1. Garden of Witches
  2. News

Garden of Witches News

Happy Halloween! 2025

[p]Greetings from Team Tapas! [/p][p][/p][p]Halloween is right around the corner. So we wanted to wish you a spooky Halloween and hope you can enjoy it with our coven of witches.[/p][p][/p][p]We present to you a small treat with no tricks for your Halloween memories.[/p][p][/p][p]Happy Halloween![/p][p][/p][p][/p]

Global Fanart Contest Winners Announcement

[p]Greetings from Team Tapas![/p][p][/p][p]We successfully wrapped up the Global Fanart Contest on October 7th! Far more people participated than we anticipated, and we were truly moved to see how much love Garden of Witches has received. We sincerely thank you for all of your love and support, and we will continue striving to return your kindness with an even more enjoyable game.[/p][p][/p][p]Below is a brief summary of how our Global Fanart Contest turned out.[/p]
  • [p]Held for a total of 30 days (September 8 – October 7)[/p]
  • [p]57 artists participated, each with their own art styles including digital painting, hand painting, 3D art, and pixel art[/p]
  • [p]10 winners selected in total, including 5 special awards additionally chosen based on participation volume[/p]
[p]We would never dare to judge your wonderful works of art as either good or bad. They were all amazing, so we selected the winning pieces as fairly and carefully as possible. Every submission was filled with passion and love, which made it very difficult for us to decide the winners. Even for those that were regrettably not selected, we know how much passion and love you put into your artwork. Should we have another opportunity like this in the future, we will do our best to prepare even better so that we can reward more participants.[/p][p][/p][p]Once again, we sincerely thank you for your support and participation in our fanart contest and for the love you have shown for Garden of Witches.[/p][p][/p][hr][/hr]
Winning Entries
[p]※ In cases were multiple images were submitted by a single participant, we selected one image at our discretion for display.[/p][p]※ Image resolutions have been reduced due to upload limitations.[/p][p]※ Prizes will be sent sequentially to the primary gmail address and the secondary email address provided in your application form.[/p][p]※ If any issues occur with prize delivery, we will provide additional support until the second week of November through email.[/p][p][/p][h2]Grand Prize Winner[/h2][p][/p]
  • [p]Artist[/p]
    • [p]IC (JP)[/p]
  • [p]Artwork Link[/p]
  • [p]Dev Comments[/p]
    • [p]I like the soft, fluffy atmosphere that feels different from the main game.[/p]
    • [p]The warmth of the tea party felt by Nahrtra seems to reach us here.[/p]
[p][/p][h2]Regular Prize Winners[/h2][p][/p][p][/p][p][/p]
  • [p]Artist[/p]
    • [p]はいど (JP)[/p]
  • [p]Artwork Link[/p]
  • [p]Dev Comments[/p]
    • [p]Where could they all be headed? This piece really creates a sense of anticipation.[/p]
    • [p]We love how the artist expressed each character’s personality so well through the composition.[/p]
[p][/p][p][/p]
  • [p]Artist[/p]
    • [p]가망가 (KR)[/p]
  • [p]Artwork Link[/p]
  • [p]Dev Comments[/p]
    • [p]This piece does a great job of capturing a solemn, intense atmosphere. It almost feels like a boss rush. [/p]
    • [p]The confrontation between Sil and her fellow witches feels fresh and dynamic.[/p]
[p][/p][p][/p]
  • [p]Artist[/p]
    • [p]Kohaku (EN)[/p]
  • [p]Artwork Link[/p]
  • [p]Dev Comments[/p]
    • [p]The cat’s head being stitched up is absolutely adorable.[/p]
    • [p]This piece is such a cute and fun reinterpretation of Sil. It keeps her unique personality while adding a distinct artistic style.[/p]
[p][/p][h2]Special Prize Winners[/h2][p][/p][h3]Effort Award[/h3][p]A work recognized for its dedication and hard work.[/p][p][/p]
  • [p]Artist[/p]
    • [p]朱鳥 (JP)[/p]
  • [p]Artwork Link[/p]
  • [p]Dev Comments[/p]
    • [p]It was very great to see how you can get a sense of each character’s personality through their individual expressions. [/p]
    • [p]If Garden of Witches was ever made into a movie, this is the kind of poster we’d like to display at the very front.[/p]
[p][/p][h3]Humor Award[/h3][p]A work recognized for its fun and humorous interpretation.[/p][p][/p]
  • [p]Artist[/p]
    • [p]さかの (JP)[/p]
  • [p]Artwork Link[/p]
  • [p]Dev Comments[/p]
    • [p]Fiena and Chloe’s expressions are so adorable.[/p]
    • [p]We really love how they’re all sitting side by side and sharing a drink together.[/p]
[p][/p][h3]Witch Award[/h3][p]A work that has a fresh yet fitting interpretation of each character[/p][p][/p]
  • [p]Artist[/p]
    • [p]K_U_A_K (KR)[/p]
  • [p]Artwork Link[/p]
  • [p]Dev Comments[/p]
    • [p]We completely agree with the necessity of maid costumes.[/p]
    • [p]The personality and key traits of each character are beautifully expressed through their poses, facial expressions, and outfits. Seeing how Sil looks so proud of herself is just too cute to resist.[/p]
[p][/p][h3]Detail Award[/h3][p]A work that best captures the in-game elements of Garden of Witches[/p][p][/p]
  • [p]Artist[/p]
    • [p]このづ (JP)[/p]
  • [p]Artwork Link[/p]
  • [p]Dev Comments[/p]
    • [p]The stained-glass style is wonderful.[/p]
    • [p]It feels like the artist really paid close attention to the scenery within the game.[/p]
[p][/p][h3]“Didn’t Expect This!” Award[/h3][p]A work that surprised us with an unexpected and creative approach to fanart[/p][p][/p]
  • [p]Artist[/p]
    • [p]ジム (JP)[/p]
  • [p]Artwork Link[/p]
  • [p]Dev Comments[/p]
    • [p]A figurine…? Please put this up for sale![/p]
    • [p]We never imagined we would be able to see an actual figurine of Rims and Berry. It’s absolutely adorable![/p]
[p][/p][hr][/hr]
Submitted Works
[p][/p][p]※ Listed in order of submission date.[/p][p]※ In cases were multiple images were submitted by a single participant, we selected one image at our discretion for display.[/p][p]※ Image resolutions have been reduced due to upload limitations.[/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p]MPBasic (EN)
mpbas****@gmail[/p][p]https://x.com/MPBasic[/p]
[p]Valdemarx (EN)
valde****@gmail[/p][p]https://x.com/ValdemarSa59753/status/1969964674645926375[/p]
[p]다씰 (KR)
dassi****@gmail[/p][p]https://x.com/dassill1103/status/1970741698142884036[/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p]cakee (KR)
k0104****@gmail[/p][p]ttps://x.com/c4k3ee/status/1974174573898989918[/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p]Cerule@LunarKnight121 (EN)[/p][p]https://x.com/LunarKnight121/status/1974708737115127911[/p]
[p]水餅スラァラ (JP)
mizum****@gmail[/p][p]https://x.com/mizumochislime/status/1974818470941565019[/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p]マジギレパスタ (JP)[/p][p]https://x.com/wasavinegar/status/1974824886616113363[/p]
[p]kbydj****@gmail (KR)[/p][p]https://x.com/kbydj27/status/1974852583065002023[/p]
[p]Lume Cinereo (EN)[/p][p]https://www.instagram.com/p/DPcAqzzjGQJ/[/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p]ホロウチェンバー (JP)[/p][p]https://x.com/tretcaravan/status/1974930112031359473[/p]
[p]Yumiburn(Delano) (EN)
domin****@gmail [/p][p]ttps://x.com/syudori_10ri/status/1974774800066445507[/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p]Arenaru (EN)
yurib****@gmail
black****@gmail[/p][p]https://www.pixiv.net/en/artworks/135964849[/p]
[p]オレンジバナナ (JP)[/p][p]https://x.com/0range877/status/1975253355422445890[/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p][p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]
[p][/p]

0.8.2 Update

[p]Greetings from Team Tapas![/p][p]Today, we’re excited to share news of our long-awaited version 0.8.2 update![/p][p][/p][p]This update focuses on improving areas of the game that felt a bit lacking or cumbersome. It also introduces quite a few balance adjustments. For details, please continue reading.[/p][p][/p]
0.8.2 Patch Notes
[p][/p][h2]Epilogue 1 Adjustments[/h2][h3]Time Attack System Removed & Berserk Timer Added[/h3][p]Originally by default, we utilized a Time Attack System in Epilogue 1. However, we found that the system felt forced, unnatural, and unintuitive.[/p][p][/p][p]As a result, we have removed the Time Attack System from all bosses in Epilogue 1, and in its place, we are introducing a Berserk Timer. The Berserk Timer is applied individually to each boss, and when the timer runs out, the boss’s attack speed will increase by 40%.[/p][p][/p][p]We now look forward to seeing how players overcome this new challenge using their mechanics and preferred build choices.[/p][h3]Difficulty and Epilogue Exclusive Upgrades Adjusted[/h3][p]Previously, we balanced the difficulty of Epilogue 1 under the assumption that players would have already gotten all of the upgrades they could get in Sil’s House. However, in actuality, players often entered Epilogue 1 with fewer upgrades. So we have rebalanced Epilogue 1 by reducing enemy HP from the first wave by about 15%.[/p][p][/p][p]Furthermore, defeating the final boss used to require a relatively high level of Epilogue 1 exclusive upgrades, which forced players to repeatedly grind for upgrades unnecessarily. To address this, extra seeds will now be generated upon clearing each boss, and enemy HP for the final boss has also been reduced by about 15%.[/p][p][/p][p]Lastly, to match the lowered difficulty of the final boss, we have removed the Harmony upgrade from the Epilogue 1 exclusive upgrades. Now, players will need to think strategically about what choices to make within the limited growth cap they have in order to clear Epilogue 1.[/p]
  • [p]Enemy HP Adjustments[/p]
    • [p]First Wave: 15% reduction[/p]
    • [p]First Boss: 11% reduction[/p]
    • [p]Second Boss: 13% reduction[/p]
    • [p]Third Boss: 14% reduction[/p]
    • [p]Final Boss: 15% reduction[/p]
  • [p]Epilogue 1 Exclusive Upgrade Adjustments[/p]
    • [p]Harmony upgrade removed[/p]
    • [p]※ If you have seeds invested into the removed Harmony upgrade, they will be refunded and your maximum seed capacity will be reduced by 150.[/p]
  • [p]Additional Seeds Granted Upon Clearing a Boss[/p]
    • [p]First Boss: 2 seeds[/p]
    • [p]Second Boss: 4 seeds[/p]
    • [p]Third Boss: 6 seeds[/p]
    • [p]Final Boss: 10 seeds[/p]
[p][/p][h2]Epilogue 1 Challenge Mode Adjusted[/h2][p]We have applied the difficulty changes mentioned above to the Epilogue 1 Challenge Mode as well. However, to provide an initial difficulty level similar to before, we have added a new option that increases the HP of all enemies.[/p]
  • [p]Existing Difficulty Setting Option Adjusted[/p]
    • [p]Before: All enemy HP per wave +0% / 1% / 2% / 3% / 4% (+1 / +5 / +10 / +15 / +20 points)[/p]
    • [p]After: All enemy HP per wave +0% / 1% / 2% (+1 / +5 / +10 points)[/p]
  • [p]New Difficulty Setting Option Added[/p]
    • [p]All enemy HP increases by 0% / 5% / 10% / 15% / 20% (+0 / +3 / +6 / +9 / +12 points)[/p]
[p][/p][h2]Side Missions Adjusted[/h2]
  • [p]Added UI that displays the mission objective and a brief description when entering each side mission.[/p]
  • [p]Changed the clear requirements for the “Perfect Counter” mission.[/p]
    • [p]Counter 15 times → Counter 12 times[/p]
  • [p]Changed the clear requirements for the “Powerful Strike” mission.[/p]
    • [p]Inflict 9,000 or more damage → Inflict 6,000 or more damage[/p]
  • [p]Changed the clear requirements for the “Getting Used to Giant Scissors” mission.[/p]
    • [p]Inflict 10,000 or more damage → Inflict 9,000 or more damage[/p]
    • [p]Requirement count: 20 times / 30 times → 15 times / 20 times[/p]
  • [p]Changed the clear requirements for the “Getting Used to Magic Scissors” mission.[/p]
    • [p]Requirement 1: Defeat 7 enemies → Defeat 5 enemies[/p]
    • [p]Requirement 2: Defeat 14 enemies → Defeat 12 enemies[/p]
  • [p]Changed the clear requirements for the “Getting Used to Broken Scissors” mission.[/p]
    • [p]Requirement 1: Inflict 250,000 cumulative damage → Inflict 150,000 cumulative damage[/p]
    • [p]Requirement 2: Inflict 400,000 cumulative damage → Inflict 300,000 cumulative damage[/p]
[p][/p][h2]Skill Balance Adjusted[/h2][h3]Giant Scissors[/h3][p]Although Giant Scissors had sufficient late-game potential, there was feedback that its unique long delay between attacks made it unwieldy in the early to mid-game. To address this, we increased its attack speed to make it feel less unwieldy and adjusted its damage to maintain its original performance level.[/p]
  • [p]Before[/p]
    • [p]Attacks the enemy with scissors. Sharpness efficiency is increased by 2 times, but all Sharpness is removed upon hitting with Scissors. After a fixed number of hits, the next attack will be a Critical Hit.[/p]
    • [p]Damage: 300%[/p]
    • [p]Attack Speed: 1.1 per sec[/p]
  • [p]After[/p]
    • [p]Attacks the enemy with scissors. Sharpness efficiency is increased by 3 times, but all Sharpness is removed upon hitting with Scissors. After a fixed number of hits, the next attack will be a Critical Hit.[/p]
    • [p]Damage: 250%[/p]
    • [p]Attack Speed: 1.8 per sec[/p]
[h3]Counter[/h3][p]There was feedback that Counter didn’t provide sufficient returns compared to its difficulty of use. To address this, its difficulty of use has been slightly eased, and its returns have been strengthened. [/p]
  • [p]Before[/p]
    • [p]Blocks most damage for 0.3s. Upon blocking an enemy attack, become immune to all damage for 0.7s and attack all nearby enemies.[/p]
    • [p]Damage: 1000% [/p]
  • [p]After[/p]
    • [p]Blocks most damage for 0.4s. Upon blocking an enemy attack, become immune to all damage for 1s and attack all nearby enemies.[/p]
    • [p]Damage: 1200%[/p]
  • [p]Scissor Attribute[/p]
    • [p]Before: When Counter inflicts a hit, gains 150% Sharpness.[/p]
    • [p]After: When Counter inflicts a hit, 500% of Scissors damage is inflicted as Additional Damage.[/p]
  • [p]Cooldown Attribute[/p]
    • [p]Before: When Counter inflicts a hit, cooldown of Counter is decreased by 3s.[/p]
    • [p]After: When Counter inflicts a hit, cooldown of Counter is decreased by 5s.[/p]
  • [p]Thread Attribute[/p]
    • [p]Before: Shoots 3 Needles at every target hit by Counter.[/p]
    • [p]After: Shoots 5 Needles at every target hit by Counter.[/p]
  • [p]Flower Attribute[/p]
    • [p]Before: When Counter inflicts a hit, spawns 3 Flowers.[/p]
    • [p]After: When Counter inflicts a hit, spawns 5 Flowers.[/p]
  • [p]Crow Attribute[/p]
    • [p]Before: When Counter inflicts a hit, summons 3 Crows.[/p]
    • [p]After: When Counter inflicts a hit, summons 5 Crows.[/p]
  • [p]Blood Attribute[/p]
    • [p]Before: When Counter inflicts a hit, spawns 3 Blood Clots.[/p]
    • [p]After: When Counter inflicts a hit, spawns 5 Blood Clots.[/p]
[h3]Leech[/h3][p]We have changed the skill’s name because “Leech” could be misunderstood in some languages as a skill that restores the player’s health. The skill’s name now matches the actual visual and nature of the skill better.[/p]
  • [p]The skill name has been changed from “Leech” to “Blood Marble.”[/p]
[p][/p][h2]Synergy & Witchcraft Attribute Balance Adjusted[/h2][h3]Synergies[/h3][p]We adjusted some dual synergies that underperformed in the previous version of the game. Although a full-scale rework of dual synergies is planned for the future, we hope that this adjustment will provide some immediate improvements to build diversity.[/p]
  • [p]Blood 7 / Fire 7[/p]
    • [p]Before: When a Blood Clot is absorbed, has a 10% chance to Burn all enemies within 3m for 200% of ATK.[/p]
    • [p]After: When a Blood Clot is absorbed, Burn all enemies within 3m for 200% of ATK.[/p]
  • [p]Thread 7 / Fire 7[/p]
    • [p]Before: All Combustion is increased by 20% per connected Thread.[/p]
    • [p]After: Enemy HP is burned for 40% of Needle damage.[/p]
[h3]Witchcraft Attributes[/h3][p]Minus a few builds, we determined that the damage of Needles, Crows, and Flowers still fell short of our expectations. So we have buffed their overall performance.[/p]
  • [p]Needle: Increased base damage of needles from 60% to 80%.[/p]
  • [p]Crow: Increased base damage of crows from 60% to 100%.[/p]
  • [p]Flower: Increased base damage of flowers from 200% to 260%.[/p]
[p][/p][h2]Existing Chapter Boss Difficulty Adjusted[/h2]
  • [p]Chapter 4: Maid Abigail[/p]
    • [p]Reduced the difficulty of the attack pattern where fan-shaped and donut-shaped danger zones appear simultaneously.[/p]
  • [p]Chapter 4: Fiena Phase 3[/p]
    • [p]Reduced the summon frequency of monsters that throw poison bombs into the cauldron.[/p]
  • [p]Chapter 3 & 4: Nahatra[/p]
    • [p]Reduced the difficulty of the attack pattern where grid-shaped danger zones appear.[/p]
  • [p]Chapter 4: Nahatra Phase 2[/p]
    • [p]Reduced the density of projectiles in the attack pattern where rectangular danger zones appear together with multiple projectiles.[/p]
    • [p]Reduced the difficulty of the attack pattern where fan-shaped and donut-shaped danger zones appear simultaneously.[/p]
    • [p]Reduced the difficulty of the pattern where large and small fan-shaped danger zones appear multiple times.[/p]
[p][/p][h2]Gamepad Settings Improved[/h2]
  • [p]Added an option in the settings menu to invert the Confirm/Cancel buttons.[/p]
    • [p]Example: DualShock → ㅇ / × buttons, Xbox Controller → A / B buttons[/p]
  • [p]Added a Vibration On/Off option in the settings menu.[/p]
  • [p]Added a UI in the settings menu to check combat key bindings.[/p]
  • [p]Fixed an issue where certain controllers such as the Switch Controller and Pro Controller were not recognized or had incorrect key mappings applied.[/p]
[p][/p][h2]Bug Fixes[/h2]
  • [p]Fixed an issue where Ambush would not cross to the other side of an enemy in certain boss battles.[/p]
  • [p]Fixed an issue where the Flower 6 synergy damage was applied lower than intended in Epilogue 1 and in Epilogue 1 Challenge Mode.[/p]
  • [p]Fixed an issue where certain homing projectiles would remain in the air for too long under specific conditions.[/p]
[p][/p]
Note about Upcoming Schedule
[p]We are currently working hard on preparing a new epilogue chapter with the goal of releasing it by the end of November. We want to keep bringing fresh and enjoyable game experiences to you, so we are also in the midst of planning various types of new content for you to enjoy. In regards to this new content, we will be sharing a brief update in the near future. So stay tuned![/p][p][/p][p]Thanks to your valuable feedback and support, Garden of Witches is gradually blossoming into something even more beautiful. We will continue to do our best so that you can keep enjoying the game.[/p][p][/p][p]Once again, we sincerely thank you.[/p][p][/p][p]– Team Tapas[/p]

0.8.2 Beta Update

[p]0.8.2 Beta Update[/p][p]Greetings from Team Tapas![/p][p][/p][p]First and foremost, we’d like to thank you for enjoying and supporting Garden of Witches until now.[/p][p][/p][p]Before the official 0.8.2 update, we will be conducting another beta test to gather your feedback. We kindly ask for your active participation. We will do our best to listen to your voices and improve the game in ways that can only happen with your help.[/p][p][/p][p]※ For how to participate in the beta, check our Steam announcement.[/p][p][/p]
0.8.2 Beta Patch Notes
[p][/p][h2]Epilogue 1 Adjustments[/h2][p][/p][h3]Time Attack System Removed & Berserk Timer Added[/h3][p]Originally by default, we utilized a Time Attack System in Epilogue 1. However, we found that the system felt forced, unnatural, and unintuitive.[/p][p][/p][p]As a result, we have removed the Time Attack System from all bosses in Epilogue 1, and in its place, we are introducing a Berserk Timer. The Berserk Timer is applied individually to each boss, and when the timer runs out, the boss’s attack speed will increase by 40%.[/p][p][/p][p]We now look forward to seeing how players overcome this new challenge using their mechanics and preferred build choices.[/p][h3]Difficulty and Epilogue Exclusive Upgrades Adjusted[/h3][p]Previously, we balanced the difficulty of Epilogue 1 under the assumption that players would have already gotten all of the upgrades they could get in Sil’s House. However, in actuality, players often entered Epilogue 1 with fewer upgrades. So we have rebalanced Epilogue 1 by reducing enemy HP from the first wave by about 15%.[/p][p][/p][p]Furthermore, defeating the final boss used to require a relatively high level of Epilogue 1 exclusive upgrades, which forced players to repeatedly grind for upgrades unnecessarily. To address this, extra seeds will now be generated upon clearing each boss, and enemy HP for the final boss has also been reduced by about 15%.[/p][p][/p][p]Lastly, to match the lowered difficulty of the final boss, we have removed the Harmony upgrade from the Epilogue 1 exclusive upgrades. Now, players will need to think strategically about what choices to make within the limited growth cap they have in order to clear Epilogue 1.[/p]
  • [p]Enemy HP Adjustments[/p]
    • [p]First Wave: 15% reduction[/p]
    • [p]First Boss: 11% reduction[/p]
    • [p]Second Boss: 13% reduction[/p]
    • [p]Third Boss: 14% reduction[/p]
    • [p]Final Boss: 15% reduction[/p]
  • [p]Epilogue 1 Exclusive Upgrade Adjustments[/p]
    • [p]Harmony upgrade removed[/p]
    • [p]※ If you have seeds invested into the removed Harmony upgrade, they will be refunded and your maximum seed capacity will be reduced by 150.[/p]
  • [p]Additional Seeds Granted Upon Clearing a Boss[/p]
    • [p]First Boss: 2 seeds[/p]
    • [p]Second Boss: 4 seeds[/p]
    • [p]Third Boss: 6 seeds[/p]
    • [p]Final Boss: 10 seeds[/p]
[p][/p][h2]Epilogue 1 Challenge Mode Adjusted[/h2][p]We have applied the difficulty changes mentioned above to the Epilogue 1 Challenge Mode as well. However, to provide an initial difficulty level similar to before, we have added a new option that increases the HP of all enemies.[/p]
  • [p]Existing Difficulty Setting Option Adjusted[/p]
    • [p]Before: All enemy HP per wave +0% / 1% / 2% / 3% / 4% (+1 / +5 / +10 / +15 / +20 points)[/p]
    • [p]After: All enemy HP per wave +0% / 1% / 2% (+1 / +5 / +10 points)[/p]
  • [p]New Difficulty Setting Option Added[/p]
    • [p]All enemy HP increases by 0% / 5% / 10% / 15% / 20% (+0 / +3 / +6 / +9 / +12 points)[/p]
[p][/p][h2]Side Missions Adjusted[/h2]
  • [p]Added UI that displays the mission objective and a brief description when entering each side mission.[/p]
  • [p]Changed the clear requirements for the “Perfect Counter” mission.[/p]
    • [p]Counter 15 times → Counter 12 times[/p]
  • [p]Changed the clear requirements for the “Powerful Strike” mission.[/p]
    • [p]Inflict 9,000 or more damage → Inflict 6,000 or more damage[/p]
  • [p]Changed the clear requirements for the “Getting Used to Giant Scissors” mission.[/p]
    • [p]Inflict 10,000 or more damage → Inflict 9,000 or more damage[/p]
    • [p]Requirement count: 20 times / 30 times → 15 times / 20 times[/p]
  • [p]Changed the clear requirements for the “Getting Used to Magic Scissors” mission.[/p]
    • [p]Requirement 1: Defeat 7 enemies → Defeat 5 enemies[/p]
    • [p]Requirement 2: Defeat 14 enemies → Defeat 12 enemies[/p]
  • [p]Changed the clear requirements for the “Getting Used to Broken Scissors” mission.[/p]
    • [p]Requirement 1: Inflict 250,000 cumulative damage → Inflict 150,000 cumulative damage[/p]
    • [p]Requirement 2: Inflict 400,000 cumulative damage → Inflict 300,000 cumulative damage[/p]
[p][/p][h2]Skill Balance Adjusted[/h2][p][/p][h3]Giant Scissors[/h3][p]Although Giant Scissors had sufficient late-game potential, there was feedback that its unique long delay between attacks made it unwieldy in the early to mid-game. To address this, we increased its attack speed to make it feel less unwieldy and adjusted its damage to maintain its original performance level.[/p]
  • [p]Before[/p]
    • [p]Attacks the enemy with scissors. Sharpness efficiency is increased by 2 times, but all Sharpness is removed upon hitting with Scissors. After a fixed number of hits, the next attack will be a Critical Hit.[/p]
    • [p]Damage: 300%[/p]
    • [p]Attack Speed: 1.1 per sec[/p]
  • [p]After[/p]
    • [p]Attacks the enemy with scissors. Sharpness efficiency is increased by 3 times, but all Sharpness is removed upon hitting with Scissors. After a fixed number of hits, the next attack will be a Critical Hit.[/p]
    • [p]Damage: 250%[/p]
    • [p]Attack Speed: 1.8 per sec[/p]
[h3]Counter[/h3][p]There was feedback that Counter didn’t provide sufficient returns compared to its difficulty of use. To address this, its difficulty of use has been slightly eased, and its returns have been strengthened. [/p]
  • [p]Before[/p]
    • [p]Blocks most damage for 0.3s. Upon blocking an enemy attack, become immune to all damage for 0.7s and attack all nearby enemies.[/p]
    • [p]Damage: 1000% [/p]
  • [p]After[/p]
    • [p]Blocks most damage for 0.4s. Upon blocking an enemy attack, become immune to all damage for 1s and attack all nearby enemies.[/p]
    • [p]Damage: 1200%[/p]
  • [p]Scissor Attribute[/p]
    • [p]Before: When Counter inflicts a hit, gains 150% Sharpness.[/p]
    • [p]After: When Counter inflicts a hit, 500% of Scissors damage is inflicted as Additional Damage.[/p]
  • [p]Cooldown Attribute[/p]
    • [p]Before: When Counter inflicts a hit, cooldown of Counter is decreased by 3s.[/p]
    • [p]After: When Counter inflicts a hit, cooldown of Counter is decreased by 5s.[/p]
  • [p]Thread Attribute[/p]
    • [p]Before: Shoots 3 Needles at every target hit by Counter.[/p]
    • [p]After: Shoots 5 Needles at every target hit by Counter.[/p]
  • [p]Flower Attribute[/p]
    • [p]Before: When Counter inflicts a hit, spawns 3 Flowers.[/p]
    • [p]After: When Counter inflicts a hit, spawns 5 Flowers.[/p]
  • [p]Crow Attribute[/p]
    • [p]Before: When Counter inflicts a hit, summons 3 Crows.[/p]
    • [p]After: When Counter inflicts a hit, summons 5 Crows.[/p]
  • [p]Blood Attribute[/p]
    • [p]Before: When Counter inflicts a hit, spawns 3 Blood Clots.[/p]
    • [p]After: When Counter inflicts a hit, spawns 5 Blood Clots.[/p]
[h3]Leech[/h3][p]We have changed the skill’s name because “Leech” could be misunderstood in some languages as a skill that restores the player’s health. The skill’s name now matches the actual visual and nature of the skill better.[/p]
  • [p]The skill name has been changed from “Leech” to “Blood Marble.”[/p]
[p][/p][h2]Synergy & Witchcraft Attribute Balance Adjusted[/h2][p][/p][h3]Synergies[/h3][p]We adjusted some dual synergies that underperformed in the previous version of the game. Although a full-scale rework of dual synergies is planned for the future, we hope that this adjustment will provide some immediate improvements to build diversity.[/p]
  • [p]Blood 7 / Fire 7[/p]
    • [p]Before: When a Blood Clot is absorbed, has a 10% chance to Burn all enemies within 3m for 200% of ATK.[/p]
    • [p]After: When a Blood Clot is absorbed, Burn all enemies within 3m for 200% of ATK.[/p]
  • [p]Thread 7 / Fire 7[/p]
    • [p]Before: All Combustion is increased by 20% per connected Thread.[/p]
    • [p]After: Enemy HP is burned for 40% of Needle damage.[/p]
[h3]Witchcraft Attributes[/h3][p]Minus a few builds, we determined that the damage of Needles, Crows, and Flowers still fell short of our expectations. So we have buffed their overall performance.[/p]
  • [p]Needle: Increased base damage of needles from 60% to 80%.[/p]
  • [p]Crow: Increased base damage of crows from 60% to 100%.[/p]
  • [p]Flower: Increased base damage of flowers from 200% to 260%.[/p]
[p][/p][h2]Existing Chapter Boss Difficulty Adjusted[/h2]
  • [p]Chapter 4: Maid Abigail[/p]
    • [p]Reduced the difficulty of the attack pattern where fan-shaped and donut-shaped danger zones appear simultaneously.[/p]
  • [p]Chapter 4: Fiena Phase 3[/p]
    • [p]Reduced the summon frequency of monsters that throw poison bombs into the cauldron.[/p]
  • [p]Chapter 3 & 4: Nahatra[/p]
    • [p]Reduced the difficulty of the attack pattern where grid-shaped danger zones appear.[/p]
  • [p]Chapter 4: Nahatra Phase 2[/p]
    • [p]Reduced the density of projectiles in the attack pattern where rectangular danger zones appear together with multiple projectiles.[/p]
    • [p]Reduced the difficulty of the attack pattern where fan-shaped and donut-shaped danger zones appear simultaneously.[/p]
    • [p]Reduced the difficulty of the pattern where large and small fan-shaped danger zones appear multiple times.[/p]
[p][/p][h2]Gamepad Settings Improved[/h2]
  • [p]Added an option in the settings menu to invert the Confirm/Cancel buttons.[/p]
    • [p]Example: DualShock → ㅇ / × buttons, Xbox Controller → A / B buttons[/p]
  • [p]Added a Vibration On/Off option in the settings menu.[/p]
  • [p]Added a UI in the settings menu to check combat key bindings.[/p]
  • [p]Fixed an issue where certain controllers such as the Switch Controller and Pro Controller were not recognized or had incorrect key mappings applied.[/p]
[p][/p][h2]Bug Fixes[/h2]
  • [p]Fixed an issue where Ambush would not cross to the other side of an enemy in certain boss battles.[/p]
  • [p]Fixed an issue where the Flower 6 synergy damage was applied lower than intended in Epilogue 1 and in Epilogue 1 Challenge Mode.[/p]
  • [p]Fixed an issue where certain homing projectiles would remain in the air for too long under specific conditions.[/p]
[p][/p][h2]Closing Remarks[/h2][p]There’s a lot of changes in this version, so we’ll need your help to test the game. Please share any feedback you have of your playtest in the “Beta Test” channel of our official Garden of Witches Discord server. We encourage you to share your thoughts freely, and we’ll do our best to apply your feedback to the standard release where possible. [/p][p][/p][p]As we’ve said time and time again, it is thanks to your valuable feedback and support that Garden of Witches is becoming cultivated into something more beautiful than we have ever imagined. We will continue to do our best so that you can enjoy playing the game even more in the future.[/p][p][/p][p]Once again, we sincerely thank you.[/p][p][/p][p]– Team Tapas[/p][p]
[/p]

Looking Back at Korea GXG x INDIECRAFT 2025

[p]Greetings from Team Tapas![/p][p][/p][p]Our participation in GXG x INDIECRAFT 2025 held in Pangyo, Korea has successfully come to an end. It was a very meaningful two days for us. We were able to meet everyone who visited our booth and also connect directly with other amazing developers who showcased their fresh and exciting games.[/p][p][/p][p]Among the people who visited our booth, many people experienced Garden of Witches for the first time and shared their valuable feedback along with warm words of encouragement. This has continued to be a great source of strength for our development team, and it has strengthened our resolve to continue creating even better games. [/p][p][/p][p]For those of you who couldn’t make it, we have prepared a few photos to give you a glimpse of the joyful and special moments we had during the event. We hope you can feel the vibrant atmosphere through these photos![/p][p][/p][p][/p][p][/p][p]We sincerely thank you for continued interest and support, and we will continue striving to repay you with an even better game. We will also be sharing various news and updates in the future, so please stay tuned![/p][p][/p][p]Thank you.[/p][p]
[/p]