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  3. 30 Days Since Launch – Reflections and What’s Next

30 Days Since Launch – Reflections and What’s Next

[p]Dear Tacticians, [/p][p][/p][p]It’s hard to believe that it’s already been 30 days since our official release! We want to sincerely thank everyone who has supported us, shared feedback, and joined our growing community. [/p][p]Over the past month, we’ve been experimenting within a unique genre blend — SRPG meets Roguelite — and we’ve learned an incredible amount from all of your feedback. [/p][p] [/p][h3]1. Wrapping Up Our First Phase [/h3][p]With the recent 1.1.8 patch, we’ve concluded our first phase of post-launch updates, which focused primarily on improving the overall gameplay experience. [/p][p]This update included: [/p]
  • [p]New difficulty options[/p]
  • [p]Faster permanent progression [/p]
  • [p]Battle balance and difficulty adjustments [/p]
  • [p]Relic and skill adjustments [/p]
  • [p]Optimization and bug fixes [/p]
  • [p]And more… [/p]
[p]These changes were driven directly by your feedback, and we deeply appreciate everyone who took the time to share thoughts, bug reports, and gameplay experiences. [/p][p] [/p][h3]2. How the Game Is Doing [/h3][p]While the game isn’t perfect and the Steam review score currently sits slightly below Very Positive, our internal gameplay metrics are very encouraging. [/p][p][/p][p][/p][p] [/p][p][/p][p]Our data shows that players are highly engaged — average playtime is well above genre norms and continues to increase with each week.[/p][p]This tells us that despite some rough edges, the core gameplay loop is resonating and keeping players invested. [/p][p] [/p][h3]3. What Comes Next [/h3][p]As a small team, it’s important for us to sustain development through the game’s revenue and growth potential. [/p][p]The good news is: the numbers and community response give us confidence that we can continue building upon this foundation. [/p][p]Based on your feedback, we’ve identified two key areas we believe are critical to making the game stronger and more replayable: [/p]
  1. [p]Shorter Expeditions (Runs) — to create a tighter, more replayable session loop [/p]
  2. [p]A True Roguelite Experience — creating thrilling synergy moments and dopamine-inducing builds [/p]
[p]We believe focusing on these pillars will significantly enhance both player satisfaction and the game’s long-term potential. [/p][p] [/p][h3]4. Looking Further Ahead [/h3][p]Addressing these areas is only the next step, not the end. 
Once we’ve improved the foundation, we plan to: [/p]
  • [p]Expand content and systems [/p]
  • [p]Add variety through customization to reduce the feeling of repetition [/p]
  • [p]Explore new ways to keep each expedition fresh and exciting [/p]
[p]We’re currently discussing several design directions internally, but as always, we believe our community often knows best. [/p][p]We’ll continue listening closely to your ideas, feedback, and creative suggestions to make sure we evolve the game together. [/p][p]Our goal remains the same: 
To build a tight, engaging, and replayable tactical experience that rewards experimentation and creativity — staying true to the heart of Lost Eidolons[/p][p][/p][p]Thank you again for joining us on this journey and for supporting the Lost Eidolons franchise. [/p][p]Your passion and feedback continue to shape the game’s evolution — and we can’t wait to show you what’s coming next. [/p][p][/p][p]See you on the battlefield, 
The ODS Team [/p][p]
[dynamiclink][/dynamiclink][/p][p] [/p]