Demo V1.0 Updates
Hello friends,
it’s Fan, the developer of Stray Path!
The Demo V1.0 is now live!
Fat Onino(Fei Cong) and I got tons of new content for you, so let’s dive in:
it’s Fan, the developer of Stray Path!
The Demo V1.0 is now live!
Fat Onino(Fei Cong) and I got tons of new content for you, so let’s dive in:
New Additions
- New Character: Beast Tamer
- Unlockable in the Journal system
- Unlockable in the Journal system
- Added the new boss
- Added boss challenge for the final scene of the third level
- Added boss challenge for the final scene of the third level
- New Relics: Snake Sword and Fire Feather
- New Emblem System: Choose different emblems to adjust your Journal system content
- New Card: Relic Conversion Table
- Converts relics into permanent effects
- Randomly appears in relic upgrade rooms, starting from the second stage
- Converts relics into permanent effects
- New Event System: Manually enable events from the character selection screen. Events are off by default. When enabled, events may trigger upon entering rooms
- Encounter Events: Offer rich rewards
- Challenge Events: Increase game difficulty
- Encounter Events: Offer rich rewards
- New Tutorial: Starts when you begin a new game
- Added a reset tutorial option in the settings menu. Reset takes effect after restarting the game
- Added a reset tutorial option in the settings menu. Reset takes effect after restarting the game
- New Game Completion Scoring: Scores can unlock new featuresOptimizations & Adjustments
- Optimization: Removed Crit Rate, Evade Rate, and Heal Crit Rate attributes. Added Rage, Shield, and Drop attributes. These new attributes are charge-based and activate when fully charged through relics
- Optimization: Enemies with countdown abilities now have card shaking as a turn change indicator
- Optimization: Reduced the number of spiders in elite spider rooms
- Optimization: Fixed the issue where snakes in elite snake rooms would appear in the front row
- Optimization: Added detection and limits for save-load (SL) abuse. Multiple SL attempts will refresh enemies on the field
- Optimization: Added a second confirmation setting for crossroad cards, enabled by default
- Optimization: Improved the save system. Loading a save now updates to the latest version of cards and relics. Buffs are now properly saved
- Adjustment: Tweaked effects and values of some relics
- Adjustment: Adjusted crossroad prompts and rewards in different rooms
- Adjustment: Adjusted the positions of elite rooms
- Adjustment: Tweaked values for some enemies