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Demo V1.0 Updates

Hello friends,
it’s Fan, the developer of Stray Path!
The Demo V1.0 is now live!

Fat Onino(Fei Cong) and I got tons of new content for you, so let’s dive in:

New Additions
  • New Character: Beast Tamer
    • Unlockable in the Journal system
  • Added the new boss
    • Added boss challenge for the final scene of the third level
  • New Relics: Snake Sword and Fire Feather
  • New Emblem System: Choose different emblems to adjust your Journal system content
  • New Card: Relic Conversion Table
    • Converts relics into permanent effects
    • Randomly appears in relic upgrade rooms, starting from the second stage
  • New Event System: Manually enable events from the character selection screen. Events are off by default. When enabled, events may trigger upon entering rooms
    • Encounter Events: Offer rich rewards
    • Challenge Events: Increase game difficulty
  • New Tutorial: Starts when you begin a new game
    • Added a reset tutorial option in the settings menu. Reset takes effect after restarting the game
  • New Game Completion Scoring: Scores can unlock new features
    Optimizations & Adjustments
  • Optimization: Removed Crit Rate, Evade Rate, and Heal Crit Rate attributes. Added Rage, Shield, and Drop attributes. These new attributes are charge-based and activate when fully charged through relics
  • Optimization: Enemies with countdown abilities now have card shaking as a turn change indicator
  • Optimization: Reduced the number of spiders in elite spider rooms
  • Optimization: Fixed the issue where snakes in elite snake rooms would appear in the front row
  • Optimization: Added detection and limits for save-load (SL) abuse. Multiple SL attempts will refresh enemies on the field
  • Optimization: Added a second confirmation setting for crossroad cards, enabled by default
  • Optimization: Improved the save system. Loading a save now updates to the latest version of cards and relics. Buffs are now properly saved
  • Adjustment: Tweaked effects and values of some relics
  • Adjustment: Adjusted crossroad prompts and rewards in different rooms
  • Adjustment: Adjusted the positions of elite rooms
  • Adjustment: Tweaked values for some enemies