will be built on a new Artifact System. You will store dropped artifacts in a limited inventory and need to strategically choose which items to buy in shops and which items to upgrade through synthesis. The playstyle will be similar to deck-building games.[/p][p][/p][p]The Special Skill System will also be expanded. Building upon the system introduced in Epilogue 1, you will be able to gradually enhance special skills through artifacts and a growth system, allowing for even more build variety. [/p][p][/p][p]Learning from our mistakes with Epilogue 1, Epilogue 2 will be designed to reduce the burden of repetitive play. It will focus more on in-combat growth and learning rather than permanent progression from upgrading Sil. Our goal is to make each run feel more meaningful and immersive.[/p][p][/p][h2]Content Expansion[/h2][p]We also plan to improve Challenge Mode, expand Side Missions, and introduce a Card and Costume System. Based on certain playstyles you can achieve in each chapter, we plan to add in new ways to clear Challenge Mode and new Side Missions. The rewards will include new cards and costumes. Currently, the only way to experience Challenge Mode is by adjusting the difficulty of certain numbers. In the future, we will provide deeper strategic challenges and new goals.[/p][p][/p][h2]Reworks of Existing Chapters[/h2][p]We plan to rework Chapters 1-4 and Epilogue 1.[/p][p][/p][p]Since Chapters 1-4 shape players’ first impressions of the game, we want to refine them with particular care. We aim to diversify normal monsters and room types, improve certain systems, expand build options, re-tune difficulty and growth curves, and improve overall balance for a smoother early-game experience.[/p][p][/p][p]As mentioned earlier with Epilogue 1, we also plan to improve the Time-Attack System. Rather than relying heavily on time limits, we will enhance the presentation of each boss battle and the design of their attack patterns so that players can naturally improve and learn how to optimize builds as they play the game.[/p][p][/p]
Closing Remarks
[p]In this dev blog, we shared the 0.8.1 patch notes, our reflections on Epilogue 1, and our future plans. Of course, there were many more ideas and challenges that we could have covered, and there are still many areas that we can improve on. But we wanted to focus on what is most important to us. You.[/p][p][/p][p]All of the feedback you’ve given us until now has become a tremendous source of support for us. We always strive to carefully review your comments on Steam, Discord and other channels, and the ideas and critiques you have provided have played a key role in shaping our game. In the future as well, we hope you will continue to support us.[/p][p][/p][p]We will continue to deliver new content and improvements so that your journey in Garden of Witches always feels fresh and enjoyable.[/p][p][/p][p]Thank you.[/p]

0.8.1 Beta Patch Notes

[p]Greetings from Team Tapas![/p][p][/p][p]As always, we are grateful to everyone who has enjoyed and supported Garden of Witches until now.[/p][p][/p][p]Ahead of the official 0.8.1 update, we are running another beta test to get your feedback. Your voice has always helped us move the game in a better direction, so we kindly ask for your participation once again.[/p][p][/p][p]※ Instructions on how to participate in the beta test can be found here.[/p][p][/p]
0.8.1 Beta Patch Notes
  • [p]Improved the visibility of the UI that shows the remaining time in the Epilogue 1 boss battle.[/p]
  • [p]The following achievements can now also be earned in Epilogue 1:[/p]
    • [p]Reach n Cumulative Boss Battle Clear(s) (n increases once per boss defeated)[/p]
    • [p]Reach n Cumulative Normal Battle Clear(s) (n increases once per boss defeated)[/p]
    • [p]Defeat Boss n time(s) using `Giant Scissors` (n increases once per boss defeated)[/p]
    • [p]Defeat Boss n time(s) using `Magic Scissors` (n increases once per boss defeated)[/p]
    • [p]Defeat Boss n time(s) using `Broken Scissors` (n increases once per boss defeated)[/p]
  • [p]Fixed an issue where the Leech Ring artifact caused abnormal damage scaling on the Leech spell.[/p]
  • [p]Fixed an issue in some challenge modes where the Difficulty Selection UI would not close with the ESC key. [/p]
  • [p]Fixed a bug where the time limit gauge would not appear under certain conditions in some of the side missions.[/p]
  • [p]Fixed an issue where the scissors used in a side mission were forcibly equipped after playing the side mission and returning to another chapter.[/p]
  • [p]Fixed an issue where some of the attack patterns of the final boss in Epilogue 1 did not deal damage.[/p]
  • [p]Fixed various text and UI errors.[/p]
[p][/p]
Closing Remarks
[p]After playtesting the beta, please share your feedback in the Beta Test channel on our official Garden of Witches Discord server. We encourage you to freely share your thoughts regardless of how trivial they may seem to be. We will look over and consider all feedback left in the channel and do our best to apply them to the official update. [/p][p][/p][p]We sincerely thank you for always loving and supporting Garden of Witches. We will do our very best to deliver a more polished and complete game.[/p][p][/p][p]Thank you.[/p]

0.8.0 Update

[p]Greetings from Team Tapas!

Thank you, as always, for supporting us and patiently waiting for our next update.

Version 0.8.0 will add the first main content expansion (an epilogue chapter) for Garden of Witches, introducing a new witch and a new area. It features a different progression style from the other chapters, offering a fresh gameplay experience.[/p][p][/p]
Epilogue 1: The Swamp Witch
[p][/p][previewyoutube][/previewyoutube][p][/p][p]Nahatra’s growth has caused side effects that are shaking up the Garden. To stabilize the Garden, help the troubled Swamp Witch, Maydel, solve her problem and invite her to the tea party. Of course, like other domains in the Garden, Maydel’s swamp won’t be particularly friendly to Sil.[/p][p][/p][h3]Gameplay[/h3][p]Unlike previous chapters, this epilogue is structured as a single map. Countless waves of enemies and successive mid-bosses will block Sil’s path. Defeat enemies within the time limit to earn greater rewards, and complete your build to take down the main boss![/p][p][/p][h3]New Weapon: Singing Scissors[/h3][p]After helping Maydel solve her problem, she will gift Sil with a new weapon, Singing Scissors, as a token of gratitude. When activated, Singing Scissors will perform ranged attacks for a set duration. We hope this will inspire new build combinations.[/p][p][/p][h3]New Special Ability[/h3][p]In Maydel’s swamp domain, a special ability powered by Maydel becomes available. It can be used via a new action button and enhances Sil’s abilities in various ways. This ability is a unique system available only in Maydel’s swamp domain.[/p][p][/p]
0.8.0 Patch Notes
[p]※ When updating to version 0.8.0, any ongoing runs will be reset.[/p][p][/p][h2]New Content[/h2][p]We have added a new epilogue chapter.[/p][p][/p][p]※ After updating the game, if you continue with existing save data where you have cleared Chapter 5, you can interact with the book in Sil’s House to open the Chapter Selection UI and proceed from there.[/p][p][/p][h2]Balance Changes[/h2][p]We found that completing Dual Synergies was too difficult, so we have reduced the tag requirement from 8 to 7. As a result, the maximum level of passive traits for the five attributes has been lowered from 5 to 4.

We also found that building up the Thread, Flower, and Crow passive attributes was a bit difficult, so we increased their early-game damage and adjusted their growth rate. Overall, Thread, Flower, and Crow damage has increased by about 37% at 6 tags, and by about 12% at their maximum tag count (previously 8, now 7).[/p][p][/p][h3]Attributes[/h3]
  • [p]Thread[/p]
    • [p]Base Damage: 30% → 60%[/p]
    • [p]Passive Trait: 30% → 10% (per level)[/p]
    • [p]Max Passive Level: 5 → 4[/p]
  • [p]Flower[/p]
    • [p]Base Damage: 100% → 200%[/p]
    • [p]Passive Trait: 30% → 10% (per level)[/p]
    • [p]Max Passive Level: 5 → 4[/p]
  • [p]Crow[/p]
    • [p]Base Damage: 30% → 50%[/p]
    • [p]Passive Trait: 30% → 10% (per level)[/p]
    • [p]Max Passive Level: 5 → 4[/p]
  • [p]Blood[/p]
    • [p]Max Passive Level: 5 → 4[/p]
  • [p]Fire[/p]
    • [p]Max Passive Level: 5 → 4[/p]
  • [p]Dual Synergies[/p]
    • [p]Tag Requirement: 8 → 7[/p]
[p][/p][h2]System Changes[/h2][h3]Shortcut Buttons[/h3]
  • [p]Added a hotkey to change magic slot positions[/p]
    • [p]Keyboard: R[/p]
    • [p]Controller: D-pad →[/p]
  • [p]Added a new hotkey for the epilogue special ability[/p]
    • [p]The new key will be available only in Epilogue Chapter 1[/p]
    • [p]Keyboard: Shift[/p]
    • [p]Controller: RB / LB (both triggers work)[/p]
  • [p]Added alternative normal attack hotkeys[/p]
    • [p]Controller: RT / LT (both triggers work)[/p]
[p][/p][h2]Bug Fixes[/h2]
  • [p]Fixed various text errors.[/p]
[p][/p]
Closing Remarks
[p]Until our official 1.0 release, we plan to continue expanding Garden of Witches in various ways, starting with this epilogue chapter. Please look forward to the new witches and stories to come.

As always, thank you for appreciating what we have made with Garden of Witches and continuing to be patient with us. We will do our best to repay your support with an even more polished game.

Thank you.[/p]