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  3. June Update Hotfix (6/17/2025)

June Update Hotfix (6/17/2025)

[p]6/18 6:00 PM PT - Patch notes was edited to remove a fix that was not part of the patch. We apologize for any confusion.[/p][p][/p][p]Dear Tacticians, [/p][p]Thank you for diving into the world of Lost Eidolons: Veil of the Witch. It means the world to us as we continue refining the game throughout Early Access. We've received reports of some bugs, and we're rolling out a patch to address them! [/p][p][/p][h3]Patch Schedule[/h3][p]
PT: 2 PM, June 17, 2025
ET: 5 PM, June 17, 2025
CEST: 11 PM, June 17, 2025
KST: 6 AM, June 18, 2025 [/p][p][/p][p]Here are the changes within version 0.09.021 that we’ve made to the game: [/p]
  • [p]Fixed an issue where players were unable to proceed after certain non-combat events[/p]
  • [p]Fixed an issue where skipping dialogue during combat could prevent progression[/p]
  • [p]Fixed an issue where Crisis events could trigger with characters not currently in the party[/p]
  • [p]Fixed an issue where the game could freeze when using an undo to the final turn after a defeat that wasn’t caused by a full party wipe[/p]
  • [p]Fixed an issue where the game would freeze if a unit with a certain movement pattern was afflicted with the Immobile status[/p]
  • [p]Fixed an issue where using an Undo on a unit with the Divine Protection status effect would cause an error[/p]
  • [p]Fixed an issue where Evie's Partnership Level would overflow beyond the intended UI limit[/p]
  • [p]Fixed an issue where the "Cannot join battles" indicator appeared on characters who were actually available for combat[/p]
  • [p]Fixed the achievement “Fully Loaded” to only count when equipped with upgraded accessories[/p]
[p]We appreciate everyone that reported any bugs or issues that they came across during their gameplay. Please feel free to share your thoughts and suggestions with us on our Steam discussion boards or our Discord server!

-ODS Team

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