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Patch Notes v0.4.3



In this version, we have adjusted the overall level of difficulty to make the game easier and more accessible. While the story remains unchanged, several systems, UI elements, combat mechanics, and more have been updated to better align with the upcoming Early Access version.

For example, the two bosses in the demo will now have only one phase instead of two, and their HP has been scaled to match the difficulty. The damage of boss patterns has also been adjusted to be different depending on the type.

Players familiar with the original demo may find this version easier. However, please understand that this is an adjustment to align the feel of play with the Early Access and full release versions.

※ Please note: This demo update will reset your existing save data. We apologize for the inconvenience caused by the incompatibility with previous saves, but the reset is necessary due to system and balance adjustments. Records of your previous playthroughs will be deleted after the update.

A number of other balance adjustments and improvements have also been made.
Please see the full patch details below!

Demo Patch Notes v0.4.3


[h2]System[/h2]
  • Difficulty levels have been added.
    • Three difficulty levels can be selected at the start of the game.
      • Normal
        • Recommended for players experienced with action games.
      • Casual
        • Dash cooldown decreased by 1 second
        • Momentarily immune to all damage while dashing
        • Damage taken is decreased by 25%
        • HP of all enemies is decreased by 25%
      • Story
        • Dash cooldown decreased by 1 second
        • Momentarily immune to all damage while dashing
        • Damage taken is decreased by 50%
        • HP of all enemies is decreased by 50%
    • Difficulty can be freely changed later in Sil’s Home.
  • Upgrade system has been completely overhauled.
  • Achievement system has been adjusted.
    • Achievement content has been partially adjusted.
    • Rewards have been adjusted to reflect changes in content.
  • Dice system has been added.
    • A new currency called “Dice” allows players to modify choices in the selection screens for spells, attributes, passives, and more.
    • Dice can be earned through a variety of in-game methods.
  • Spell Slot Assignment feature has been added.
    • When acquiring a second spell, players can now choose which magic hotkey slot to assign it to.
    • Spells can be placed in the specific slot you desire.
[h2]UI Improvements[/h2]
  • Overall structure of the UI has been overhauled, with changes made to most elements.
  • Key changes:
    • Gear → Book
      • Renamed to Book to provide a more intuitive way to view information about each spell and attribute.
    • Stats → Status
      • You can now see your current status while playing, as well as the spells, upgrades, and attributes you have earned.
    • A full map view has been added.
      • At the start of play, a window will appear for a short period of time that shows the overall structure of the map.
[h2]Battle[/h2]
  • All boss battles have been reduced to a single battle phase.
  • Damage has been adjusted for all monsters and boss patterns.
  • Boss and monster HP have been adjusted.
  • Targeting system has been improved
    • Spell targeting prioritization will now be based on distance from the player + monster type (boss/medium/small).
    • If there are two or more enemies of the same type, the closer will be prioritized.
    • Spells affected: Ambush, Shadow Surge
  • Witchcraft
    • Flower
      • Seed stage of Flower has been removed.
      • Stiffness inflicted by Flower explosion has been removed.
    • Thread
      • Default maximum stack has been reduced from 6 to 5.
[h3]Skill Balancing[/h3]
  • All
    • Casting speed of some spells has been adjusted.
    • The Defense attribute of Scissors and Spells has been removed altogether.
  • Slash
    • Base Damage
      • 900% → 1000%
    • Scissors Attribute
      • Additional damage proportional to Scissors damage
        • 100% → 180%
    • Thread Attribute
      • Damage Bonus per removed Thread
        • 10% → 20%
  • Ambush
    • Scissors Attribute
      • Additional damage proportional to Scissors damage
        • 50% → 90%
    • Thread Attribute
      • Cooldown reduction value
        • 30% → 1.5s
    • Crow Attribute
      • 20% increased Damage per Raven removed → Summon 1 Crow upon inflicting a hit with Ambush
  • Counter
    • Changes in mechanics
      • Old
        • Blocks most damage for 1s. When an enemy attack is blocked or the effect ends, attack all enemies within 4m.
        • Blocking damage within 0.3s increases the damage of Counter by 200% and decreases 2 cooldown.
      • New
        • Blocks most damage for 0.5s.
        • Upon blocking an enemy attack, becomes `immune` to all damage for `0.8s` and attacks all nearby enemies.
    • Base Damage
      • 200% → 500%
    • Cooldown
      • 6s → 4s
    • Scissors Attribute
      • Sharpness gained
        • 50% → 100%
    • Needle Attribute
      • Spawned Needle
        • 1 → 2
    • Flower Attribute
      • Spawned Flower
        • 1 → 2
    • Crow Attribute
      • Spawned Crow
        • 1 → 2
  • Summon Doll
    • Scissors Attribute
      • Additional damage proportional to Scissors damage
        • 20% → 45%
    • Thread Attribute
      • The number of Threads required to be severed to summon 1 Doll
        • 3 → 2
  • Sewing Wheel
    • Base Damage
      • 300% → 240%
    • Flower Attribute
      • Flowers hit by Sewing Wheel wither and decrease Sewing Wheel’s cooldown
        • 2s → 1s decreased
  • Needle Shot
    • Base Damage
      • 250% → 300%
    • Base Thread Spawn
      • 1 → 2
    • Cooldown Attribute
      • Cooldown decrease for other cooldown skills
        • 2s → 1s
  • Butterfly Walk
    • Base Damage
      • 150% → 200%
    • Scissors Attribute
      • Triggers when Butterfly Walk ends → Triggers when Butterfly Walk hits
    • Flower Attribute
      • Triggers when Butterfly Walk ends → Triggers when Butterfly Walk hits
    • Crow Attribute
      • Triggers when Butterfly Walk ends → Triggers when Butterfly Walk hits
  • Shadow Surge
    • Base Damage
      • 300% → 350%
    • Cooldown
      • 4s → 5s
[h3]Passive Attribute Balancing[/h3]
  • Defence Attribute
    • Removed.
  • Scissors Attribute
    • Scissors damage increase per level
      • 5% → 10%
    • Max Level decrease
      • Level 6 → Level 3
  • Spell Attribute
    • Scissors damage increase per level
      • 5% → 10%
    • Max Level decrease
      • Level 6 → Level 3
  • Charge Attribute
    • Damage increase per charge of each skill
      • 3% → 6%
    • Max Level decrease
      • Level 6 → Level 3
  • Cooldown Attribute
    • All cooldowns reduction
      • 4% → 8%
    • Max Level decrease
      • Level 6 → Level 3
  • Thread Attribute
    • Increase max Thread stack → 30% increased Needle damage per level
    • Max Level decrease
      • Level 6 → Level 5
  • Flower Attribute
    • Flower damage increase per level
      • 50% → 30%
    • Max Level decrease
      • Level 6 → Level 5
  • Crow Attribute
    • Crow damage increase per level
      • 50% → 30%
    • Max Level decrease
      • Level 6 → Level 5
[h2]Other[/h2]
  • Improved display of damage values
    • Added separate icons for skills that inflict damage over time, such as Sewing Wheel.
  • Some background objects have been made destructible.
  • The method in which rewards are awarded after battle has been changed.
    • Old: Reward window pops up immediately after battle ends
    • New: Items for each type of reward will appear after the battle ends, and the reward window will pop up when you acquire them.
  • Change in stage structure
    • The number of rooms in each stage has been adjusted
    • Rewards can now be acquired at stage entrances
    • Rooms where you can recover HP after battling normal monsters have been removed
  • Animation, graphics and effects have been improved
  • Sound and SFX have been improved
  • Several confirmed errors and bugs have been fixed

Steam Demo Update Coming Soon

Greetings from Team Tapas!

We’d like to start this announcement by expressing our gratitude. We sincerely appreciate everyone who has played our demo and shared their valuable feedback.

Previously, we announced that the demo would be taken down. However, instead of shutting it down, we have decided to update and maintain it!

For this upcoming update, we have implemented new systems and difficulty adjustments that we were planning on releasing for the Early Access version, but the playable content of the demo will remain the same. Only the early portion of the game will be playable.

Demo Period & Key Changes
  • Playable Content: Just like the previous demo, players can only progress up to the second boss.
  • Operational Period: The demo will remain available until the game’s Early Access launch. After that, it will be discontinued.
  • Update Details: We have improved various systems and made sound and visual enhancements.

[h2]Important Notes[/h2]
  • Save data from the previous demo version will be reset.
  • Save data from the updated demo version will also be reset when we release the full version of the game.

To end, we’d like to express our appreciation one more time. Thanks to your valuable feedback and ideas, we have been able to improve the game beyond what we could have done alone.

We look forward to hearing more of your thoughts as you play the updated demo. Your feedback plays a crucial role in helping us refine our game to perfection.

Stay tuned for the demo update coming soon! 🔥

Thank you!

Taipei Game Show Recap & Early Access Release Schedule Change

Greetings from Team Tapas!

It’s hard to believe a month has already passed since the start of the new year! How has 2025 been treating you so far? We have just returned from a successful Taipei Game Show!

Meeting so many of you in person and feeling your excitement and support firsthand was an incredibly meaningful experience. With heartfelt gratitude, we’d love to share some photos capturing the vibrant atmosphere of the event! We promise to keep improving and delivering even better gaming experiences. Thank you for your support!

Additionally, we also have some main schedule changes, so please check them out below!

Taipei Game Show Highlights


Schedule Change


[h2]STOVE Early Access[/h2]
To ensure a more polished experience, we’ve made some internal adjustments, resulting in a slight delay. We sincerely apologize to those who have been waiting. We truly appreciate your patience.
Rest assured, we are working hard to bring you the best possible gaming experience!

※ Key Information
  • The release schedule of STOVE Early Access has been rescheduled to mid-March.
  • The exact date and further details will be announced as soon as they are finalized.

[h2]Demo Play Period[/h2]
The current demo version available on Steam & STOVE is expected to be taken down in mid-March.
This is part of our preparations for the official STOVE launch, so please take note!

※ Key Information
  • The existing demo will be removed in mid-March, and access may become restricted.
  • We are also considering releasing an upgraded demo version before the official launch if necessary.
  • We will confirm whether players who have already downloaded the current demo will still be able to access it. Further updates will be provided.

We will continue to share detailed schedules and updates, so stay tuned!

Closing Thoughts

Thanks to your incredible support, we had an amazing experience at the Taipei Game Show.

Every moment was made possible because of your encouragement, and our development team is deeply grateful. We will keep doing our best to deliver an amazing game.

Thank you always!

Garden of Witches Comes to Taipei Game Show 2025

Hello everyone! Garden of Witches will be participating in the Taipei Game Show 2025.

Come and play the latest version of the game in person and receive exclusive souvenirs!
We hope you will support us and continue to show interest in our game!

[h2]Event Information[/h2]

[h3]Official Website[/h3]
Taipei Game Show

[h3]Official Summary[/h3]
  • Event Name: Taipei Game Show 2025 – B2C ZONE
  • Duration: January 23 ~ January 26, 2025 (9:00 AM ~ 5:00 PM, GMT +8)
  • Location: Taipei Nangang Exhibition Center, Hall 1 (TaiNEX 1)
  • Organizer: Taipei Computer Association

[h3]Booth Location[/h3]
  • L130 - located within the Korea Creative Content Agency (KOCCA) booth
Playable Game Version
Rims & Berry – a new boss that has never been revealed – will make their debut at this year’s Taipei Game Show. Look forward to an exciting battle with a new witch not featured in our Steam demo version!



On-Site Event

We will give exclusive commemorative goodies to everyone who completes our missions!

Missions
  • Play the [Garden of Witches] demo (Receive 2 pin badges)
  • Complete the [Garden of Witches] demo survey (Receive 2 pin badges, 1 photo card)
  • Share the entire [Garden of Witches] Facebook post (Receive 2 pin badges, 1 photo card)
Exclusive Goodies Set (6 pin badges, 2 photo cards)
We are working hard preparing for this event so that you will have an enjoyable and memorable experience at our booth. We look forward to meeting you at the event, and as always, we thank you for your support!

Happy New Year!



Greetings from Team Tapas!

We know each of you will celebrate the coming of the new year according to your time zone, but we would still like to send our personal message to you so that we can share in the celebrations together.

Happy New Years!

Thank you so much for playing our demo, giving us your valuable feedback, and showing us your love and support.

We hope 2025 will be a year of joy and fulfillment for you and that our game will be a part of the joy you gain in the new year.

Please look forward to it!

Thank you again and happy New Year!

Team Tapas