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Lost Eidolons: Veil of the Witch News

Early Access Available Now

[previewyoutube][/previewyoutube]

The wait is over. We are finally announcing our Early Access launch date and it’s right around the corner–November 5, 2024!

For the first time, our feature-complete game will be available for you to enjoy, from Act 1 all the way to the end of Act 3. Journey deeper into the forsaken island of Anareios, face increasingly challenging enemies, and take on two more bosses to get closer to uncovering the mystery.

While the full story will be revealed at the Official Release (within next year), all the core gameplay mechanics and systems will be available with the EA launch and expanded during the EA period. Be on the lookout for more info on this as we near November 5th.

Our Early Access price is set at 19.99 USD, but if you’re early to our Early Access, you can enjoy a 20% discount during our launch sale.
  • PST - 8 AM, November 5 to November 18
  • EST - 11 AM, November 5 to November 18
  • CET - 5 PM, November 5 to November 18
  • GMT - 4 PM, November 5 to November 18
  • KST - 1 AM, November 6 to November 19

This means, you can grab a discount like this during the sale!
  • USD: $19.99 → $15.99
  • EUR: €19.99 → €15.99
  • GBP: £16.99 → £13.59
  • KRW: ₩20,000 → ₩16,000


Unlike our demos, the Early Access version of Veil of the Witch comes in 10 languages, so more of our players can enjoy the story and the character conversations in their native language.
  • French
  • Italian
  • German
  • Spanish (Spain)
  • Portuguese (Brazil)
  • Russian
  • Chinese (Simplified)
  • Japanese
  • Korean
  • English


As we have done with our previous games, we’re committed to working with our fans to polish Veil of the Witch and deliver the best version of the game at Official Release.
So please engage with us right here on Steam or join us on our Discord, and be sure to wishlist and share this news with other turn-based TRPG fans in your life.
Your feedback makes our games better.




Thanks for joining our AMA!

Dear Tacticians,

Thank you to all who participated in our AMA last Thursday on our Discord server! Our Creative Director, Jinsang, and our Lead Narrative Designer, Brandon, had a blast answering your questions!

Our Creative Director answered a lot of questions like what games influenced him to create Lost Eidolons and the spin-off, Lost Eidolons: Veil of the Witch. He also fielded some questions about his favorite character from Lost Eidolons and his favorite new feature in VotW. There were also some questions on whether he would add certain features to the game and which console platforms he was planning to release on!

Our Lead Narrative Designer got many questions regarding the story and characters of VotW. He was asked how he comes up with character ideas and designs and why we left some story plots unanswered in the original game, Lost Eidolons. He even answered how the story of Lost Eidolons: Veil of the Witch is uncovered, as the game does have some roguelite elements to it.

If you want to read up on their answers, check out our Discord server and read within our #ama-questions channel! We have left up all the questions and answers for our members to read, in case they missed the AMA live. The winners of our giveaway from the AMA session will also be contacted soon, so keep an eye out for that!

Thank you all again for your questions! We really enjoyed our time talking to our Tacticians and hope that we can do more of these in the future!

Best,
ODS Kangaroo

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/

Commencing Steam Turn-Based Fest Now!

Hello Tacticians!

We are participating in Steam’s Turn-Based RPG Fest where we will showcase another demo for Lost Eidolons: Veil of the Witch!
Based on player feedback from our previous beta test and demo this demo will feature some new updates.
To read more on our updates, check out our latest dev blog here and our patch notes here!

We hope to gather as much feedback and suggestions as possible through our survey so please leave your thoughts here, on our Discord channel, or on the Steam forum page.
As always, our goal is to create a game our community will be proud of.

The demo will be live from Steam Turn-Based Fest and the end of Steam Next Fest
  • PDT: From 10 AM, September 30 to 10 AM, October 21
  • EDT: From 1 PM, September 30 to 1 PM, October 21
  • CEST: From 7 PM, September 30 to 7 PM, October 21
  • KST: From 2 AM, October 1 to 2 AM, October 22


Please feel free to stream your gameplay with your community and friends. We love to see how everyone handles tactical battles and uses epic strategies. For more updates, follow us on our Discord channel or socials below.

- ODS Team

DISCORD | X/TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2530490/Lost_Eidolons_Veil_of_the_Witch/

Veil of the Witch Patch Notes (9/30/2024)

Tacticians,

Here comes a demo of Lost Eidolons: Veil of the Witch for Steam’s Turn-Based RPG Fest! This version was created with changes based on the feedback you shared for our previous demo during Gamescom and PAX West. As we continue to work on improvements and additions to the game, please please stay tuned–you might find more surprises with Steam Next Fest coming up!

Also, please note that this demo starts with a fresh save file.

Without further ado, below are the changes in the Turn-Based RPG Fest demo:
[h2]New Content[/h2]
  • Mythic skills now have character cut-ins as part of their visual effects
  • PlayStation & Nintendo Switch controller button icons added to keybindings
[h2]Changes/Improvements[/h2]
  • New title screen art
  • Revamped the character illustrations in the colored-sketch style
    • Based on the feedback we received during the beta and the demo, we are returning to the colored-sketch style for characters. In that process, we also added touch-ups to better reflect the characteristics of each cast.
  • Improved the prologue
  • Made keybinding icons to reflect the current input device
  • Added more BGM and replaced placeholder BGMs
  • Reduced the loading time when launching the game
[h2]Bug Fixes[/h2]
  • Made text alignment in tooltips consistent
  • Addressed tooltip text that cut off at the bottom of the screen
  • Fixed the scroll bar not working in long descriptions for stat cards shown at level-ups

Your feedback is essential in shaping the future of the game. Please share them in our survey here!


- ODS Team

Improving the Game

Hello,

This is Jin Sang Kim, the creative director of Lost Eidolons: Veil of the Witch. I am very excited to present a demo of our game just in time for the Turn-based RPG Fest, as we get ready to launch into Early Access.


After showcasing a prototype of the game at PAX West last September we conducted two internal company-wide tests, a Friends and Family test, first official closed beta test in July, and a demo just last August. With each test we ran a survey and gathered valuable feedback from the testers, and implemented various improvements, ranging from quality-of-life updates to significant changes in game balance, music, and art style. All based on the feedback.

The feedback from everyone has been incredibly helpful in refining and improving the game, and we’ve worked to reflect as much of your thoughts as possible for this demo, now open to turn-based RPG fans.

Let me briefly explain the history of our development, the improvements we made for this demo, and the ongoing work that has yet to be implemented.

[h3]1. Improvements In This Demo[/h3]

After going through the closed beta and demo tests in July and August, here are some key changes we made:

[Quality of Life Improvements]
There's been significant improvements to various UI/UX inconveniences. For example, we adjusted the text speed after receiving feedback that it was too slow. Repetitive text during battle now automatically skips after the first encounter. We also improved the UI for Resonance Stones to enhance player understanding of the system. These, along with other UI/UX changes, make the game more user-friendly and easier to navigate.

[BGM Improvements]
We received feedback that the music didn’t match the game, so we contracted Clark, the composer of our first game, Lost Eidolons, to remake the original BGM in a new style. We also added newly composed tracks to fit the game’s tone.

[Prologue/Tutorial Improvements]
We improved the prologue to give more context to the main protagonist's predicament at the start of the game. The tutorial has been streamlined to focus on essentials while ensuring that players still learn the necessary mechanics.

[Portrait Art Style Improvements]
This was one of our biggest challenges. Initially, the game was introduced with sketch-style portrait art, but feedback indicated that it didn’t capture the characters' personalities well. We switched to a more stylized, animation-inspired art style, but the feedback showed that this change made the characters feel generic. After much consideration and effort, we decided to revert to the original art style.
Fans of both the original Lost Eidolons and Veil of the Witch told us that the characters that appear in both games fits better with the previous art style, and this feedback was crucial in making this decision. However, this does not mean we've simply reverted to the original illustrations and we’ll still be working on improving the faces of less distinctive characters. For example, we will make additional changes to the main character Ashe, so please keep this in mind when providing feedback.


In this demo, we also added unique character portrait art that appears when Mythic skills are used, to increase the visual impact.

[New Title Art]
There's now a new title art to more accurately captures the full story and vision of the game, improving upon the previous design that focused too much on the characters and felt a bit plain

[h3]2. Things Not Yet Implemented[/h3]

The most common feedback we received during the tests was about the Altar of Fire. The upgrade options were too simple and didn’t significantly impact the gameplay style. We are therefore currently in the process of completely revamping the Altar of Fire. Unfortunately, this wasn’t ready for this demo, as it requires a lot of UI/UX and balance testing, but we want to reassure you that we are working hard to reflect your feedback.

As for the BGM, not all tracks are completed yet. By the time of the Early Access launch, the music selection will be much more varied, and we will continue to add more to enhance the feeling of variety and depth of battles and events.

Lastly, while many of you requested voice acting, it won’t be available in Early Access. However, we do plan to include it in the final release, once all story elements and hidden content are added.

We are also working hard on localization to support a wide range of languages, and we will announce which languages will be included in Early Access soon.

[h3]3. Future Plans [/h3]

Our main goal with this Turn-based RPG Fest demo is to gather feedback from gamers who love the genre as much as we do. So please try out the demo and share your feedback! CLICK TO TAKE SURVEY

Based on the feedback from this demo, we will assess the current state of our Early Access build and identify areas for further improvement. We will announce the Early Access release schedule soon after.

We hope many of you will participate in the test and provide your valuable opinions.
And I’ll be back with another dev blog after the Turn-based RPG Fest.

Thank you.

Sincerely,
Jin Sang Kim