Dev Log: Upcoming Updates
[p]Dear Tacticians, [/p][p] [/p][p]Can’t believe it has been already 2 weeks since we’ve entered official release! [/p][p]Thank you so much for your support and great feedback. After the last dev log and update, we have been working diligently on items which take more time to review and implement. We are in the midst of preparing our next update and it will be quite a major one as we are making a few important changes and adjustments based on feedback. [/p][p]We would like to share what we have been working on with today’s dev log. [/p][p][/p][h2]1. Difficulty Level Adjustments [/h2][p]We have been taking feedback after the previous dev log, and also tested various difficulty adjustments to ensure we are providing players with the right options. After testing various configurations and modifiers, we concluded to make the following changes.[/p][p]We'll be updating the UI and adding the below difficulty options when starting an expedition. Similar to Darkest Dungeon and other titles, each difficulty level will feature a distinct labeling and clear description. [/p][h3]\[New Difficulty Options] [/h3]
[/p][p]So please do not miss the chance to download it! 😊 [/p][p][/p][p]We’ll keep improving the game with your feedback in mind, so don’t stop sharing your thoughts. [/p][p][/p][p][/p][p]- ODS Team[/p]
- [p]Witch's Wrath
Sable is watching your battles closely, but offers no aid. Enemy attacks are fierce and your skills will be put to the test. A tightly tuned challenge for seasoned tacticians who want the intended experience. [/p]
- [p]Witch's Whisper
Sable's influence lingers on the battlefield. Enemy attacks are reduced in ferocity, but letting your guard down would be a mistake. A forgiving mode suitable for adventurers seeking a casual challenge [/p]
- [p]Bernhardt Boss Fight (including some of the alternate versions) [/p]
- [p]Vermilith Battle [/p]
- [p]Cracked Wind-Up Soldier[/p]
- [p]Scholar's Candelabrum[/p]
- [p]Luminescent Box[/p]
- [p]Bloody Effigy[/p]
- [p]Tattered Banner[/p]
- [p]Notched Hilt [/p]
- [p]Pillaging Trap[/p]
- [p]Bomb Snare [/p]
- [p]Lowering the requirement for certain achievements [/p]
- [p]Allowing tracking clues for new characters from the very start, in order to reduce the time it takes to unlock new characters [/p]
- [p]Adding tutorials for certain new enemy mechanics (including boss skills) to facilitate strategizing in difficult fights[/p]
- [p]When rerolling skill/stat cards, the immediately preceding choices will no longer be part of the pool. When we left things to be completely random, there were cases of the same exact choices showing again, so we wanted to prevent that. [/p]
- [p]Adding the option to toggle screen-shake off [/p]